Speaking of story it has everything you really need in a choose your own adventure game, action, suspense, mystery & lots of sex!
If you don't mind I have some questions about the game............
Haha, thanks for the kind words! I'll see if I can answer them.
1) Alignments! I love games with choices in fact I get way too excited when games such as College Daze pop up that provide a Huge cast of meaningful and lasting choices to make, but what really tickles my pickle is an alignment system within those choices that effect the player and those around him! Good vs Evil! Batman vs Joker, shit like that. I read your previous comments about how you have plans to turn Jake insane due to being extremely sleep deprived (which kind of worried me because I thought this was a funny idea) and how we'll be able to become Home lander from the Boys (I cant recommend that people watch this show enough!) and kill people with our lazer eyes, aside from these do you have plans for big impactful decisions that would be considered good or evil? And is it in your plans to make routes for players to experience either a truly evil or good play through?
First, I'd like to reiterate that I
also can't recommend The Boys enough. But yes, there will absolutely be old school Bioware-style big decisions throughout the game that are considered good/evil. On the Patreon I mentioned that the first permanent one is coming up soon, and it directly relates back to Monica and Mrs. Wilson. There will be morality decisions for the characters, but also ones for the campus/world as well. My goal is ultimately to include a lot of content so that people can define the parameters of their own runs without feeling railroaded. My only criticism of games like Knights of the Old Republic is that 'multiple playthroughs' pretty just amounts to "Always pick Good" or "Always pick Evil" without any nuance. I hope that when this game is finished, it's a little tougher than that to figure out what you want to do with a run.
2) It's clear that increasing the MC's corruption stat is effecting him mentally but will it change him physically? For example in KOTOR where the players skin becomes pale and his/her veins darken.
In the game proper, no, just because there's a lot of stuff with the people you're changing to keep track of that it'd break my mind to worry about a sliding spectrum of physical corruption for your character as well lol. But in the epilogues? Definitely.
3) This game clearly has a lot of love and care put into it with the characters and their secrets, the lore behind the elder lights and its past users, so i'm curious, how long did it take you to write the story and release the first version?
Writing the main story outline took about a month, though it's still an ongoing process as people vote in polls and alter the direction of updates. For instance, Monica was originally going to be gone a lot longer than she actually was, but I underestimated how much everyone would love her lol. I technically started working in Twine on the first release at the end of October (messing around with layouts and fonts and stuff) and then released the first version of the game literally as soon as I finished it.
4) The cat familiar/demon is one of my favourite characters within the game (mom = best girl change my mind) and I noticed she doesn't have much going on in her contact info, is this because you don't have plans for her to have multiple routes or am I being a big o'l idiot who's jumping to conclusions?
She will have multiple routes, and a taste of it is in the Patreon update right now, but her routes won't hinge on her loyalty or love for you, since those are already implicit. Instead, her routes will be more concerned with her identity. If you've ever seen The Good Place, one route would be similar to Janet's arc in that show, while another will simply double-down on her existing to serve your needs.
5) Weird question for a porn game but do you have any plans to expand the currency system in the game, since its only really there for the green/money spells, possibly for the player to purchase artifacts to expand the MC's capabilities, properties to keep his harem/captives away from prying eyes or just so he can improve his living conditions and ditch Jake.
Yeah, I know there isn't much to do with money at the moment, other than save it for future green light interactions, so it's something I want to change in the future. I won't do an actual inventory system, just because the gift shop was a mistake and I absolutely hate coding those interactions lol, but I actually do have plans for buying properties for you to store members of your harem (such as Mrs. Maywood or Ms. Hill). I didn't think about improving your own conditions to ditch Jake, but that seems like a good idea too
.
6) Lastly a request for more save slots, I imagine this games going to be HUGE with multiple paths to take and choices to make such as telling Rio about whether or not we are an elder light user, if it is at all possible could you expand the save slots so if we don't like the consequences of a past decision we can go back and change it?
As soon as I figure out how to do that, I will.
Just realized there's quite a few questions, hope it wasn't a pain to read through and answer
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No problem
. Also, the bit about Rio not appearing was a bug in this version (there's a similar issue with Lydia here too). They're both fixed in the Patreon version now.