Good catch on the mirror. Completely missed it.
Fixed the pause crash on lantern/flashlight but can't recreate the error. Fixed the crash of using it after waking up.
Wrench is used in the toilet. Sparkle is there to hint that maybe you can open it elsewhere, but I guess that's too complicated. Will swap the location of the sparkle
Green ghost sets possessed status. At the moment it's only effect is to stop the player for 2 seconds when certain encounters are targeting you. In story dialog, it will force responses. I do document this stuff for subscribers.
Also fixed some of the previous tile depth order.
Made first section of the dark corridor in the mansion more accessible. Maybe this will help with one of the puzzles.
Can I ask how long it took you to get to this point?
I'm getting really mixed signals on how complicated everything actually is.
Mega