1.80 star(s) 96 Votes

KodexKommander

New Member
Game Developer
Oct 19, 2019
9
3
This morning came the Email informing about the Version 3.15 coming out (a month ago for who has Patreon)
3.12c is the latest version out, the next verison 3.13 is little over 2 pages in bug fixes.
 

Badjourasmix

Conversation Conqueror
Sep 22, 2017
6,704
14,934
Just tried the game for the first time, love the art and animations but it seriously lacks content. I was expecting more from a game that as been in production since 2016.
 

ejmuerte

Well-Known Member
Sep 24, 2018
1,183
694
Just tried the game for the first time, love the art and animations but it seriously lacks content. I was expecting more from a game that as been in production since 2016.
the only it lacks contents is because they dont have full sex scenes for examples like: male catboy x female holstaur, female harpy x female catgirl, and so on and so forth.... sprite art sex scenes like these isnt very lewdable and this was requested years ago but they completely ignore it
 

Judge Heath

Newbie
Game Developer
Oct 7, 2019
25
42
the only it lacks contents is because they dont have full sex scenes for examples like: male catboy x female holstaur, female harpy x female catgirl, and so on and so forth.... sprite art sex scenes like these isnt very lewdable and this was requested years ago but they completely ignore it
We cannot do it. It would take more than a decade to complete if we tried it with our current staff. If somebody starts dropping 90k a month in our lap so we can hire an entire stable of professional animators who do -nothing- but do HD sex scenes we could POSSIBLY manage it.

It takes an animator about 1 full month per HD including loop and climax.

There are a total of 20 monsters (male and females counting separately, if we do a gender bend for the Chimera then this increases. of we include variants, it increases exponentially), so that that would be 210 HD animations. 210 / 12 = 17.5 years to complete, which you complain that we have been in development for too long already.

A team of 10 animators could complete that in 1.75 years.

The cost of paying them industry standard would be about 5000 USD a month, and to get THAT MANY animators of the necessary skill quality would require us paying them industry standard, so that clocks in at 50,000 USD, and another 40,000 USD to give raises to everyone else to keep parity and keep them from quitting in outrage.

We are not ignoring it, but it is an unrealistic request.

_________________​

If you wish to check my math then here, check here:

'n'=20
'r'=2
Is Order Important?: 'No'
Is Repetition Allowed?: 'Yes'

List them:
cat m, cat f, holstaur m, holstaur f, wolf m, wolf f, centaur m, centaur f, harpy m, harpy f, lamia m, lamia f, demon m, demon f, cyclops m, cyclops f, chimera, dragon m, dragon f, crab

If you want to check our math go ahead.
 
Last edited:

Chuyoh

New Member
May 19, 2019
10
28
I don't know, I see people drawing/painting/animating extremely detailed things in a matter of hours, or days, or weeks. Why is it taking You a month to make a loop of two relatively low detail characters? I'm really curious about this. Someone can pump out fifty drawings that'd make your jaw drop in the time it takes you to make a single loop. And why have so many characters if you can't commit to it? You did this with Breeding Season. You literally did this once. And now you're doing it again. Don't you think it'd make people more happy to have a handful of characters with very detailed scenes rather than the basic loops with mediocre characters we see now?

You're getting paid 240k to do this and I guess at the end of the day that's the American dream. But that 240k is why people expect more. You're making twenty thousand a month. That's absurd. And you're not one person. Your project makes 240k a year dude.

It's been almost four years. Even longer since Breeding Season. Small indie teams have made games that went on to become best sellers and historically acclaimed in this time frame and they weren't being given 240k a year while doing it. I hate to be an armchair dev, but in terms of how this is going, it's a trainwreck. I don't know if you guys realize how incredibly privileged you are. People have changed history on less than you guys have. People made games that changed the world and gaming history living paycheck to paycheck and maybe on less. And we can't get a simple fully fleshed out gallery when you're receiving thousands a month.

I live of 700$ a month and will be moving into public housing soon. You guys make thousands a month and have fame getting to develop a passion project. It's every gamers dream come true. And yet, there is no finished project. There hasn't been for years.
 
Last edited:

ejmuerte

Well-Known Member
Sep 24, 2018
1,183
694
We cannot do it. It would take more than a decade to complete if we tried it with our current staff. If somebody starts dropping 90k a month in our lap so we can hire an entire stable of professional animators who do -nothing- but do HD sex scenes we could POSSIBLY manage it.

It takes an animator about 1 full month per HD including loop and climax.

There are a total of 20 monsters (male and females counting separately, if we do a gender bend for the Chimera then this increases. of we include variants, it increases exponentially), so that that would be 210 HD animations. 210 / 12 = 17.5 years to complete, which you complain that we have been in development for too long already.

A team of 10 animators could complete that in 1.75 years.

The cost of paying them industry standard would be about 5000 USD a month, and to get THAT MANY animators of the necessary skill quality would require us paying them industry standard, so that clocks in at 50,000 USD, and another 40,000 USD to give raises to everyone else to keep parity and keep them from quitting in outrage.

We are not ignoring it, but it is an unrealistic request.

_________________​

If you wish to check my math then here, check here:

'n'=20
'r'=2
Is Order Important?: 'No'
Is Repetition Allowed?: 'Yes'

List them:
cat m, cat f, holstaur m, holstaur f, wolf m, wolf f, centaur m, centaur f, harpy m, harpy f, lamia m, lamia f, demon m, demon f, cyclops m, cyclops f, chimera, dragon m, dragon f, crab

If you want to check our math go ahead.
heath, let me tell you this you gotta release these full sex scene versions and your game is a BREEDING FARM game and what people will expect is to get see these full sex scenes because people will get hook up and they will buy your game, people will keep requesting this as a demand request to put these full sex scenes versions in your game.

remember heath, your team is planning to release an EARLY ACCESS steam version in your game next year people will expect to see more sex scenes on these because if you don't, customers will get mad at you and they will keep demanding on your requesting feedback forums, you need to put it up on your game.

plus they will considering to criticize your team that you guys have been working on for 6 years making this game.

EDIT: what's worse is that customer's on steam will make backlash on reddit to your game, heath no matter what get this requested to be done, im sorry but i have to say this: GIVE THEM WHAT THEY WANT
 

Fakira

New Member
Jul 7, 2018
8
7
I am still hoping that some day, someone makes a game that is about breeding only in the style of "Goodgame Big Farm" if someone knows that game.
 

Judge Heath

Newbie
Game Developer
Oct 7, 2019
25
42
To answer why it takes so long: We do frame by frame drawn animations.

That's the long and the short of it.

We don't use Toonboom or Flash or any of the equivalents, which plenty of other people do use. They also probably use vector art, or at least normal rasters rather than high definition binary art which is it's own kettle of fish from what the artists on the team have been told. For whatever we work on next we plan on moving to something else but that'll take retraining people, and the middle of the race is not the time to be mending fences or changing horses. I'll ask Diesel if she would like to give a rundown on why this takes longer than other folks and will post it here when I get the chance.

edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.

Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.

Also we've not made 240k a year, that's how much we'd have been making if we made that much NOW. We've been at this for about 39 months now, give or take. We've made $751,996.63 USD in that time total according to patreon, that's in GROSS income, not NET, so that's including the about 10% we lose to transfer fees and Patreon's cut. That brings us to about $676 796.97 USD life time. About $17 353.77 a month. Or 208 245.24 a year on average. I could spend some time working out the exact numbers if you like on what we made at the end of each year when I get the spare time?
 
Last edited:

Redanon

Newbie
Jan 7, 2018
26
48
To answer why it takes so long: We do frame by frame drawn animations.

That's the long and the short of it.

We don't use Toonboom or Flash or any of the equivalents, which plenty of other people do use. They also probably use vector art, or at least normal rasters rather than high definition binary art which is it's own kettle of fish from what the artists on the team have been told. For whatever we work on next we plan on moving to something else but that'll take retraining people, and the middle of the race is not the time to be mending fences or changing horses. I'll ask Diesel if she would like to give a rundown on why this takes longer than other folks and will post it here when I get the chance.

edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.

Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.

Also we've not made 240k a year, that's how much we'd have been making if we made that much NOW. We've been at this for about 39 months now, give or take. We've made $751,996.63 USD in that time total according to patreon, that's in GROSS income, not NET, so that's including the about 10% we lose to transfer fees and Patreon's cut. That brings us to about $676 796.97 USD life time. About $17 353.77 a month. Or 208 245.24 a year on average. I could spend some time working out the exact numbers if you like on what we made at the end of each year when I get the spare time?

If adding animations is out then why not do porn splash images for the game like how you've hired other artists to do the loading screen images? This cuts out having to give the animators extra work and would still increase the NSFW aspect of the game without delaying the project. The cost for commissioning these images would also be less than what you would need to pay the animators as well.
 
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ejmuerte

Well-Known Member
Sep 24, 2018
1,183
694
edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.
you can use kamasutra sex positions reference and then pick one any of those and this game called Eroico was done in 2 years but game genre is a level platforming game, his first eroico release version was release in 2013 but later a revision game was release on steam version since last year 2018
 
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Gojii

Active Member
Oct 29, 2019
847
1,203
Lmao at any dev team member picking a fight with people on f95zone.

Judge Heath I'd love to see a full audit of what you guys are doing. Genuinely. Because I can tell you that the work presented does not seem to be that of a FT dev team. 17k/month on average for over three years and this being where you're at? Suspicious.

If you guys are so genuine in what you're doing isnt you all pocketing money and spending most of your time dicking around (possibly literally), open your books then. Let's see if all of the assets/animations you say take so long to make are really being done by you guys, or you're just BSing and buying assets/contracting it out instead and occasionally dropping new GFX to keep people happy.

There's a reason you guys don't have all 15 slots at 50/month filled. "Doing the math" shows almost all of your supporters are at the $2/$5 level because they just want to get at the game, not because they deem you worthy of trust/consistent support. I see mediocre devs making games with RPG maker and artists who make just a few pieces of work and maybe sketches a month who get more high dollar supporters. S-purple took advantage of his prior situation and used it to fuck over his partner. Which leads me to believe the bulk of motivations for this project are purely monetary.

The more you guys can string this out via patreon with a constant drip of monthly cash rolling in the better. Calling it now, you guys will delay your projected release date and milk it some more, crying about some sort of difficulty. You'll drop more art or change around the map artwork (which you're doing lately rather than new content/mechanics looks like). How long was Breeding season worked on and how much money in totality did it net? Not sure, but as far as I can see this project isn't going to make its deadline.

EDIT: Literally forgot this project even existed until today. The fact that 20k/month (17k on average for 3+ years) and this game still isn't halfway finished is amusing and suspect to me. So I figured I'd pop off on it.
 

ShimmieSuxSox

Member
May 28, 2017
117
144
To me this game turned from a Dumpster fire into a Tire fire, like a terrible nightmare that will never give up and end
 

DaveHoff

Member
Aug 7, 2018
191
142
@Gojii I couldn't have said it better my man. To be completely honest no matter how much this Dev tries to explain to their supporters that actually interesting mechanics (sex scenes) take too long to implement, it doesn't change the fact that you aren't even trying to add sex scenes anymore. If you want to make a game that is combat and aesthetics just go to steam already and get off patreon. Smh... NSFW my ass...
 
1.80 star(s) 96 Votes