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VN Ren'Py Continuum - Season 1 [Development Thread]

MagicShoppe

Member
Jan 6, 2024
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Thank you so much!

I’m still considering all the options while development is ongoing. It’s possible that 2 or 3 girls might be removed from the story — at least for the first episode. Creating each character takes a lot of time, but at the same time, I want the game world to feel alive. Many of the stories are already well-developed and work best when connected to other girls. You won’t interact with all of them in a single playthrough. Some will become your friends, some might turn into romance options — maybe just one, maybe five. But who they are depends entirely on your choices. Toward the end of the year, you’ll get a clear picture of what I’ve been building, and we’ll be able to discuss more specific things then.
When folks say 25 is too many, they don't mean 22 would be fine. They mean 10 would be fine. How can you possibly get to know 25 LIs? If you have a scene with all 25 in an update, and say a scene is 100 lines of dialog with 80-100 renders. (And that's rather small.) That's 2500 renders just on solo scenes and nothing else.

Now, imagine only being on path with exactly one of the 25. That means you get a 10 minute scene each time a release (with 250 minutes of content) is created. 25 isn't merely "too many". It is too ambitious.

And finally: Who has time for 25 play throughs? I only replay games I think are amazing. Most games don't get second play throughs, let alone three or more.
 

MagicShoppe

Member
Jan 6, 2024
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Right now, I’m actively preparing a New Year’s surprise. I’m working on characters, writing the script, and rendering scenes. I know the story is still a mystery to you, but it’s important for me to learn about your expectations. What matters most to you in a visual novel? What would you pay attention to first? This will help me understand where to focus my efforts the most.
Never mind. I'm now immediately turned off the game. Writing to please "the public" means you aren't writing what your want to write and there's no existing vision driving the game. Good luck with your game. But I want to read the story you've been dying to tell. Not the story you wish to curate for mass appeal.
 

MorallyLucky

Active Member
Apr 12, 2020
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When folks say 25 is too many, they don't mean 22 would be fine. They mean 10 would be fine. How can you possibly get to know 25 LIs? If you have a scene with all 25 in an update, and say a scene is 100 lines of dialog with 80-100 renders. (And that's rather small.) That's 2500 renders just on solo scenes and nothing else.

Now, imagine only being on path with exactly one of the 25. That means you get a 10 minute scene each time a release (with 250 minutes of content) is created. 25 isn't merely "too many". It is too ambitious.

And finally: Who has time for 25 play throughs? I only replay games I think are amazing. Most games don't get second play throughs, let alone three or more.
25 is definitely a lot, but if the dev has a plan for it I'd say go for it. I think a mistake I see often is for these games that have an immense amount of LIs, devs try to have a plot that tries to integrate all of them into the plot as opposed to separating the characters and the overarching story.
 

LacostaHF

Newbie
Aug 26, 2023
29
72
77
When folks say 25 is too many, they don't mean 22 would be fine. They mean 10 would be fine. How can you possibly get to know 25 LIs? If you have a scene with all 25 in an update, and say a scene is 100 lines of dialog with 80-100 renders. (And that's rather small.) That's 2500 renders just on solo scenes and nothing else.

Now, imagine only being on path with exactly one of the 25. That means you get a 10 minute scene each time a release (with 250 minutes of content) is created. 25 isn't merely "too many". It is too ambitious.

And finally: Who has time for 25 play throughs? I only replay games I think are amazing. Most games don't get second play throughs, let alone three or more.
Because I create all the characters myself, I can’t spend that much time just on NPCs. If there were only 10 characters, then those would be the only ones you’d ever see on screen, and no one else. And that would be a problem. Many developers simply use pre-made asset packs for characters, which means they can have as many as they want. But in my case, that’s impossible. So if I want the world to feel alive, I need more than just 10 characters.


I understand your concern, but give me a chance to show you what I can do, and maybe then the whole picture will become clear. Many of the girls have their own social circles, so you’ll see them on screen often, and there will be plenty of interaction with them.
 
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MagicShoppe

Member
Jan 6, 2024
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I have no idea what you mean by "making your own characters." You aren't using Daz? They're all Blender based? Or something else?

I would argue you don't need more than 10 characters. Just because you won't use pre-made assets (which have thousands of configurable parameters) for the LIs doesn't mean the NPCs can be pre-made assets. Still, give you chance? Sure. Prove me wrong. I'd love that.

Q: You expect to release the first chapter in Q1 26. When do you think the next release would be?
 

LacostaHF

Newbie
Aug 26, 2023
29
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77
I have no idea what you mean by "making your own characters." You aren't using Daz? They're all Blender based? Or something else?

I would argue you don't need more than 10 characters. Just because you won't use pre-made assets (which have thousands of configurable parameters) for the LIs doesn't mean the NPCs can be pre-made assets. Still, give you chance? Sure. Prove me wrong. I'd love that.

Q: You expect to release the first chapter in Q1 26. When do you think the next release would be?
Yes, I don’t use Daz. All the characters are created in 3ds Max.


I don’t know yet when the second episode will be ready, since I first need to finish the first one. This is my first game, and the first episode involves a lot of preparation. Because of that, you can’t really judge how long the second episode will take based on the first one. But I do understand that speed is important for players, so I’ll do my best to get everything done as quickly as possible.
 

VesperCore Studios

New Member
Sep 16, 2025
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2
3
Wow! The renders look ambitious. Seeing your project appear online after 2 years is amazing. At the same time, it’s a bit scary — how many hours per day do you spend on it? I hope everything goes as you wish, good luck! I’ve also been working on a project for 13 months, and I’ve just created a new identity account. I hope you’ll complete your project as soon as possible — best of luck!
 

LacostaHF

Newbie
Aug 26, 2023
29
72
77
Wow! The renders look ambitious. Seeing your project appear online after 2 years is amazing. At the same time, it’s a bit scary — how many hours per day do you spend on it? I hope everything goes as you wish, good luck! I’ve also been working on a project for 13 months, and I’ve just created a new identity account. I hope you’ll complete your project as soon as possible — best of luck!
Thank you so much! I spend almost all my time on the project. I work at least 8 hours a day, though I try to force myself to take at least one day off a week. I really enjoy doing this, so I get a lot of satisfaction from the process itself.
 
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SirLecherous

Member
May 2, 2022
350
757
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Thank you! I’ll do my best not to let you down.
TF why you sound like a wet blanket, fuck the audience for now make what you want to make to your hearts desire. The audience will come also if you wanna do 25 girls do it fuck what these nay sayers saying.

And 2 year bruh wtf were you doing all that time?
 
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LacostaHF

Newbie
Aug 26, 2023
29
72
77
TF why you sound like a wet blanket, fuck the audience for now make what you want to make to your hearts desire. The audience will come also if you wanna do 25 girls do it fuck what these nay sayers saying.

And 2 year bruh wtf were you doing all that time?
When I ask about expectations, it’s more about communicating with the community. I want to understand what kind of audience my game is attracting. I’m very deep into the small details, and over time it gets harder for me to see the bigger picture of what the game is becoming. I want to know what people see in it at this stage. This isn’t about the story or gameplay — I’m building those the way I believe is right. But I might miss obvious mistakes that are better to fix early on. That’s why feedback is so important to me.

Since I’m developing the game from scratch, I have to create all the characters and all the locations myself. Other visual novels use pre-made assets, but I’m not satisfied with their quality. That’s why I decided to make everything myself in different programs. This preparation takes a lot of time, but I genuinely enjoy doing it. On top of that, planning out the whole story and dialogues also takes a lot of time.
 
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ASSmanhaye123

New Member
May 3, 2024
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View attachment 5271098

Meet Eva! This kitty with an incredible figure plays the role of a refined and noble lady in public, but in private conversations she reveals a completely different side of herself and allows far more than you’d expect.
View attachment 5271098

Meet Eva! This kitty with an incredible figure plays the role of a refined and noble lady in public, but in private conversations she reveals a completely different side of herself and allows far more than you’d expect.
She look like Widowmaker from Overwatch, to the face shape,eyes and the ponytail
 

LacostaHF

Newbie
Aug 26, 2023
29
72
77
kinda wish she is sum what like Widow in persona, fem fatale but tsundere. Is there someone like that in the game? Is she main girl ?
If what you’re looking for is a femme fatale but also a tsundere, my game does have one like that, but she’s a teacher in her late 30s. I haven’t shown her yet. In my game there’s no such thing as a main girl. For every player, the main girl will be whoever they spend the most time with, whether that’s one or several. I’ll do my best to make sure all the girls get the same amount of content throughout the whole game.
 
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MagicMan753

Well-Known Member
Nov 19, 2021
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If what you’re looking for is a femme fatale but also a tsundere, my game does have one like that, but she’s a teacher in her late 30s. I haven’t shown her yet. In my game there’s no such thing as a main girl. For every player, the main girl will be whoever they spend the most time with, whether that’s one or several. I’ll do my best to make sure all the girls get the same amount of content throughout the whole game.
That sounds good, always excited for femdom characters. Hope for possibly other femdom characters. I also hope to see some exciting kinks, maybe some watersports/Toilet, ass eating/licking, etc. with many other kinks and things explore hopefully.

Also, is there going to be some throuples, poly, multiple girl relationships allowing more freedom, or will we be kind of confined into trying to choose one as we go along, with hopefully a trial process of casual fun at beginning maybe.
 
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LacostaHF

Newbie
Aug 26, 2023
29
72
77
That sounds good, always excited for femdom characters. Hope for possibly other femdom characters. I also hope to see some exciting kinks, maybe some watersports/Toilet, ass eating/licking, etc. with many other kinks and things explore hopefully.

Also, is there going to be some poly, multiple girl relationships allowing more freedom, or will we be kind of confined into trying to choose one as we go along, with hopefully a trial process of casual fun at beginning maybe.
The most dominant girl is still ahead. But I’ll also try to make the others flexible. As for multiple relationships, I’ve already said many times there won’t be any restrictions. Even 10 girls at once will be possible, but there will be consequences, since this isn’t a harem. The girls often conflict with each other, so you’ll need some creativity to handle it. It’s not a simple idea, and I’m still working out the logic of how it will play out. I’ll do my best not to limit anything, because the essence of the game is finding yourself through art, which means having as many possibilities as possible to create that art with the help of the girls.

As for fetishes, ass eating and more will definitely be possible with any girl. In general, fetishes depend on the main character rather than the girl. Each girl has her own personal kinks, but everything else will be available with any of them. I’ll try not to restrict myself when it comes to adding fetishes, but it’s hard to say exactly which ones yet, since it’s important that they fit into the story.

The game actually has two different playthrough modes. A regular one and the “Fallen Angel” route. The Fallen Angel path is made for players who want to remove restrictions on debauchery. In that case, the main character’s goal changes, and he’ll be able to bring almost all of the girls together in a single playthrough.
 

Bazza95

New Member
Aug 22, 2025
13
31
13
Came across this thread seemingly by a stroke (heh) of luck.

The renders you've shown of the girls, look absolutely stunning. Bonus brownie points for having a few red-heads!! :love: -- I do hope to see more girls with tattoos, is there many others? Possibly a redhead with tattoos? :geek::sneaky:

I've read through the comments + your replies, and you seem VERY ambitious and open to some feedback and/or criticism which I can only say is a good thing, you have your ways, but also seem open to what the audience would like, which is awesome!

If it's taken 2 years so far, I do hope the updates following will be significantly shorter, as we know people here like to moan about long dev cycles.. :confused: That being said, I nor 95%+ of F95 have any real dev experience, so as long as you're as open as you are currently with how things are going, expectations can be set accordingly (not that it'll silence all the neigh-sayers).

Hope the progress is still going strong, remember to take breaks as/when you require, you're only human at the end of the day.

Really looking forward to seeing this game release.

Bookmarked this thread for future.