Game is great so far, especially the game over scenes and the art on the Patreon looks great for hopefully what's coming down the line.New version up for all Patrons will be made public in 2 weeks
The lack of patreons is understandable there is a ocean of dead projects, patreon milking and people got tired of getting burned so they won't commit to suport untill they see more results.
Honest Dev, that's refreshing (and somewhat reassuring). I'll definetely watch your progress and will recommend your work to people.No A.I! Its my first time writing.
I was waiting for someone to help me with writing but they ghosted me and had to rush the process.
Besides that i hoped you enjoyed the game, i know its bare bones bcs its the first release.
There are always gonna be those who is going to be criticizing you or trying to offend you or your work. Can't satisfy everyone. My advice is to not:Keep in mind that when you throw out the A.I accusation is akin to calling someone a scammer, and it is a big damage to their reputation and the game.
The tutorial including the one with Helga explains the controls, right now all items except the purple one in the sewers are picked up by contact.So what even is the control scheme? I figured out WD, Space, and KL. Is there anything for picking items up? Or using stuff? How does this translate to controller?
Glad you enjoyed the game !Game is great so far, especially the game over scenes and the art on the Patreon looks great for hopefully what's coming down the line.
Joined your Patreon today and excited for future development. I see possible futa and body/armpit worship on the Patreon. Are those in the game yet? If not, are the coming? Cause they look awesome!
Thanks for the kind words and advice, will keep that in mind!Honest Dev, that's refreshing (and somewhat reassuring). I'll definetely watch your progress and will recommend your work to people.
There are always gonna be those who is going to be criticizing you or trying to offend you or your work. Can't satisfy everyone. My advice is to not:
1) waste too much time trying to justify yourself over every small thing
2) emotionally attach yourself to a random comments of random people
Better focus on your game instead, on your overall health and well-being. If you want a good framework for filtering out useful criticism from useless criticism, it was described by a Paul Graham many years ago - search for "hierarchy of disagreement"
Great game, will wait for updates. PS Encountered a few bugs; first when exiting the initial sword training the input lagged an I couldn't do anythihg, had to restart. Second is when the submission scene for the pit tentacles played, after that all submission scenes were played on the same screen, basically pit trap image was showing on top of any otherView attachment 3846244
Overview:
Coerced Hero Chronicles is a metroidvania-lite action platformer, set in the fantasy world of Everia.
You play as Hiro, a young man summoned into this world by the goddess of order Regula to do her biding. You will have to explore the perilous world of Everia and fight its human and monster-girl denizens to return home.
Will you persevere or will you succumb to the many pleasures this world has to offer?
Thread Updated: 2025-07-16
Release Date: 2025-07-05
Developer: Shy_KyriuYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.1.4
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Win:You must be registered to see the links-You must be registered to see the links- MEGA - PIXELDRAIN -You must be registered to see the links
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Noted. I am aware of some minor bugs but those two are new and quite serious thx for pointing them out.Great game, will wait for updates. PS Encountered a few bugs; first when exiting the initial sword training the input lagged an I couldn't do anythihg, had to restart. Second is when the submission scene for the pit tentacles played, after that all submission scenes were played on the same screen, basically pit trap image was showing on top of any other
Yeah most of that is already planed, right now the only enemy that has more complete sounds is Felicia but i plan to change them and add sounds to all enemies.Hey dev! Gonna give a bit of feedback. The art is awesome, both the pixel and the normal stuff. If you're ever done with this one, give me a holla, because I'd definitely want to work together on a project.
The gameplay needs a bit more work. This should be done in the early stages of the project, to avoid a huge headache later on. Feedback when picking up items, or during combat, as well as some bug fixes (the player can attack while falling down, but the attack animation doesn't play, to give an example). This is most likely the biggest headache if this is your first project, but the game will feel a lot better to play if you invest the time here.
Levels are fine, but add some detail and variation so that they don't look too samey. You could draw a tileset full of props and sprinkle them throughout the levels and that should do the job.
If you want, slide into my DMs and I can give your writing a quick read, correct errors, and maybe even spruce it up a little if you so desire. I can also give you pointers on the overall story structure and direction.
Good luck on your project!
Edit: Also encountered the sword training bug. After I parried her, pressed E, then pressed X to finish the scene, the player just froze in place and couldn't move anymore. Had to exit the game and restart as well.