Concept for a Konosuba fan game. (Feedback please.)

Nov 9, 2022
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437
Somebody liked on a fan game, and I re-read the thread to see what Past Me was on about, and it got me thinking about how tricky it is to write a Konosuba porn game without completely breaking the "rules" that govern its comedy. Any Konosuba fans out there? Read this and let me know what you think:

1: Establish the Status Quo & Character Flaws : We open with a scene that re-establishes a lot of what we know from the original series:
  • Kazuma is a scumbag with a heart of gold teleported from modern Japan into a fantasy world with video-game like rules.
  • Aqua's a proud Goddess with incredible power but low intelligence, both book learnin' and street smarts.
  • Megumin is a member of a world-famous tribe of spellcasters, the Crimson Demons. Unfortunately, her character build is completely wack, optimized for casting the strongest attack spell in the game, but casting it depletes her MP and HP, rendering her incapable of fighting for the rest of the day.
  • Darkess is a massochistic Crusader, optimized for tanking damage, to the point of being literally incapable of landing a hit in combat.
I'm thinking we'd open in media res with a poe-faced Kazuma trying to do some critical step in completing a quest. We flash back to them setting up the plan, including talking about the goal, the stakes, their Skills and how they would factor into the plan. Aqua is optimistic, Darkness is excited about how much trouble they could get into if they fail, Megumin can't wait to blow something up, their usual shticks. Kazuma is skeptical, and does his best to reign in the girls' worst tendancies preemptively during the planning phase. (Of course, in fiction, any plan you show the audience naturally won't work...)

2: Establish what the characters Need & get the audience rooting for our flawed protagonists : Next, a scene that forces them out of the status quo, establishing the actual goal and stakes for the game, not just their Quest:

Their goal was just to clear the first room of a dungeon and recover an item that was in there, a lyre of sentimental value to an adventurer who dropped it when they were fleeing the boss, a powerful Lamia. But when they arrive, the room is empty. They start arguing about whether to go back to town or try and search the rest of the first floor for the item, it devolves into over-the-top bickering, eventually descending into pettiness and name-calling, and just when it's starting to look like in any other series it would come to blows, they hear a woman's scream echoing down the stone corridor.

Without hesitation, they leap into action to try and save whatever total stranger is apparently in peril. Even as they run, Kazuma mentally berates himself for how stupid this heroic stunt is, tactically speaking, but that doesn't stop him from running. They pass door after open door, but find no monsters. All the torches are lit, and treasure and food are strewn about. They all agree that this wasn't the scene they were expecting to find in a supposedly monster-infested dungeon like this one. It almost looks as if the place was invaded by humans who then proceeded to occupy it, rather than loot it. Very strange.

Soon, they arrive at the gigantic door to the Boss room. Kazuma remarks that based on all the other corridors they've explored around the Boss Room, it could be incredibly spacious inside. He notices that Aqua has already stepped on a pressure plate, but it hasn't sprung any traps. He surmises it might be part of a mechanism that would cause the door to slam shut after they enter the room? Just then, they hear a lyre begin to play.

Using the music as cover to converse using hushed whispers, Kazuma outlines a modified version of their plan to the girls: Darkness will use her great strength to smash open the door. Kazuma will rush forward, and try to get the Lamia's attention. This will hopefully buy Aqua just enough time to cast a healing spell if the human woman needs it, then they grab her and get the hell out of there. Darkness covers their reteat, then Megumin casts her Explosion past Darkness into the room. If Darkness dives back just in the nick of time, the door should slam shut, protecting them from the blast, which will hopefully defeat the boss.

(Hopefully, the fact that they're all willing to set aside their differences and risk their lives for a stranger, without even discussing it, shows that despite all their very obvious flaws, they're good people deep down inside. Likewise, the mystery of how un-dungeony this dungeon turned out to be will hopefully pique the reader's interest just long enough for them to want to see where this is going. Kazuma shows how resourceful he is, Megumin shows she's patient enough to be a team player and wait for her pyrotechnics, Darkness shows her serious side. I need something for Aqua to be repenting for here... maybe it's her fault they accepted the quest? TODO: SET SOMETHING UP FOR AQUA) Darkness, Kazuma and Aqua step onto the pressure plate together, while Megumin holds back.

Just then, the woman screams again.

Re-reading this, I see that I didn't actually establish any sort of Lack that ties into later events in the story. Maybe... yeah, okay... an earlier scene where Kazuma puts his foot in his mouth in a way that he regrets. And later, maybe in this scene, he lamets that he just doesn't understand what women want. Not even women as obnoxious as the ones in his own party.

3: Crossing the threshold: Now the characters commit the action that will suck them out of their comfort zones and into an adventure they weren't prepared for.

They burst, in and see the Lamia on a pile of cushions in the well-lit room. A naked human woman is clutched from behind by the Lamia. They both appear to be struggling. Megumin begins chanting her incantations. (Don't worry, it takes like five minutes to cast, this will be fine.) Aqua stands aghast looking at the scene. Kazuma shouts at her to "Hurry up, run forward! Just like we planned!" Then he looks where she is looking and experiences an anime nosebleed.

The woman is very clearly aroused, and it appears as if the Lamia behind her was having sex with her when they burst in.

Darkness rushes forward, shouting for the woman to "Get behind me! I should be the one in that monster's claws, not you!" Kazuma scolds Darkness for leaving her position, and darts forward to distract the Lamia, yelling at Aqua to stay on the pressure plate until they can get Darkness back on it. Aqua, meanwhile, darts forward, yelling at the woman she's supposed to be rescuing. "You hussy! How dare you expose yourself in front of Kazuma like this!?" Kazuma scolds her for leaving the pressure plate, and with no one standing on it, the door slams shut behind them. (Yeah... that'll do Aqua. That'll do.)

Out in the hallway, Megumin stares incredulously for a moment, before dropping her spell. She starts pounding on the door, shouting "KAZUMA!!!"

Kazuma finds himself between the human woman, Aqua, who is actively trying to punch her, and Darkness, who is struggling to pry the woman away from the Lamia. "She's surprisingly strong," she shouts. Thinking quickly, Kazuma stomps as hard as he can on the Lamia's tail. Then he looks surprised. "It can't be," he thinks, "That's not..."

Kazuma crashes to the ground as Aqua and Darkness try to pummel the woman and the lamia, respectively. Aqua's punches seem to bounce right off the woman's face, and Darkness can't land a punch to save her life. But as she swings, she notices the Lamia's relatively flat chest. "Kazuma! The Quest posting said this Lamia was a horrible monster that seduces and kills men and women alike!" Kazuma: "So!?" Darkness: "So why is it so flat-chested!?"

Darkness and Kazuma both shout "I can answer that!"

Aqua casts Sacred Break Spell on the woman, while Kazuma grabs the Lamia's tail and pulls hard.

The "tail" is pulled off, revealing it to have been a snakeskin blanket all along.

The woman is revealed to be a Lamia, as the Sacred Break Spell carries away the illusion that had been making her look human.

And Kazuma and Aqua stagger backwards, absurdly off-model and shouting "IT CAN'T BE!"

"THE LAMIA WAS A MAN ALL ALONG!?"

Aqua looks annoyed. "If you can call him that!"

4: The real Trials begin. - It's not quite obvious to the audience yet, but a parasite has just latched onto the party, and it will take the entire second act for them to dislodge it.

After a scene change, everyone has calmed down, and the Lamia and the man have gotten dressed. The man is a Bard, one of the many heroes Aqua sent from another world to try and save this one, before she sent Kazuma. She granted this man The Gift of Gab, a literal silver tongue that bestows upon him literally godly conversational skills. Worse, after she'd granted him the Gift of Gab, in Aqua's words,"He asked me for a cup of tea!"

"What's so bad about that?"

"While I was preparing the tea, he seduced one of my coworkers!"

We see a flashback of him sweet-talking an angel, while Aqua fumes and struggles to make tea.

Aqua: "And worse yet, after that, every time I asked him if he was ready for me to send him to this world, he would just ask me for another cup of tea! Then he'd seduce another angel!"

Kazuma: "You should have just said 'But thou must.' "

Darkness (attempting to be coy and failing misterably) : "Not that I'm usually into pretty-boys, but what exactly did he do with them?"

Megumin: "Can I blow him up?"

Lamia: "I don't see what the big deal is." (sets down a tea tray) "What's so hard about making tea?"

Aqua: "And the worst part of all, is what he said to me after he'd had his way with literally every female he could find in our section of the Afterlife!"

(Flashback) Bard: "Okay, I guess you can send me to the next world now."

Kazuma: "That sounds like what you wanted him to say."

Darkness (trying and failing to hide her blush) "My goodness! Such... endurance..."

Megumin: "Can I blow him up?"

Aqua: "You don't understand! That bastard must have used Silver Tongue on us! He used it to have his way with every female he could find... except me!"

Kazuma (thinking): "Honestly? That part's kinda relatable."

That's as far as I've developed the plot. Basically to roughly the halfway point. The rest is Kazuma trying to decide whether or not to fight this guy, then trying to figure out how to fight this guy when he can Charm Kazuma and the rest of his party with but a word. The twist comes when Kazuma manages to trick The Bard into using each individual aspect of The Gift of Gab in front of him, (usually on the girls in Kazuma's own party, which we now reveal was a plan the girls were in on the whole time,) then after much cajoiling, Kazuma finally manages to get him to say the words "I've taught you a lesson," at which point, Kazuma has technically been trained in the Gift of Gab by a master, so he can legally start putting Skill Points into it.

If I can keep up this pace, I think I can hit all the points I wanted to hit:
  • It deconstructs escapist harem fantasy game tropes the same way the anime deconstructed isekai light novel and anime tropes.
  • It maintains all of the characters' traits from the anime. (Albiet at the expense of creating a new lot of lore and backstory).
  • I think I'm doing a halfway decent job at emulating their style of humor. (Though it needs some really big long-running callback'd jokes to really tie the whole arc together.)
  • That secret touch of hidden wholesomeness the series is known for.
  • Even while being charmed, the girls' personalities and motivations don't change.
  • No rape.
  • No NTR, although I'll admit some of Aqua's baggage and the struggle against The Bard feel kinda NTR-adjacent.
  • Smart wins, stupid fails, terrible jokes that build on each other and compound over time
  • And at the end of it all, Kazuma discovers that The Gift of gab allows him to see both his relationship levels with the girls, and what they truly want, thus setting him up to be THE Harem Protagonist in future games. Even if he's unlucky and surrounded by terrible women.
So. What do you lot think? No disrespect to God's Blessing on this Cursed Ring, or any of the other Konosuba games on this site, but I think it's a moderately decent plan to stay true to the spirit of the original anime.

Which is funny as hell, BTW. If you haven't seen it yet, maybe check it out. (Also, if you read all this despite not being familiar with Konosuba, I must be doing something right, so maybe drop a reply, let me know I'm on the right track.)

Fan or not, if you see an obvious flaw in what I've written, please let me know about it. I'm not sure if I have what it takes to fully develop this project or not, but I'm gauging interest. Thinking about it was a fun thought experiment. Let me know.
 
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voronkov

Member
Aug 27, 2018
299
255
Прочитал. Теперь просто немного слов. Пародии всегда интересны, даже если просто узнаваемая внешность, а если и черты личности переданы в пародии то это даже лучше. Истории хорошая, но только это история, как отдельно но если перенести в игру то можно потерять то что отображено в истории. Тем более есть разные игры с этими персонажами аниме. Согласен в том что надо передать комедийность как и в оригинале при создании игры. Я так и не понял как должна выглядеть эта игры. Простоя визуальная новелла с выборами, может быть рпг или даже стиль песочница. Всё подойдёт. Должно быть интересно. Но всё равно будет интересно посмотреть если такая игра будет.

I read it. Now just a few words. Parodies are always interesting, even if it's just a recognizable appearance, and if personality traits are conveyed in parodies, then this is even better. The stories are good, but only this is a story, as a separate one, but if you transfer it to the game, you can lose what is displayed in the history. Moreover, there are different games with these anime characters. I agree that it is necessary to convey comedy as in the original when creating the game. I still don't understand what this game is supposed to look like. A simple visual novel with choices, maybe an RPG or even a sandbox style. Everything will do. Should be interesting. But it will still be interesting to see if such a game will be.
 
Nov 9, 2022
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437
I still don't understand what this game is supposed to look like. A simple visual novel with choices, maybe an RPG or even a sandbox style. Everything will do. Should be interesting. But it will still be interesting to see if such a game will be.
I haven't chosen an engine yet. Maybe RenPy? I don't need the turn-based combat from RPG Maker. And an open-world sandbox game is probably too big for me to produce. Yes... let's assume a RenPy visual novel, for now. I will contemplate what choices to give the player...

I don't have an art pipeline figured out yet. Worst-case scenario, maybe , pre-rendered in Blender? I dislike how he makes hands, though.

The stories are good, but only this is a story, as a separate one, but if you transfer it to the game, you can lose what is displayed in the history.
I'm somewhat gratified that the story overcame the Language Barrier. Are you a fan of Konosuba, specifically?

I didn't understand "if you transfer it to the game, you can lose what is displayed in the history." Do you mean the History button inside Ren'Py? Or do you mean that, in general, a story might not survive the adaptation to a game?

Actually, I wonder if the NVL format would be a good fit for a Konosuba fan game? Perhaps even a custom format that superficially resembles the original Light Novels? :unsure: Is that an option?

I'll look deeper into what's possible in Ren'Py. No promises, at this point.
 

voronkov

Member
Aug 27, 2018
299
255
Немного уточню. При переносе рассказа в игру. Иногда делают песочницу так что пока наберёшь к примеру очки отношений или опыта или ещё чего то для продвижения по сюжету. Обычно так много кто делает. Вот пока наберёшь то между сюжетом может пройти и пять и десять минут. Вот поэтому и может потеряться. При простой визуальной новеллы может надоесть когда много текста начинаешь перематывать, хоть это и новелла но всё же визуальная новелла и хочется помимо чтения ещё и видеть разнообразия. Я так думаю, может это и не так.
Какой вариант для игры. Любой подойдёт который будет удобно делать. Обычно делаешь что то что нравиться самому себе и уже потом делишься этим с остальными. Может даже простой линейный рассказ быть без выбора в игре.
Насчёт самого аниме. Это хорошо известное аниме, так что пародия на него будет интересна.
Ниже будет пару ссылок. Одна ссылка на малоизвестное аниме которая стилем было бы интересно отобразить в визуальной новелле. Не само аниме а стиль его. Там персонаж аниме буквально сталкивается с выборами как в игре.
Так же ссылка на рассуждение о том почему мало пародийный игр на другой популярный мультфильм.
Так же ссылка на небольшую историю где описаны персонажи очень похожи на оригинал.

I'll clarify a little. When transferring the story to the game. Sometimes they make a sandbox so that for now you will gain, for example, relationship points or experience points or something else to move along the plot. Usually so many people do. That's while you dial it between the plot can pass five or ten minutes. That's why it can get lost. With a simple visual novel, it can get boring when you start rewinding a lot of text, although this is a novel, it’s still a visual novel and you want to see diversity in addition to reading. I think so, maybe it's not.
Which option to play. Any one that feels comfortable to do will do. Usually you do something that you like yourself and only then share it with the others. It can even be a simple linear story without a choice in the game.
As for the anime itself. This is a well-known anime, so a parody of it would be interesting.
Below are a couple of links. One reference to an obscure anime that would be interesting to style in a visual novel. Not the anime itself, but the style of it. There, the anime character literally faces choices like in the game.
Also a link to the discussion about why there are few parody games for another popular cartoon.

Also a link to a short story where the characters are described very similar to the original.


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Nov 9, 2022
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The English in your previous post was somewhat rough, but i think I got the gist of it.

Konosuba is already a parody of Isekai anime. Really, the only parody element I'm adding is The Bard, who is a deconstruction of Harem Game Protagonists.

I've drafted a modest outline which includes choices that change one scene, choices which change the ending, and choices that unlock hidden endings. Each choice forces the player to "choose a side" in some dualistic theme being explored in the scene. (For example, Book Learning VS People Skills. Or Idealism VS Cynicism.) Because this is Konosuba, all choices are wrong in different ways, but they don't lead to Game Overs, just different flavors of (well-deserved) suffering for the characters. :) There is one big choice at the end which determines what ending you get.

In this way, I think I've accounted for player expression. I think the plot will unfold in a way that makes sense and is easy to read. And I think the consequences of each choice will be funny. And I think the game is still small enough for me to realistically make it as a throwaway fan project.

Next I'm going to finish the main outline. I know how it ends, I just need to make sure I get all the major story beats figured out. Then I'll make a list of all the stuff I need to establish in order for those story beats to land. (After all, the player might not remember every detail from the anime, so I'll need to basically re-establish all their character traits as if it were the first time.) I might even take the time to re-watch the anime, just so I'm sure the things I write won't conflict too much with the source material.

Once I have all the story beats, their supporting scenes, and the timeline figured out, I'll write a rough draft and implement it in RenPy using shitty placeholder art.

Once I'm happy with the story, I'll buckle down and see what sort of art style is practical for me to achieve, and estimate how long it would take me to make all the art.

It will probably take 10x as long as I expect and 100x as long as I would want. But we'll see.

No promises. But I'm cautiously optimistic about this concept. I might just be able to make a game out of it. We'll see.