- Sep 25, 2017
- 42
- 127
Hi guys.
I haven't been on the forum here in a while and don't know if anyone has ever combined AI with HS2.
I'm playing around with stabel diffusion to significantly improve the relatively "ugly" HS2 renders.
There are many developers here who use HS2 for their games, often because I think it is so much easier and faster than DAZ.
Actually, I find DAZ renders better too, but never had the muse to deal with it. I have therefore always tried from HS2 preferably the best graphically herauszukitzeln. But there's only so much you can do.
Different art styles are easy to achieve.
Relistic looking styles are harder to render with textiles and such. But faces and human bodies in general work very well.
Hier einige Versuche von mir. Was haltet ihr davon?
Works just as well with simple DAZ renders, I'm sure. It might be faster than rendering with DAZ.
But the consistency is still a problem here. Images look a little different every time, even if you can control that a little.
Take a look:
I haven't been on the forum here in a while and don't know if anyone has ever combined AI with HS2.
I'm playing around with stabel diffusion to significantly improve the relatively "ugly" HS2 renders.
There are many developers here who use HS2 for their games, often because I think it is so much easier and faster than DAZ.
Actually, I find DAZ renders better too, but never had the muse to deal with it. I have therefore always tried from HS2 preferably the best graphically herauszukitzeln. But there's only so much you can do.
Different art styles are easy to achieve.
Relistic looking styles are harder to render with textiles and such. But faces and human bodies in general work very well.
Hier einige Versuche von mir. Was haltet ihr davon?
Works just as well with simple DAZ renders, I'm sure. It might be faster than rendering with DAZ.
But the consistency is still a problem here. Images look a little different every time, even if you can control that a little.
Take a look:
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