Unity - Cloud Meadow [v0.2.1.1b Patreon] [Team Nimbus]

  1. 5.00 star(s)

    jond2760

    Despite the slow production and updates, Cloud Meadow is already a beautiful and atmospheric game with plenty of content to wow people with. The combat system works great, and I'm eager to see it updated farther.
  2. 1.00 star(s)

    FangOfDrknss

    This thread has been up since 2016, and despite making $16,674 dollars a month, the public builds have always been bare bones. There's no excuse for that other than horrible management, which really shows in what's available. For a game making that much money, there really shouldn't be obvious placeholders, regardless of how long it takes to animate the game, considering for $60 bucks, anyone commissioning art can have it done in a week.

    Beyond the art, which is comparable to a game on this using Honey Select models, as that's the only appealing thing about it, nothing is really special about this game that really deserves the 16k a month it gets. A lot of the backing likely comes from those who like monster girls.
  3. 4.00 star(s)

    enkephalin07

    It's playable and fun, but most the tasks the protagonist is supposed to be responsible for; supplying food, drink, creatures; either scrapes by enough to support meager operations or actually incurs losses. I imagine this will improve when crop yields grow and refining facilities are completely implemented, but the cooking interface would still be a major obstacle to all industry. It's fun while experimenting and discovering meals, drinks and desserts, but after you already know what you need, the recipes are a long list to scroll through, and the ingredients list even longer. Worse, if you're using any non-standard quality ingredients, you have to drag each one from the list individually, and after cooking a single item they will all be cleared from the selection. You cannot cook in batches and you cannot repeat the single previous item without repeating the processing. Even if the bugs were worked out, this is going to scale horribly with the increase in crops and ingredients.

    Dungeon crawling is the funnest part of the game, but it's not going to get riches, not even enough to cover the costs of developing your monsters to handle the increasing difficulty. The loot isn't just poor, it's boring; no matter how the tough the opponents, you can still expect drops already available in the town store, and you can only sell for pennies. For braving these depths, your reward is...groceries!

    Your character is the most ineffectual member of your party; any abilities that might have had potential have been nerfed down to marginal utility. Perhaps this was intended; the protagonist is a non-action guy, a simple farmer who's real strength is in breeding and raising creatures to handle tasks. And indeed your monsters can exceed the abilities of any companion you recruit, but that requires a long term investment of time and effort to achieve, while companions' advancement keeps pace with your own while you're adventuring.
  4. 4.00 star(s)

    World

    It could be better, let's wait for future versions, but for now it's promising for sure! Just arm yourself with patience and if you have a kink for creatures X humans this game is definitely for you.
    Speaking from a general perspective though, it can get very frustrating and boring if you don't know what you're doing.