- Jan 14, 2018
- 176
- 540
This isn't a request for a specific game, but a suggestion to developers. I don't know if there's a more appropriate forum(?)
Here's my idea
A game with an engaging story that has freedom of choice but where you would still get all the interesting scenes no matter what unless you specifically reject them. How you play might be reflected on the scene - like skull-fucking vs a sensual blow job - and when the scene occurs, but you still get the scene no matter what.
Reasoning
A large number of people only play most games a single time because reading the same things again and again is simply too repetitive and new ones a constantly coming out. At the same time we don't want to risk missing out by making the "wrong" choice so we cling to the manual. The decision is often made a lot easier by certain scenes being quite difficult, time consuming and frustrating to unlock unless you know exactly what to do. Even if you don't look in the manual, you will still often try to make the choice the game thinks is "right" rather than how you actually want to play it.
The consequence is that there is no actual freedom of choice and immersion is completely lost. I'm sure a lot of you have strong opinions about why this is wrong, but it doesn't really change the fact that people - including deeply flawed and deranged ones like myself - still do it.
In other words, there is possibly a pretty big market for a game where you are free to be yourself (or whatever character you want to be) because you "win" no matter what.
Here's my idea
A game with an engaging story that has freedom of choice but where you would still get all the interesting scenes no matter what unless you specifically reject them. How you play might be reflected on the scene - like skull-fucking vs a sensual blow job - and when the scene occurs, but you still get the scene no matter what.
Reasoning
A large number of people only play most games a single time because reading the same things again and again is simply too repetitive and new ones a constantly coming out. At the same time we don't want to risk missing out by making the "wrong" choice so we cling to the manual. The decision is often made a lot easier by certain scenes being quite difficult, time consuming and frustrating to unlock unless you know exactly what to do. Even if you don't look in the manual, you will still often try to make the choice the game thinks is "right" rather than how you actually want to play it.
The consequence is that there is no actual freedom of choice and immersion is completely lost. I'm sure a lot of you have strong opinions about why this is wrong, but it doesn't really change the fact that people - including deeply flawed and deranged ones like myself - still do it.
In other words, there is possibly a pretty big market for a game where you are free to be yourself (or whatever character you want to be) because you "win" no matter what.