Early review of College Daze v0.001b
Oooh, this is a good one! This is a story-focused real-porn adventure developed with Twine/Sugarcube. And it's HOT!
There is an incredible amount of breadth to the story. You are presented with an almost absurd amount of flexibility in how to develop your character/stats and how you interact with others. Scouring the code left me a bit in awe.
The writing is excellent, with no language errors that I spotted in my playthough. And I'm a stickler about that! Perhaps most importantly, G28 knows how to write hot scenes. I mean smoking hot.
The breadth is, however, a concern. While that amount of flexibility is impressive, it has its downsides. First off, on any one playthrough of day one, you miss a TON of content. I hope things dovetail into something more flexible and allowing for experiencing a maximum amount of included content without multiple playthroughs. Second, and this is especially true if things don't dovetail into something more manageable, I worry about the author's ability to successfully manage so many paths. That said, there is nothing at all in the current content that leads me to believe that they can't, as it's all very professional and complete.
I have high hopes for this game! Thanks, G28!
Oooh, this is a good one! This is a story-focused real-porn adventure developed with Twine/Sugarcube. And it's HOT!
There is an incredible amount of breadth to the story. You are presented with an almost absurd amount of flexibility in how to develop your character/stats and how you interact with others. Scouring the code left me a bit in awe.
The writing is excellent, with no language errors that I spotted in my playthough. And I'm a stickler about that! Perhaps most importantly, G28 knows how to write hot scenes. I mean smoking hot.
The breadth is, however, a concern. While that amount of flexibility is impressive, it has its downsides. First off, on any one playthrough of day one, you miss a TON of content. I hope things dovetail into something more flexible and allowing for experiencing a maximum amount of included content without multiple playthroughs. Second, and this is especially true if things don't dovetail into something more manageable, I worry about the author's ability to successfully manage so many paths. That said, there is nothing at all in the current content that leads me to believe that they can't, as it's all very professional and complete.
I have high hopes for this game! Thanks, G28!