Not really common sense, it's good to update potential supporters on current goals and timelines. Especially if they might be funding your work. Consistency and transparency is valuable for customers.
Sure, I'll post some transparency.
As a reminder, the demo's purpose is to test, prove or showcase new mechanics and artwork. If I feel I've done something new that applies, I'll post an update.
The intention for the next demo update is still the same and can be split into the following criteria:
1. Redo skimpy clothing for males
2. Add a parasite + scene that adds male genitalia to female PC
3. 1 new male centric scene
I'm mostly working on the game at the moment, not the demo. I've actually posted an area that will be in the game on Patreon and Subscribestar about a week ago, and will do so again when more are ready.
I don't see a reason to post these here, seeing as it's an abstract excerpt from an unfinished game. I imagine people that are willing to give me money are more interested in how development is going and have some expectations and I wanted to do something for them.
It is somewhat of a pipe dream to do this for a living at the moment. It's not exactly paying my rent. Not even close. But losing all support would be incredibly disheartening.
This weekend I've been preoccupied trying to make more masculine looking male NPCs. This involved adding a new torso for the top, new walking animation for slightly narrower hips and some appropriate clothing edits to the 3 main movement poses + the isometric portrait pose.
In retrospective, I should have just created one from scratch, but instead I've decide to integrate the looks into the PC object. This is still going to be used only for NPCs as accommodating other poses and their existing scene interactions are far far beyond any scope I have.
This has caused a number of problems:
I have never anticipated there to be an extra hip size and a 2nd torso size. There were no stats tracking the torso, out of bounds arrays for the hips, broken clothing system that relied on a set range of numbers
Draw order of clothing sprites in front view turned out to be a problem. Consider the following: there needs to be a correct draw order for breasts, torso(cuts at navel), pregnant belly(depth ranging from flat to beyond breast depth), hips, arms and dynamically moving forearms+hands and the same for 3 layer of clothing. Just think about it, it's not as simple as adding clothing at the end. This forced me to segregate sleeves from the top into it's own stat and redo the front view draw event. And all of this because I just had to have a fucking open jacket available. But it's probably better for the long run, as I made adding new clothes in the futures a less strenuous process.
Was that information necessary or interesting? I know I wouldn't read it.
I want to get an alpha out as soon as possible so I don't have to double the work on maintaining the demo.