So i was kinda in a mental block, trying to figure out the gameplay loop, or how the game was going to play. When i was messing around in RPGMaker making the game main city and environment, the NPCs, etc.
Then i figured out something.
You know this feeling when you play a good NTS game (rare, i know) and you say "man, this is great, but i wish XYZ scenario would happen".
And then you are making you own game, and you realize.
Now i can make anything i want
And then the possibilities become endless.
Wife sharing events are great, they are even better when they are given to the player as a choice, it provides him a sense of agency, specially when others alternatives are present. When you are given 3 ways to solve a problem, and you take the one that says "fuck my wife" it feels like you actively are part of the fetish. Of course other types of events will be present, like "ok she did X with Y but i had an implicit knowledge that these kind of stuff are happening, and if i didn't really wanted it then i would stop it" of course i'm still figuring out the "balance" on how these kind of dynamics are going to be present. I definetly want a NTS (only) game so i want things to BE secure but no necessarily FEEL 100% secure 100% of the time, yet again i don't really want things to revolve around MCs feelings of distress due to his self perceived inability to change the course of action (like many games are, I don't like weak ass passive MCs that are absolute slaves to NTS) maybe the mix of some with other every once in a while is the key. I just wanted to vent that and to see if someone else has an opinion on this.
(Concept i have in mind. Main story event about wife having confidential document being kept away from her by the authorities, both try to sneak into a warehouse, and there are a couple or few ways to solve it, one or more NTS related)