Unity - Cloud Meadow [v0.2.1.0d Patreon] [Team Nimbus]

  1. 1.00 star(s)

    shimonai

    Abandon all hope ye who enter here.
    I would be pretty surprised if the devs even think about actually making the game close to what it could be.
    First heard about this 4 years ago when breeding season was shut down barely any progress in the last 4 years makes me feel bad for the supporters of the developers honestly.
  2. 2.00 star(s)

    reidrigo

    He killed a materpiece for make this awful game who aren't even close of the other game mastery.
    its has been FIVE YEARS of development and what we get? Lets start with the fact that the game wants to deliver everything, but deliver nothing with mastery.
    The game want be a farm game, but the farming system are boring, incomplete, awful. The game want be a exploration game, but the exploration are equally boring.
    The game want to be a sex game, and have some good scenes with the MC x Monster or NPC, but all the scenes are just short videos in a looping until you decide to cum. Plus: the monster x monster sex are just awful pixeled sprites who arent even worth to watch beucase it are boring AF.

    The worst part is the game is supposed to be breeding game, but the breeding system sucks!
    The monster pallets aren't even fully implemented yet, it should have been one of their first priority. The monster will not have different features to make monsters physically unique, so, they are just the same, only with a color diference. So what is the point of the breeding? Get better stats? For what? The monsters will always have the same face, the same body, the same everything, only changing the color and stats.

    All in all, that game have a insane budget, a big team with talent, but their leader just have the worst ideas possible. It could be a masterpiece, it could be a game who everyone will remember, but this game cannot even beat its predecessor.
  3. 3.00 star(s)

    0nymous

    After 5 (FIVE) years of development, 15 minutes of gameplay is enough to find out that the game still screams the same core problem it always suffered: style over substance.

    Shwig is a goddamn amazing artist, I will never not admit that. Every single character he conceives is unique and charming in their own way. He could design and draw a quirky and sexy toilet plunger in a matter of minutes.
    But, for the love of fuck, he needs to be LOCKED UP IN HIS DRAWING CAVE AND MERCILESSLY WHIPPED by someone with proper development leadership skills.
    The game is an overdesigned mish-mash of concepts and ideas and the end result feels and plays like each of these concepts separately: half-baked.
    It's trying to be an adventure/exploration game.
    It's trying to be a dungeon crawler/RPG.
    It's trying to be a pseudo-dating system.
    It's trying to be a farming/economy management game.
    But why? WHY does it try to be all these fucking things?? Its ancient predecessor, Breeding Season, that this game is "based" on, was a simple game at its core. Get monster girls to fuck monster boys, buy upgrades to unlock more different kinds of them. Why diverge so far from this scenario and instead of using NPC interaction as a bonus, chuck a FUCKLOAD of different ones into the game and make it seem like the game's about them, not you.

    As I write this post, Shwig is probably designing yet another NPC to waste hours of effort on instead of just streamlining the game and getting its core mechanics polished.
    (S)he has fat fucking tits, fatter fucking cock, and the fattest fucking balls, and (s)he's a mushroom-dragon furry-demon who says "ara ara" a lot.
    And I WILL bust my nut to her.
    And then close the game immediately after, because the rest of the gameplay feels like a tedious, grindy chore that doesn't really reward you with anything, because: you can get all the different monster types almost immediately, there is no content past the initial quests, there is absolutely no point to grind and upgrade your farm.
  4. 1.00 star(s)

    Swagylord1337

    4 years of development and in that time i have seen games being funded going alpha, beta and fully released/ finished, this game is a milking factory a scam, and i have no idea how this developer has patreons still supporting , i guess some people don't mind being stolen every month..
    The only good thing i have to say about this game is the sex animations, the rest is a buggy non working mess ...
    Just thinking they abandoned breeding season to make this mess makes me sick :sick:
  5. 5.00 star(s)

    Evillobster

    This is actually a really good game. The animations are nice, the sex is good, and the dungeons are really good as a whole. There are a few areas which could use some polish, but overall, this is a solid game. And just trying to figure out how to work the farm system is not easy, but this game is a lot better than the angry reviews would suggest.
  6. 5.00 star(s)

    ThatFunkyMonki

    Don t Know what I was expecting from this game in the first place, but even then I am still surprised at how enjoyable it was, like many of you Im sure the idea of an ecchi farm management game didn t sound too great to me, but this game hits the mark folks, I m like 10 hours in and STILL learning new things and breeding new species of monsters and crops, and even if that wasn t great, this game has combat, really fun, really solid combat with a decent ammount of story in this version to go with it, recommend it immensely to everyone :)
  7. 1.00 star(s)

    Antagonist969

    Pro-
    1-animations are nice

    Cons-
    1- I wouldn't trust my money to someone who stabbed me in the back before. You can take this as you want.
    2-there are very few animation much less than before.
    3-monster variety took a nosedive
    4-time consuming FARMING GAME.

    Neutral-
    1-almost nonexistent story line. Well see how much this game progress before the devs get into an argument and drop the game.

    If you have read it this far you should realize how much i hate the devs and i am biased towards them. If this bothers you then ignore my rating. I wont fall in to an argument over this.
  8. 1.00 star(s)

    DaveHoff

    Lost hope because they don't listen to their supporters or the community EVERYONE WANTS MORE ADULT CONTENT, NOT FARMING AND COMBAT. Honestly appalled at how this project has been going on for so long without receiving more adult content. 2 years of bug-fixes and minor combat and background updates.
  9. 1.00 star(s)

    grozobdtc

    Even after years of developpement, still buggy af, scarce content and useless dungeon. Even for free I don't want to play (trying it every 5-6 months but getting shittier every time). Breeding Farm was a thousand times better.
  10. 2.00 star(s)

    RumbleBR

    Breeding season was a good game, this game is boring as heck, full of bugs and crashes, and poor with cgs, but some animations are good to see and fap, but this game today is dead, he trys do some updates but will never be what Breeding season was.
  11. 2.00 star(s)

    duckman11

    Tried it on steam, definitely not worth the money.

    Gameplay 1/10
    There is the breeding content. That it's nothing else is there to do. You gonna get more bug than content.

    Dev team, support team 0/10
    I'm not sure the whole team is like this, the vibe of me getting support in their discord is like (it's a bug deal with it) (I don't want to listen, it's a bug WIP bye) vibe. This is 2016 game and it's been 4 years? What are u guys doing with all these time? and all the monthly patreon/steam money gone to? Let's be honest I understand games take time games need program need drawing. Mate there are massive adult games(dev) take less than 1-2years only and are way better than u guys and some of them even WORK SOLO.

    Graphic/ Model 10/10
    Not gonna lie the animation and art is fantastic, and all individual animal/monster have their own animations

    This team just strike me as money grabber and doesn't work effectively enough to build this game. The patreon money boosted their ego and they doesn't appreciate the supporter anymore. I want to say this is almost a scam, feel bad for the patreon that supported u guys since the start. you guys just taking advantage of them.
  12. 2.00 star(s)

    thealucid

    This review is a bit of a long one. So I'll have a bullet point list of the pros at the top and a longer diatribe below describing the cons if you want to continue on.


    Pros
    • Graphics. Excellent artwork. Seriously good.


    Okay. That's it. If you're still here and want to continue on you've been forewarned. Strap yourselves in because the rest of the review is a bit of a doozy.


    Cons
    • Gameplay. Calling what this game has implemented a gameplay loop is like dragging your dick across broken glass and calling it a form of masturbation.
    I've been trying to put my finger on what it is about this game that makes it so unpleasant to play, and I think I've finally found the heart of it: the open world setting. I think the creators of cloud meadow saw how an open world setting is a hallmark of excellent, immersive, games and misunderstood the feature as some panacea for good gameplay. Without understanding that, as a gameplay feature, an open world setting is only enjoyable and compelling after a fuck ton of work has been put into it. This is true for games of enormous scope from TES, Fallout, and the Witcher 3, but it's also true of games on a much smaller scale like Stardew Valley. Because a poorly implemented open world setting will not only fail to immerse the player in the world, but will actively distract them from it.​
    This is because an open world setting in a fully visualized format requires the creators to spend undue time on making that world come to life. Where text or button interfaces allow the player to flesh out the minute details of the world with their imagination, here the creators need to show the environment living and breathing in this shared space with the player. Otherwise you get a travesty like Cloud Meadow.​
    The open world setting of this game feels like stepping through a shallowly painted set piece populated by mannequins, no matter how pretty or vivid those painted colors might be. I don't want to run through a lifeless town populated by static NPCs between several loading screens so I can dick off to another island devoid of animate life so I can get access to a barren dungeon.​
    It's not fun, and every step of the way makes me to stew on how dead the game's world is. Bluntly speaking, running through this game's open world setting feels like a colossal and aggressive waste of the player's time.​
    • Gameplay Part II: Dungeons. Wasting time going through a lifeless maze was pioneered by a Windows 95 screensaver, and should have stayed there.
    Maybe this is a matter of reality not meeting expectations, but I feel this game's dungeon would be so much more enjoyable if it was in a format akin to Darkest Dungeon. There's absolutely no reason for me to have to hold down a button so my character runs across an empty expanse for several screens, only to have to backtrack when I hit a dead end. This isn't fun. It's boring and immersion breaking. All it makes me think about is the other, less convoluted, avenues I could be pursuing to choke the bishop, spank the monkey, strangle the snake. I don't want to be sitting there, dick in one hand, holding down a button with the other.​
    There's also some serious rebalancing that needs to be addressed for the combat, it seems a soulless fight of attrition and one that doesn't encourage the player to waste time leveling up so it becomes more manageable. I'm not going to go into depth on how unpleasant the combat gameplay is, because I don't fully understand what makes the experience so grating, whether it's just time lag with the animations or whatever. But it's literally more enjoyable for me to avoid the combat altogether and hope I have enough life to survive the boss. Like I don't know how it was fucked up considering it's in such a classic RPG format, but it's there and it would be worthwhile for the creators to figure out what needs to be fixed.​
    • Gameplay Part III: Farming. Because what's a porn game without farming?
    Like I don't know if the devs wanted to create "Stardew Valley: Unrated and Uncut" or whatever, but this part of the game just sucks. Even the actual farming in Stardew Valley was a chore to get out of the way in the morning, aided only by the customizability of your plot of land. Fields could be turned into decorational devices, and the effort of customizing and maximizing your field layouts made the otherwise mindless effort of actual tilling and watering rewarding.​
    What Cloud Meadow implements for farming is something that has all the tedium of farming without any of the feeling of reward that Stardew Valley gave you. While the isometric format of the game certainly doesn't help when aiming your tools, having to till, weed, water, and plant in preallocated spots feels like a tacked on and useless part of the gameplay. Something there that only exists as a shunt to move you on to what everyone is playing the game for: breeding.​
    • Gameplay Part IV: Breeding. What we all played the game for, and what is so badly undelivered.
    I don't really want to go there, but the fact of the matter is Breeding Season looms large in the background of this game. I don't care or want to know the full story of what happened that brought that game to demise, but Breeding Season exists as a kind of precursor inspiration to Cloud Meadow and so comparisons between the two are somewhat inevitable.​
    Part of what made the breeding loop of Breeding Season enjoyable were traits your monsters carried. It's a bit of a Skinner box, but pulling the lever and seeing the traits or mutations the resultant offspring might have was fun. Seeing those traits you curated continue to improve and what their combinations might result in gave the player the same sense of reward one might achieve from finely pruning a bonzai tree. The UI was tailored to this aspect of the gameplay, it let you easily determine the traits of your breeding stock and go about determining your breeding pairs.​
    Additionally, the variety of these traits, and the visible impact some of these traits had (whether it made your monsters more bestial, or appear younger) gave the player many permutations of their breeding stock both to explore and fap to animation wise. While this would have been a likely obscene number of animations to make, it also focuses on the core aspect of the game: sexy animations for the player to get off to. This is the gameplay that would keep the player coming back for more.​
    The breeding in Cloud Meadow is only redeemed by its animation. First off: I don't know what genius thought it was a good idea to bury traits in some submenu you get when directly interacting with a single monster, but it's bad and they should feel bad. It impedes the breeding loop that should be driving a player to get more monsters. Secondly: the number of animations is just disappointing, I know the number is much more manageable compared to breeding season but this is solely what players come to see. As it is now, Cloud Meadow is feature complete for 'HD' breeding animations, and, sad though it is, I'm almost positive Breeding Season has more animations. This might be a bit of an unfair comparison though, as Breeding Season had about 4 sex animations for every possible breeding pair and trait permutations of the breeding pair, while Cloud Meadow has only 2 sex animations and it's only for breeding pairs including the player's character.​
    Let me reiterate this though: Cloud Meadow's breeding animations are basically finished. This is all the fappable content the player is likely to see, and given the audience of this game it's also the only thing players would be interested in.​
    The rest of the game might as well be so much window dressing.​

    Well, that's it for the review. I should probably write something about the story, but I was skipping through it so fast trying to get to the breeding section of the game that the only impression it managed to impart on me was that it follows the generic 'stranger in a new land' introduction. Trite, boring, nothing to write home about. The most positive thing I could say is that it's a comfortable trope, something you can relax into without thinking about it deeply. In broad strokes the setting is novel but I don't think it's enough to keep you there.

    Honestly speaking, if I could make only one suggestion to the devs for delivering an enjoyable playing experience, I'd tell them to at least work on stripping out the pointless fucking open world environment. Like, yeah, I can see you invested a lot of time into it and it looks very nice and pretty. But it's such an awful vehicle for delivering your gameplay experience that it coats everything you have in a fine layer of shit.
  13. M
    1.00 star(s)

    MistressAion

    After 4 years of development this game is still not worth playing, nor worth the money spent that people seem to be spending on it.

    It lacks story.
    It lacks fapping material which is highly important when making an adultgame.
    It lacks quality design, not art mind you, the art is amazing, but the over all design of the game is all over the place.
    Has too many mini games that serve absolutely no purpose.
    Long a** introduction.
    Long in-between updates w/ no real content added.

    The only thing this has going for it is the art. Game is 100% trash, not even worth the free download from f95zone and that's saying something.
  14. 1.00 star(s)

    Lucas Martinez

    I don' t like this game, at all. Firstly the story is bad, it is not engaging or compelling. Next, the gameplay is bad. And then the characters are boring. Also the art isn't too good either. The game has been in development for a very long time and yet it has not fixed its fundamental issues in years. Overall this game is not good
  15. 1.00 star(s)

    EPOC16

    This is what 20k a month in Patreon donations gets? Wow.... ignoring the drama that happened between them and a similar game...

    The art is good. The game play however.... its just bad. This game is clearly having an identity crisis as well. It doesnt know if it wants to be a breeder game, sim game, dungeon crawler rpg...

    I mean... if all your looking for is a quick and dirty fap then use the gallery code and go to town. If your looking for an interesting game to dump some time into playing, either forget about this or come back in... looks like maybe a year and see if things have progressed much.
  16. 1.00 star(s)

    Tach

    The only good part of this game is the art assets while everything else is either an extremely subpar imitation of a better game or has incredibly poor ui design that it's essentially not usable. Also a lack of even a single text file that explains what each thing should do and what to do makes any issues you might have even worse as there are barely any 3rd party resources to help figure out if something has broken on the player's end or if it's 'intended' to be so broken at the moment.

    Wait maybe 3 or 4 years on this, it might be an actual product that has something beyond art asset value. Or it might be as dead as breeding season. Depends on how the devs decide to milk.
  17. 3.00 star(s)

    Asia Argento

    Functional at least, but suffers from development hell due to devs that are very slow to update outside of Patron posts... last post mention wasting time on the dungeon when its already too big given they need a better emphasis on farming, the H and more. Seems like they are unsure of what they want to be. Is this hentai Stardew or no? Nimbus needs to decide.
  18. 2.00 star(s)

    kujaku

    They sure have no idea where are they going, they started with a breeding system, cultivation and upgrading, but then they went for dungeons + exploring, and now they are going for pet battles... they leave things half done and i don't even know what this game is about anymore.
  19. 2.00 star(s)

    krantos

    Was a Patreon supporter of this game for over year before pulling my support.

    To be clear, 100% of the 2 stars the game gets is due to the breeding animations. Simpy put they are some of the best I've seen. The Female PC v Male Wolf one in particular is incredible.

    The problem is, that's the only good part of the game, and its clearly the part the developers are no longer interested in.

    Cloud Meadow is a poster child for the dangers of Feature Creep. Had the devs simply focused on making a great breeding game by expanding the mechanics, making it more robust, and adding additional goals and milestones, it undoubtedly would be the best example of the genre.

    However, the devs got too big for their boots, as it were. Instead the game is hamstrung because they also tried to jam in a Farming Game and a Dungeon Crawler. The problem is, none of it is particularly good.

    Sure, its adequate. But its bland. There are a ton of games that do everything they're trying to do with those systems better. If you want to play a farming sim, play Stardew Valley. If you want a dungeon crawler, throw a fucking dart at the Steam Store and you'll find a better one than Cloud Meadow.

    But there simply isn't a Breeding Sim that's half as good as Cloud Meadow could be if they focused on that.

    I suspect the devs simply got caught up in their own hype. They saw the support their game was getting, and thought "Hey I bet we can make a legit game." Unfortunately, they failed to realize what it was about their game people liked and now put all their effort into completely the wrong things.

    I wish Cloud Meadow would some day become the game it could have been. I just don't think it ever will, now that the devs have lost their focus.
  20. 5.00 star(s)

    Darx239

    This is one of the best breeding game right now it has a great potential and the graphics in this game are awsome and the animations are so smooth it's a really great game to spend time on but it's still has a very long way to go and i really hope that they don't drop this like the breeding farm