Feb 22, 2020
28
5
kina confused what happened, but get the gist of it on what happened, i think both game needed to be separated by tittle or anything to avoid confusion
There is no seperation... The game you see on the screenshots is no longer available due to copyright things...
But if you want i can provide you the almost last version of the old game (v0.1155).
Fortunatly i kept the old one.
 
Feb 22, 2020
28
5
Its not working cause it is too short, that's what the game says...
100% story + all figurines
ps.: i added you some extra money :)

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zackFlame

New Member
Jul 21, 2017
4
3
There is no seperation... The game you see on the screenshots is no longer available due to copyright things...
But if you want i can provide you the almost last version of the old game (v0.1155).
Fortunatly i kept the old one.
Can you send it to me, or were you only offering it to them?
 

livefreelol

Newbie
Dec 14, 2017
18
6
For anyone using Cheat Engine: The values are 4 byte done by taking the value, adding 0.75, and then multiplying by 8
e.g. 300 HP translates to 300.75*8 which is 2406
you open the cheat engine
pick a process
right click on the value type bar and choose "define new custom type auto assembler"
insert this code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'Flash *8 type',0

ByteSize:
dd 4

//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,3 //shift right by 3 bits (divide by 8)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,7 //only save the first 3 bits

mov eax,ecx //eax gets the user input value
shl eax,3 //shift left by 3 bits (multiply by 8)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]

then you search it like normal

Cheat Engine with the value + 0.75 * 8 does not seem to work anymore. This code also does not work. I followed the guide posted by both applesauce and Yuusuke Akatsuki but to no avail. Is there a change to the new version? Thanks.

EDIT : It works on the HP and EXP, but when I change the value of the money, it does not seem to budge. Is there some kind of anti cheat protection for money?
 
Last edited:

DarkLabs02

Member
Jun 10, 2018
196
296
Cheat Engine with the value + 0.75 * 8 does not seem to work anymore. This code also does not work. I followed the guide posted by both applesauce and Yuusuke Akatsuki but to no avail. Is there a change to the new version? Thanks.

EDIT : It works on the HP and EXP, but when I change the value of the money, it does not seem to budge. Is there some kind of anti cheat protection for money?
Maybe try to pointer scan the value and restart the games multiples times keeping the same adresses and values 'till you have less than 10 pointers and change 1 of them or change them all at the same time ?

Or maybe try the watch what writes to this adress option on the adress you found and pick the right memory region, disassemble it and change the updating to negative value to NONE for disable decreasing the value or something like that could possibly work ?

I didn't tested it but I'm sure there is a way to do it and I'm sure its something like that, don't give up and make more tests or research guys
 

F1forhalp

SOTD: The Band - The Shape I'm In
Donor
Oct 28, 2019
1,661
1,423
Wait, the game got hit with copyright infringement? Aren't parodies under the domain of fair use?
not if its Notendo. they have some self proclaimed "protectors" and their own legal staff slapping you around until you run out of money. the latter takes somewhat slower turns. there are actually however some people who might send you some forged C&D order and well feel free to check with Notendos legal staff if it's from them. you're in a pickle even if it's a fake, because then you have their attention and, see above.
 
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Reactions: Ferghus and Aazkaal
Sep 25, 2019
14
6
Yo, is there a way to turn their shirts back on? I'm all about immersion with this kinda game, and it kinda ruins it when everybodies bloomin' naked from the get go.

Edit: Nevermind I figured it out. I shoulda probably looked for longer than 15 seconds before I went complaining, ahaha.
 
Last edited:
4.20 star(s) 30 Votes