Models/Graphics
Let's start with the first thing you see the graphics. The character models are clearly daz models and that's a plus for me. Daz models are some of the best other than handmade models. The locations inside the building are okay designed not great but not poorly laid out.
Interface
The interface is of poor design to move from one room to other you often have to scroll off screen to reveal the exit. That is bad game design. Always make the exit clearly visible no matter where you are. Don't make the player have to do anything more than needed to navigate from room to room. The other interactive objects are a nice touch.
Mini-games.
The mini-games are bad in this game. The good touch, bad touch is nice but I have seen it done a lot better in other h-Games. The mini-game with the circle and you have to hit it in the correct zone is awful. This is bad in every game I have ever played. I wish developers would abandon this type of mini-game forever.
The Story
The story is not that good. The whole thing boils down to there is a secret project they are working on and there is a spy that openly comes out to the first BBM she sees. That just seems like lazy writing to me. I don't mind the amount of dialogue you have to read but a feature to skip stuff you already read is sorely lacking. Making replay not interesting.
Over All
If you like visual novels this feels very much like one but with the bad mini-games. If you have the patience to make it through them you are nicely rewarded but most of the time you will miss the h scene because you are focused on getting the awful mini-game correct to progress.
For me, this is a skip. I would play this again if they stripped out the mini-games but that's the only way.
Let's start with the first thing you see the graphics. The character models are clearly daz models and that's a plus for me. Daz models are some of the best other than handmade models. The locations inside the building are okay designed not great but not poorly laid out.
Interface
The interface is of poor design to move from one room to other you often have to scroll off screen to reveal the exit. That is bad game design. Always make the exit clearly visible no matter where you are. Don't make the player have to do anything more than needed to navigate from room to room. The other interactive objects are a nice touch.
Mini-games.
The mini-games are bad in this game. The good touch, bad touch is nice but I have seen it done a lot better in other h-Games. The mini-game with the circle and you have to hit it in the correct zone is awful. This is bad in every game I have ever played. I wish developers would abandon this type of mini-game forever.
The Story
The story is not that good. The whole thing boils down to there is a secret project they are working on and there is a spy that openly comes out to the first BBM she sees. That just seems like lazy writing to me. I don't mind the amount of dialogue you have to read but a feature to skip stuff you already read is sorely lacking. Making replay not interesting.
Over All
If you like visual novels this feels very much like one but with the bad mini-games. If you have the patience to make it through them you are nicely rewarded but most of the time you will miss the h scene because you are focused on getting the awful mini-game correct to progress.
For me, this is a skip. I would play this again if they stripped out the mini-games but that's the only way.