Zakota

Newbie
Sep 22, 2017
57
199
Hey guys.
I stop progression after 2-3 days because in the morning cant go further
Any idea why?
Got a screenshot or context to where you're at? I just completed the current content and am doing a second play through, zero issues here.
 

Ludimare

Newbie
Aug 19, 2017
20
11
Got a screenshot or context to where you're at? I just completed the current content and am doing a second play through, zero issues here.
Sory i just now saw the message at the bottom that this is the end of the game....
Seems pretty short :/
 

Zakota

Newbie
Sep 22, 2017
57
199
Sory i just now saw the message at the bottom that this is the end of the game....
Seems pretty short :/
Well I mean there are 100's of choices all taking you in different directions and having different content, I'm sure there is a couple hundred situations you missed out on in the least judging by how the game functions, the last one I did was around 5-6 days before I got to end of current content I believe.

Keep at it, you've got a whole lot more to go ;)
 
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cptndarling

New Member
Aug 16, 2016
10
8
G28Here
Would a gif->webm converted version be useful?
I've put a zip file for the converted game here:
It's now 154Mb in size; and I don't see a change the in quality of the clips. :)

I've included a conversion script in the zip file that I used, which should work on any unix/osx setup that has ffmpeg.

In changing the clips to webm from gif however, I did have to edit the html file itself, which now instead of having tags that look like
HTML:
<img src="...gif"/>
needs to replace that with
HTML:
<video loop autoplay src="...webm">
  <source src="...webm"/>
</video>
 

G28Here

Active Member
Game Developer
Mar 18, 2019
713
4,451
G28Here
Would a gif->webm converted version be useful?
I've put a zip file for the converted game here:
It's now 154Mb in size; and I don't see a change the in quality of the clips. :)
This is cool and I'd like to start doing it moving forward, but I use separate story files for each update. Is there any way I can retroactively change each one to use webm instead of gif or can you only edit it all at once after it's an html file?
 

shadowsynn

Member
Nov 11, 2018
124
95
If you mean for characters, you already can in the phone. If you mean variable changes when making decisions, the short answer is no, because that would require a lot of extra work lol.
That was indeed what I was asking. That's unfortunate, but not enough to stop me playing. Just means waiting for better guides or something.
 

cptndarling

New Member
Aug 16, 2016
10
8
This is cool and I'd like to start doing it moving forward, but I use separate story files for each update. Is there any way I can retroactively change each one to use webm instead of gif or can you only edit it all at once after it's an html file?
I don't have any experience with Twine, so I don't exactly know how the img->video transformation works.
But I'd be quite surprised if it wasn't something fairly straightforward.

I found the following comment with a search:

where you might replace the string within the <<print... with the <video... snippet from above,
but I'm not 100% sure if it directly applies in your case?

In any case, doing the edit on the final html might actually be simpler; just use sed. :)
Bash:
sed -i -e 's/\&lt\;img src=\([^.]*.gif[^.]*\)\/\&gt\;/\&lt\;video loop autoplay src=\1 &gt\;\&lt\;source src=\1 /&gt\;\&lt\;/video\&gt\;/g' filename.html
sed -i -e 's/.gif/.webm/g' filename.html
 
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Bearded_NoPants

Skin as brittle and thin as dry rice paper
Donor
Jan 12, 2020
1,230
1,450
Not complaining, NOT COMPLAINING! with the amount of choices right at the beginning is there a walk through? because theres no way they all lead the the same thing.
 

Southron

Member
Jun 7, 2017
208
106
Another fun little update. I might need to start keeping multiple path saves going forward, but who knows what goals would be best paired up to be focused on...

As for this update, any major changes based on previous decisions, besides whether or not your have dirt on your family? I'd like to know if I need to do a few quick runthroughs to see them ( or just go looking for flags to set).

I'm wondering if this game couldn't use some kind of system to keep track of whether or not you've seen certain events or permutations of scenes, like a checklist, for the poor shmucks like me who feel compelled to find everything. I'm thinking of Incubus City's token system, but I don't know if that would work for this game, since in that you are constantly doing cycles on the same save, whereas this is a single long-ass story where you do completely separate playthroughs or save-scum to find new content. I don't know if the system could keep track of things outside of your save files.
 

G28Here

Active Member
Game Developer
Mar 18, 2019
713
4,451
Another fun little update. I might need to start keeping multiple path saves going forward, but who knows what goals would be best paired up to be focused on...

As for this update, any major changes based on previous decisions, besides whether or not your have dirt on your family? I'd like to know if I need to do a few quick runthroughs to see them ( or just go looking for flags to set).

I'm wondering if this game couldn't use some kind of system to keep track of whether or not you've seen certain events or permutations of scenes, like a checklist, for the poor shmucks like me who feel compelled to find everything. I'm thinking of Incubus City's token system, but I don't know if that would work for this game, since in that you are constantly doing cycles on the same save, whereas this is a single long-ass story where you do completely separate playthroughs or save-scum to find new content. I don't know if the system could keep track of things outside of your save files.
For Thursday, I think the biggest info is just whether or not you have family secrets for dealing with your mom and whether or not you have the drug evidence for Brittany. Otherwise, there's just references to past actions in various scenes as normal. There is kind of a token system in individual character screens that keeps track of virginity, pregnancy, and whether or not you have secrets for them. If you check the current task, that changes depending on whether you've started training them in a certain direction, blackmailed them, etc.
 

Prinplup

Member
Aug 6, 2016
154
299
I modified the html to allow you to go back to certain checkpoints. For example, at day2 morning, you will have an extra option to roll back to the day1 dinner.

Right now it only works up to about day 4 as I have been adding it as I play the game

I didn't scrub some game states, which is *usually* a good thing for completionists, but use with care

G28Here just a small suggestion, but I would recommend not reusing variables like mm_shirtless and doggy_style for other purposes. It will make debugging much more difficult in the long run, as the meaning of the variables is divorced from their name
 
Last edited:
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dommatt87

Member
Dec 11, 2018
109
44
here is a idea for you tie your personality to the powers you can use or give some extra or maybe need less energy like loner can use invisabilty wind and rain and maybe other at a reduction because it douse not draw attention to you
 

blackmeow13

Member
Mar 29, 2019
101
45
For Thursday....

the new release says:
v.042g
- Finishes Thursday

but Wednesday night, after visited monica and answered Mrs Maywood's call, during sleep my MC was in a dream tunnel feels as if he is someone else. the game ends here. where is my thursday story.....?!?! Did I missed anything?
:eek:
 

G28Here

Active Member
Game Developer
Mar 18, 2019
713
4,451
I see, so that means in last verson my save was, emmm kind of time traveled? so my date is not the real date?
I'm not sure how that happened, but I'll include in the next update a hard reset so that no matter what day it is in your save, it'll be correctly set to Friday lol.
 
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