Hi all.
I need some help from the community on the perception of game engines and the impact that has on people being turned away from a game. How likely are people to opt for a Ren'Py game as opposed to an RPG Maker game? What about something in Unity?
A bit about the game I'm developing:
In a nutshell, it's a game about a female MC having to go on a quest to try and save her village. I have the main plot outline, the first 2 chapters written completely, and a definite direction I want to take the game in. One of the main aspects is corruption vs exploration, where putting in the time and effort will allow you to successfully complete the game without ever needing to do anything sexual for progression, or you can take the short route and sleep your way to a resolution. So player choices have a large impact on the outcome, and even on what quests/storylines are available.
I believed that using RPG Maker would be suitable for me in that I could maintain elements which I want to show (i.e. having to spend a lot of time on benign quests to get the resources you need vs. just sleeping with the sleazy guy to get them) without needing to pigeon-hole them, which is what I believe shifting to Ren'Py would do. Not to mention that I have the artistic talent of a 6 month old baby, so I have to outsource all my art, so I was hoping to get by on a bunch of the assets you can buy for RPGM. I considered Unity initially, but I work a full time job, and spending months on developing the engine would not really be feasible for me.
But recently I've read a lot of hate on RPG Maker games and I'm a bit worried that by the time I get a demo of my game out some time next year, just the RPGM tag on it will turn people away. My main goal is to tell the story in a way so as to ensure that each decision the player makes has a lasting consequence. So looking for advise on what would be the best option.
I need some help from the community on the perception of game engines and the impact that has on people being turned away from a game. How likely are people to opt for a Ren'Py game as opposed to an RPG Maker game? What about something in Unity?
A bit about the game I'm developing:
In a nutshell, it's a game about a female MC having to go on a quest to try and save her village. I have the main plot outline, the first 2 chapters written completely, and a definite direction I want to take the game in. One of the main aspects is corruption vs exploration, where putting in the time and effort will allow you to successfully complete the game without ever needing to do anything sexual for progression, or you can take the short route and sleep your way to a resolution. So player choices have a large impact on the outcome, and even on what quests/storylines are available.
I believed that using RPG Maker would be suitable for me in that I could maintain elements which I want to show (i.e. having to spend a lot of time on benign quests to get the resources you need vs. just sleeping with the sleazy guy to get them) without needing to pigeon-hole them, which is what I believe shifting to Ren'Py would do. Not to mention that I have the artistic talent of a 6 month old baby, so I have to outsource all my art, so I was hoping to get by on a bunch of the assets you can buy for RPGM. I considered Unity initially, but I work a full time job, and spending months on developing the engine would not really be feasible for me.
But recently I've read a lot of hate on RPG Maker games and I'm a bit worried that by the time I get a demo of my game out some time next year, just the RPGM tag on it will turn people away. My main goal is to tell the story in a way so as to ensure that each decision the player makes has a lasting consequence. So looking for advise on what would be the best option.