- Sep 23, 2018
- 49
- 202
This might be an unpopular opinion but I don't think crowd sourcing is an effective way to finance the production of a game. I'm gonna struggle to clarify all my thoughts on this subject so please bare with me. One issue I have with crowd sourced games is that there is no incentive to actually finish the game in a timely manner. There's plenty of games out on the net that have been in development for upwards of 2 years, all while being crowd sourced by varying sized groups of fans. To me it seems like the dev is just milking them for cash. I'm sure you can all think of plenty of examples.
Secondly I feel like crowd sourcing has empowered more half ass developers than it has actually sincere creatives. Maybe this is an obvious observation, because of course it takes an especially talented person to produce a quality creative project, but whatever. I don't want to support devs who are going to waste my time and my money.
Third I feel like sites like patreon have facilitated slow, and ineffectual, game development under the guise of democratizing the creative process. Personally , I only support devs who demonstrate a clear trajectory for their projects because I want to see it get finished sooner, not because I want to have some impact on the direction of the creative work. No amount of interest polls will ever make me tolerate slow game development. If I have to wait upwards of a year and a half for a game, or pay upwards of 60 dollars for something, then the project isn't worth my interest. AAA rated games cost 60 dollars. Thus i'm not going to fork over my hard earned money for mediocre bs.
With all that being said I'd like to advocate for the following
Dont
1. Support games that have no clear release date.
2. Offer more than 60$ (USD) to any project.
Do
1. Support artists who draw porn. Most do so because they love it, and most can't do so full time, even if they wanted to. We should try to enable them.
2. Support Devs who consistently finish their work. Every Dev who finishes a project, even a lousy one, is worth 100 who never finish one for 2+ years.
Secondly I feel like crowd sourcing has empowered more half ass developers than it has actually sincere creatives. Maybe this is an obvious observation, because of course it takes an especially talented person to produce a quality creative project, but whatever. I don't want to support devs who are going to waste my time and my money.
Third I feel like sites like patreon have facilitated slow, and ineffectual, game development under the guise of democratizing the creative process. Personally , I only support devs who demonstrate a clear trajectory for their projects because I want to see it get finished sooner, not because I want to have some impact on the direction of the creative work. No amount of interest polls will ever make me tolerate slow game development. If I have to wait upwards of a year and a half for a game, or pay upwards of 60 dollars for something, then the project isn't worth my interest. AAA rated games cost 60 dollars. Thus i'm not going to fork over my hard earned money for mediocre bs.
With all that being said I'd like to advocate for the following
Dont
1. Support games that have no clear release date.
2. Offer more than 60$ (USD) to any project.
Do
1. Support artists who draw porn. Most do so because they love it, and most can't do so full time, even if they wanted to. We should try to enable them.
2. Support Devs who consistently finish their work. Every Dev who finishes a project, even a lousy one, is worth 100 who never finish one for 2+ years.