Brief historical overview.
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HBomb gained popular support and financial stability sufficient to hire a small team which they did.
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. The project had acquired a hostile set of former supporters and people masquerading as supporters that just wanted to see the project die because of content inclusion.
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As it was, HBomb had promised to produce at least one viewable and animated sex scene for each possible pairing but
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This is a permutation problem, and the number of animations is generally speaking very very large. This is actually what killed the project; even with 40K$/month and competent management and fair sharing of creative control, the team simply could not hire enough artists with sufficient skills to complete all the art assets needed to fulfill that basic promise on a timetable agreeable to the original and long term supporters.
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. S-Purple shows up about a year into the whole thing; this is where the scope creep explodes and more and more monsters and animations are added to the todo list. Apparently, HBomb had not used a boilerplate contract, and they tried to negotiate their own contract law without or in spite of legal counsel. In any case, the IP law for the terms and conditions was bungled, and S-Purple retained full ownership of their art in the project such that they could withdraw their consent to use their IP at any time.
Shortly after S-Purple and
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(of Helltaker fame) joined the project, they put up a
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that would eventually attract
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,
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,
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,
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, and a variety of other artists to the project.
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.
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Internally, there was arguments over the direction that the game should go; HBomb had made commitments to the community to produce the very specific and very simple relatively speaking breeding game. S-Purple basically thought it was boring and stupid, and he wanted to make a much larger scoped RPG that you basically see in Cloud Meadows.
I want to note that promises were made such that everyone would eventually get access to the full game and the supporters got the releases like a month ahead of everyone else; they were committed from the beginning to making the project for the whole community free to play, and when the project came crashing to a halt, they delivered on their promises by open sourcing the game which led to games like Breeding Farm, Breeders of the Nephylm, Portals of Phereon, and a variety of others. S-Purple has made no such commitments with Cloud Meadows.
S-Purple was NOT the lead dev at any point though at the end he made a play to become such officially which is exactly why the project ended; he became the lead artist. HBomb was the de jure lead of the project and the one controlling the bank accounts.
The actions of S-Purple demonstrate that his joining the project was never in good faith and his eventual stripping of the assets and migration to his own pet project was always the intent; he exploited a naive clause in his contract and milked the team for sizable pay for as long as he could before pulling an ultimatum where he attempted what amounts to a hostile takeover of the project, and his attempt failed destroying the project and his de facto competition. Then he walked away with half of the savings of the Breeding Season project per naive clauses in his contract.
It is interesting to me that the aftermath of all this has resulted in a bunch of people wandering around spreading misrepresentations of the situation. People basically accuse HBomb of stealing money from the project, but his interest was in completing the project and always had been from day one. Even after the fallout, he had made efforts to buy the controlling stake out from S-Purple to continue the project. S-Purple's refusal to sell the art assets would have required a complete rebuild from about version 4.3 up by a new lead artist, and the final version of the project was 7.7.1; what represented about 2 years worth of work by a small development team.
I think it is very prudent to treat any project that S-Purple is attached to with extreme skepticism.