- Jul 31, 2019
- 302
- 7,019
So as many many of you know we can use Marvellous Designer(MD) to simulate DAZ3d cloths and bring that simulated cloth as a morph to daz3d.
This workflow worked just fine for me until last week. But now whenever I imported a DAZ exported cloth to MD it automatically subdivided so the face count become larger. So after I simulate the cloth and export it as OBJ file it have the subdivided face count(Not the face count of the exported DAZ3d cloth). Because of this I cannot use the morph loader pro to bring it as a morph to that cloth(because of the different face counts).
I didn't update the MD or change any settings. What did I do wrong, Any help would be appreciated
This workflow worked just fine for me until last week. But now whenever I imported a DAZ exported cloth to MD it automatically subdivided so the face count become larger. So after I simulate the cloth and export it as OBJ file it have the subdivided face count(Not the face count of the exported DAZ3d cloth). Because of this I cannot use the morph loader pro to bring it as a morph to that cloth(because of the different face counts).
I didn't update the MD or change any settings. What did I do wrong, Any help would be appreciated