Hey I tried the version for the setup for the pregnancy, and I have to say they are awesome, I like the writing and how is implemented, it makes you wait to see the future content. Regarding the general version, is somewhat confusing as the others have mentioned, yes, but I do understand that if you were inspired by Yume Nikki the game is expected to be confusing.Please don't update OP, or replace any of the links with this. This isn't meant to be a game update. I know what I'm doing.
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What is this?
3 short story events that are jumbled together for your convenience.
Their purpose is to enable pregnancy, and explain why it's acceptable for MC to suddenly appear with a bloated belly.
These events are Yuri-centric, which I guess makes this a Yuri route. There will be very different variants for Nanami and Kari, but both require quite a lot of set up, while Yuri does not, so she's the default.
Leave the area as you usually do to continue on to the next event. After the 3rd event, it loops to the 1st one.
Do lower your expectations as no pregnancy happens here as it's only a setup.
How/When?
In game, they will likely be spread over time (Maybe once a week?) and start after MC is female for 3 weeks. At least that's the goal. Lack of content will likely force shorter timings for the moment.
I do want to add this in the next update, but the concern is that some pregnancy quirks aren't sorted for continuous play yet.
Not to mention how childbirth is handled has not yet been implemented or even explained. This will need a temporary filler system in place where offsprings disappear into the ether.
Why now?
The initial plan was to have 4 main dream areas ready and certain slice of life events, before returning pregnancy as a mechanic. Given how the last poll went, it seems new areas and NPC interactions aren't what my supporters care about.
So this is a beeline to pregnancy. At the very least this lets me design more fun encounters I guess.
I also think progressing Yuri's route will be fun to see.
Feedback on the writing would be good.
Amazing job.
I am a little surprised that the red book has not been solved.
When Body turns purple nothing affects the stat any longer until the maze dream happens, at which point it resets to 50%. I don't believe Will has anything to do with the maze.
Venus is working as intended. There is another way to cleanse parasites that has not been discovered. But I've taken note this makes things more difficult than it probably should. You could also swap for Jessica and have her get Venus instead, then swap back through one of the mirrors, or vice-versa.
"Admin Password" sounds like a bug. Will fix for the next version. The idea is to remove the need of a Lv4 card once you find out what the password is.
Colored orbs are placeholders for 'currency' when the hub area is done. The idea is to encourage revisiting inconvenient to get to places.
Won't go into other details.
Seems like a hardware spec issue. I'm afraid I can't help.
Though I have heard of people running this on toasters. Perhaps updating drivers might do it?
Even so, I think because the game that are you developing has a limited audience (games like Yume Nikki can be played with today standards thanks to the community that it has, and also the guides of the internet) it would good to implement some quality updates. Not something that is invasive to the player if you want them to solve the puzzles, but making things that can make easier for them to do so, like a diary where you the PC writes the events that happen that has some hints of how to proceed and he's not, or implement a circle/arrow that indicates where the player can navigate, make the items that you can
pick up glow, things like that.
Is obvious that there's a LOT of work put into this game, all that sprite work, dialogue, storyline, is amazing. If you feel burned out, you can always ask help, for sprites, suggestions, sound designs, things like that.