- Oct 1, 2019
- 18
- 9
Version 20240505v9
Storing items with different names but identical icons stacks them together in the container. The first item that was in storage overwrites new items added in with the same icon.
Example: Cooking frozen pizza gives it a random new icon, sometimes the same as the original. If you place it in the fridge the frozen pizza stack eats it and now you wasted the time and stamina cooking it.
Related to the previous, the pills from the cabinet now have no icon and cannot be consumed. If pills from the shop are added to storage with buggy pills inside they are converted into more buggy pills. Conversely adding buggy pills to a container that already has shop pills in it converts the buggy pills into shop pills.
Lots of cases where items from the store and the fridge have different names/capitalization or even effects on consumption.
Batteries bought in the street store cannot be used to open the combine item dialogue but if you have even one dream battery you can initiate the craft menu and combine them with the flashlight that way.
Should probably standardize naming objects coding wise cause it can generate a lot of editing backlog in the long run without a system.
Cooking Pasta gives 10 HP and 5 Sanity. (Hidden lore? PC really loves the scent of Italian cuisine?)
Cooking Leafy Omelette gives 10 Stamina instead of taking it. (The rainbow veggies release an energizing aroma as well apparently :v)
Can eat and drink in dreams. Food reappears in inventory upon waking up. Hunger and thirst remains sated.
The latest innovation in business! Dine in the realm of fantasy and save on those pesky dinner bills!
You can also take meds in the dream, which drains stamina, meaning you can interact with more stuff. Meds also respawn in the morning. Extremely exploity.
Getting dressed in the bunny suit by a mimic messes up the character graphics when talking to npcs, giving them the bunny-ear headband too and sometimes just floating over the characters heads.
Mannequins do not affect any stats when they catch the player and only strip your clothing off when you are caught from the side.
Storing items with different names but identical icons stacks them together in the container. The first item that was in storage overwrites new items added in with the same icon.
Example: Cooking frozen pizza gives it a random new icon, sometimes the same as the original. If you place it in the fridge the frozen pizza stack eats it and now you wasted the time and stamina cooking it.
Related to the previous, the pills from the cabinet now have no icon and cannot be consumed. If pills from the shop are added to storage with buggy pills inside they are converted into more buggy pills. Conversely adding buggy pills to a container that already has shop pills in it converts the buggy pills into shop pills.
Lots of cases where items from the store and the fridge have different names/capitalization or even effects on consumption.
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Cooking Pasta gives 10 HP and 5 Sanity. (Hidden lore? PC really loves the scent of Italian cuisine?)
Cooking Leafy Omelette gives 10 Stamina instead of taking it. (The rainbow veggies release an energizing aroma as well apparently :v)
Can eat and drink in dreams. Food reappears in inventory upon waking up. Hunger and thirst remains sated.
The latest innovation in business! Dine in the realm of fantasy and save on those pesky dinner bills!
You can also take meds in the dream, which drains stamina, meaning you can interact with more stuff. Meds also respawn in the morning. Extremely exploity.
Getting dressed in the bunny suit by a mimic messes up the character graphics when talking to npcs, giving them the bunny-ear headband too and sometimes just floating over the characters heads.
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Mannequins do not affect any stats when they catch the player and only strip your clothing off when you are caught from the side.