- Dec 1, 2017
- 270
- 480
The MtF argument here serves nothing but to dishearten the dev. We already have enough problems with devs tapping out because of a number of burnout reasons. The only people the require an explanation are those that are investing in it financially.I don't mind the whole MtF debacle, but I'm not going to lie, I found the game infinitely more interesting when it was just the demo going of you going around in some dream facility with 0 explanation of what the fuck was going on. The sex scenes were just my kind of depraved, there were persistent effects, what more could I ask but more of the same?
Neither I mind if the story starts slow, but I hate with a passion the simulation slog - cooking already requires you to check a recipe, check the materials from the fridge (if you have them, otherwise off to the store with you), navigate cooking menu, wait the timer, enter inventory, use food. I am perfectly okay to see how a transformation story goes, specially if there are weird and wild scenes and mechanics along the way - what I am not okay with is spending time with mundanity. This kills the pacing, kills my mood, kills my interest to see what comes after.
As for the new story, I love context and purpose. I feel its a step in the right direction. As for the cooking system. I agree, its a chore and I loathe chore systems. I don't mind puzzles or skill checks, but making me do something for the sake of doing it rips the fun out of the game and feels like a boring waste of time. Now.. if I have to cook something specific and give it to a npc for a quest and progression, good. But making it survival when this doesn't have the feel of a survival game feels very out of place.