Pre-emptive: I mostly just tryed to explain how i read it.
It wasnt a judgement of the game or story.
Just what the page looked like to me.
In Alison you get 3 entirely different stories without a render repeated and based on what choices you make within those stories things can change even further. Whether it's how you approach the Dom route (obedience/affection), the girls you choose in the Harem route and the dynamics of your relationships with them or which 1 girl you choose in the Love route and how badly things can go wrong if you don't make the right choice.
Two questions:
1: How much do choices effect.
Do they effect where you are going?
How you live?
You general personality?
Choice of robots is a game of a story done right.
The general idea behind the story is that you invent robots that are far beter then anyone else there robots.
This starts an arms race between the usa(where you live) and china.
You can prevent the war, win the war, join the enemy, sit out the war, you can fail your education, you can become a succefull busniess owner, you can have friends, can not have friends, create sex bots, or something compleetly none human, etc ,etc.
Basicly the you get massive change's baised on your choices.
In my experiance: Most visual novels you follow a linear path with minnor change's to the story.
You still go to the exact same location every time, Get the same manditory events every time.
So my question: How much do choices effect things.
Can i make significant enough change's to feel like my choices matter or do i always end up where the writter wanted me to be and my influence on the story is limeted to how i threat my sex slaves?
2: How badly are we talking about:
Game over because you picked a choice the writter didnt like?
Something going horrible wrong because you didnt say the exact right thing at the exact right time(aka the walkthrough problem)
Or is it more forgiving then that?
As for SHRiNK every kink is avoidable. Choices matter here too as each girl has 2 routes and you'd have to multiple playthroughs to get all the content.
As far the outbreak goes the full effects have only been implied at this point in the story so it'd be wrong to go into too much detail on that in the description but it does effect people mentally and can effect them physically. I think I've kept that cryptic enough
Opitional kinks are always nice.
Two route's sound very linear to me tho.
Care to clairfy how strict these route's are.
For example can i play like i am slowly becoming sexual interested in my family or will it auto fail if i dont pick the right choice at the right time?
As for the outbreak.
Being cryptic is exactly the problem.
There is no mind control tag so either the virus doesnt effect the mind or mind control isnt in game yet.
No corruption tag either so no condition either.
Just what kind of virus are we talking about here?
Sluttification?
Bimbofication?
Gender bending?
It sends conflicting message's.
So we have this virus that is going to cause a major effect on his life.
But no mind control, transformation or corruption tag's.
So what kind of virus is it then?
The black death?
Small pox?
For all i know the only effect the virus has is that the goverment is trying to prevent the spread by forcing people to stay in doors.
But since this:
but the effects of this virus are set to change your life in ways you could never imagine.
Was written it means that the virus is important part of the story(rather then an excuees to keep people in door)
Which just makes me go:
Right so no information on what the virus does and a cheecky line about it effecting his life.
I think i will pass on this as it seems the writter is very fond of not informing us of what is happing.
Those stories tent to be bad.
Again: I do not know the games.
I just want to make it clear that nothing on those page's make the game stand out as anything more then just an other visual novel.
No different from the thousents of linear junk we have on this site.