HTML Cock Roulette [v0.4.1] [aereton]

3.90 star(s) 7 Votes

GAY TAG: keep it or yeet it?

  • Keep

    Votes: 527 61.5%
  • Yeet

    Votes: 330 38.5%

  • Total voters
    857
  • Poll closed .

moonyaq

New Member
Mar 27, 2025
4
1
aereton,帖子:16568451,会员:484254 said:
这只是一个独立的小游戏。每次你即将看到乳房时,你都有机会看到阴茎。你避开阴茎的时间越长,机会就越大。你可以向左/向右滑动来跳过,但这会进一步增加下一个视频中出现阴茎的机会。成功避开阴茎后,你会获得货币(根据你滑动时距离乳房下落的距离,会获得奖励),你可以用这些货币解锁更多视频片段。

目前基本上这就是游戏的全部内容。
[/引用]thanks!:咖啡::咖啡:
 

aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
638
1,176
hey, any updates? are you still working on this?
Yes, but progress is quite slow. Shortly after releasing the very first public version, I got an opportunity to work on a big software project (nothing to do with games or anything) which of course I took immediately. I'm throwing any free time I have on this small game but financial stability takes precedent right now. I'm seeking to post a more meaty status update in the coming weeks, as soon as I have more to show of what's coming next.
 

hyperboy14

Member
Sep 15, 2020
130
112
Yes, but progress is quite slow. Shortly after releasing the very first public version, I got an opportunity to work on a big software project (nothing to do with games or anything) which of course I took immediately. I'm throwing any free time I have on this small game but financial stability takes precedent right now. I'm seeking to post a more meaty status update in the coming weeks, as soon as I have more to show of what's coming next.
That's perfect! Super happy that you got that job opportunity. Cock roulette can be finished/updated whenever.
 
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aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
638
1,176
That's perfect! Super happy that you got that job opportunity. Cock roulette can be finished/updated whenever.
Thanks! It's not like I'm putting this off or anything, it's just that not as much progress gets done when I'm only able to work on it for 30 minutes every few days. There sometimes comes a week along where I have more free time and that's usually when you hear about progress.
 

Rionausername

Member
Jul 19, 2024
113
84
can i cheat in this game somehow? skip all the cock gifs, or can i just delete them from the folder? or replace them? or this game is not for me
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,440
1,467
can i cheat in this game somehow? skip all the cock gifs, or can i just delete them from the folder? or replace them? or this game is not for me
If you wanna cheat, you can add ?debug at the end in the address line (.../index.html?debug), this will enable a debug monitor while a game is played, scroll down to the bottom to find buttons which will add some currency.
 

aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
638
1,176
Giving a short status update:

Yes I'm still working on it - bit by bit. I'm probably repeating myself but most of the work goes into "under-the-hood" stuff for modding such as asset loading, mod detection, etc.

As I can't show much in that regard besides boring console.log() prints, here's two short videos of some reworked user interface.
I had to rewrite large portions to allow for dynamic content (as in, when you load the game with some mods).

Videos might be a little choppy due an error when uploading but I can't be arsed to do that again lol

You don't have permission to view the spoiler content. Log in or register now.
First video demonstrates the new settings interface including mod management. Content tag settings have been entirely rewritten which should fix the many issues people have encountered with it.

You don't have permission to view the spoiler content. Log in or register now.
Second video demonstrates the new gallery UI where you will be able to view all clips you have unlocked (don't worry, you can cheat, still). I've redesigned the cards layout to be much more performant and added some fancy new effects you can see on inspection, like a little grime and fingerprints.

I've also switched to a new animation framework. Previously, I've used a pretty barebones physics-based solution combined with the usual CSS frame animations and transitions. Now, I'm using which is both powerful and quite lightweight at the same time. This allows me to be much more expressive in UI animation with much less effort.

Still have a ton to do, data validation and sanitation for mod content among other things, as well as reworking some other areas that currently do not work well with my new architecture. So no ETA yet, work continues.
 
Last edited:

hyperboy14

Member
Sep 15, 2020
130
112
Giving a short status update:

Yes I'm still working on it - bit by bit. I'm probably repeating myself but most of the work goes into "under-the-hood" stuff for modding such as asset loading, mod detection, etc.

As I can't show much in that regard besides boring console.log() prints, here's two short videos of some reworked user interface.
I had to rewrite large portions to allow for dynamic content (as in, when you load the game with some mods).

Videos might be a little choppy due an error when uploading but I can't be arsed to do that again lol

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Still have a ton to do, data validation and sanitation for mod content among other things, as well as reworking some other areas that currently do not work well with my new architecture. So no ETA yet, work continues.
I can't see the videos, but thank you so much for the update! Thank you for working on this! Take as long as you need.
 
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aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
638
1,176
I can't see the videos, but thank you so much for the update! Thank you for working on this! Take as long as you need.
Thanks, I uploaded them directly to the board now. Imgur just doesn't work anymore like it did lol
 
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Reactions: hyperboy14

hyperboy14

Member
Sep 15, 2020
130
112
Giving a short status update:

Yes I'm still working on it - bit by bit. I'm probably repeating myself but most of the work goes into "under-the-hood" stuff for modding such as asset loading, mod detection, etc.

As I can't show much in that regard besides boring console.log() prints, here's two short videos of some reworked user interface.
I had to rewrite large portions to allow for dynamic content (as in, when you load the game with some mods).

Videos might be a little choppy due an error when uploading but I can't be arsed to do that again lol

You don't have permission to view the spoiler content. Log in or register now.
First video demonstrates the new settings interface including mod management. Content tag settings have been entirely rewritten which should fix the many issues people have encountered with it.

You don't have permission to view the spoiler content. Log in or register now.
Second video demonstrates the new gallery UI where you will be able to view all clips you have unlocked (don't worry, you can cheat, still). I've redesigned the cards layout to be much more performant and added some fancy new effects you can see on inspection, like a little grime and fingerprints.

I've also switched to a new animation framework. Previously, I've used a pretty barebones physics-based solution combined with the usual CSS frame animations and transitions. Now, I'm using which is both powerful and quite lightweight at the same time. This allows me to be much more expressive in UI animation with much less effort.

Still have a ton to do, data validation and sanitation for mod content among other things, as well as reworking some other areas that currently do not work well with my new architecture. So no ETA yet, work continues.
You should share this game around more after modding is officially added for it to get a wider audience and more mods. Reddit is a good place to share it, I think. Or anywhere tbh. We should share it, too.
 
3.90 star(s) 7 Votes