Recommending Cool Big Long Ass Big Women Games List (Giantess & Size Games Master List)

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UNGABUNGASUPREME

New Member
May 9, 2024
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because it's a niche genre... and most games in general are like that, only a small percentage of any genre is good.
Not true Its only the hentai games that have mostly crap games, most of literally anything else has content good enough to keep on your computer forever, its literally just the hentai games
 

Daichi777gts

New Member
Mar 30, 2023
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Nice list but holy, why are most giantess games so ass cheeks bro. Theres like only a handfull of actually good giantess games on this list.
Multiple reasons that all add up sadly. You generally won't know until you try to make a game just how long and bad it takes especially if no way to get assets. 10 hours of programming is 10 minutes of gameplay IF you are lucky. And most of those who start making think RPG Maker is easy but then stop because they see how long it takes and only being able to use basic stuff with no assets.

Those of us who try to make proper games get the shit out of us abused, pirated, resold, demotivated, having to waste time implementing anti-piracy shit we don't even want to do, having to stay silent while retards say all porn should be free, getting abused on forums like this one saying bs that you're getting marketing etc. All the while trying to work a proper job and do this on the side, and the last thing you want to do when you get home after 9-5 is to work again especially if you know this is what you're coming back to in the end and hear next to no feedback past subtle comments of 'I jack off to this so chuck it in slave' or seeing comments by a reseller using 50 accounts to abuse/warp perspective/tell gullible attention seekers 'you're a hero' for uploading so they can sell it.

The few like me who forgo a normal job to try do this full time barely survive to make enough to pay bills and get assets done. No holidays or backup when shit hits the fan and hardly able to do anything else like go out and feel human. Just pure whatever left motivation to try get something you enjoy/proud of/want others to enjoy (but not at your life's expense) out and you're working all alone with no help. Game dev in our community is by far the hardest, least rewarding, and most time consuming role there is. And you need to have the skills to do more than just being one of the programming/writer/artist etc

The majority of OP's list are unfinished for the above reasons. Some other reasons are a dev realized they made porn and get ashamed so they abandon/try to take it down. I know a few ex-devs who are worried about this list because they don't want their game to come up for that reason, and considering how OP went from respecting people, to uploading pirated content the past few weeks, it's a worry.

End of the day, newer devs who want to create cool stuff for the community, see how existing ones are treated less than human and that nearly 100% of the time someone else is reselling your game and earning more than you did. So a lot of those who are young don't end up making anything or only make private games. Some of the would-be-dev's I talked to have made amazing private games and it's a real pity they're not making them public. One 3D one I've seen felt so realistic and exploring a giantesses entire digestive system using UE4 with physics and everything. Similar to For Academic Purposes but 100x better.

Nobody wants to work for free, those of us who want to make cool shit for everybody and what's in our heads and just survive to do it, are looked at with distain and given the 'paywaller' label.
 

MorallyLucky

Active Member
Apr 12, 2020
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Those of us who try to make proper games get the shit out of us abused, pirated, resold, demotivated, having to waste time implementing anti-piracy shit we don't even want to do, having to stay silent while retards say all porn should be free, getting abused on forums like this one saying bs that you're getting marketing etc. All the while trying to work a proper job and do this on the side, and the last thing you want to do when you get home after 9-5 is to work again especially if you know this is what you're coming back to in the end and hear next to no feedback past subtle comments of 'I jack off to this so chuck it in slave' or seeing comments by a reseller using 50 accounts to abuse/warp perspective/tell gullible attention seekers 'you're a hero' for uploading so they can sell it.

To be clear, you're coping out of your mind if you think you will have a significantly higher income if somehow magically piracy didn't exist, while adding invasive crap to your game is more likely to dissuade potential paying customers or worse, incentivize crackers to lock on to your game as big "fuck you" (as is happening currently to a certain dev of the genre). Not to throw shade or anything, but people that aren't as butthurt about piracy (e.g. TMP devs, GG devs...) are doing several times better on patreon compared to you, so empirically you're just wrong about piracy being a "bs" marketing vehicule, you just have too much of a stick stuck up your ass that you shot yourself in the foot by "gatekeeping" your game for so long that barely anyone who is interested in the genre here sees it or even knows about it.
 

GammaReborn

Active Member
Jun 22, 2020
738
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145
I will be going with the [Image] option, which you guys preferred.
Multiple reasons that all add up sadly. You generally won't know until you try to make a game just how long and bad it takes especially if no way to get assets. 10 hours of programming is 10 minutes of gameplay IF you are lucky. And most of those who start making think RPG Maker is easy but then stop because they see how long it takes and only being able to use basic stuff with no assets.

Those of us who try to make proper games get the shit out of us abused, pirated, resold, demotivated, having to waste time implementing anti-piracy shit we don't even want to do, having to stay silent while retards say all porn should be free, getting abused on forums like this one saying bs that you're getting marketing etc. All the while trying to work a proper job and do this on the side, and the last thing you want to do when you get home after 9-5 is to work again especially if you know this is what you're coming back to in the end and hear next to no feedback past subtle comments of 'I jack off to this so chuck it in slave' or seeing comments by a reseller using 50 accounts to abuse/warp perspective/tell gullible attention seekers 'you're a hero' for uploading so they can sell it.

The few like me who forgo a normal job to try do this full time barely survive to make enough to pay bills and get assets done. No holidays or backup when shit hits the fan and hardly able to do anything else like go out and feel human. Just pure whatever left motivation to try get something you enjoy/proud of/want others to enjoy (but not at your life's expense) out and you're working all alone with no help. Game dev in our community is by far the hardest, least rewarding, and most time consuming role there is. And you need to have the skills to do more than just being one of the programming/writer/artist etc

The majority of OP's list are unfinished for the above reasons. Some other reasons are a dev realized they made porn and get ashamed so they abandon/try to take it down. I know a few ex-devs who are worried about this list because they don't want their game to come up for that reason, and considering how OP went from respecting people, to uploading pirated content the past few weeks, it's a worry.

End of the day, newer devs who want to create cool stuff for the community, see how existing ones are treated less than human and that nearly 100% of the time someone else is reselling your game and earning more than you did. So a lot of those who are young don't end up making anything or only make private games. Some of the would-be-dev's I talked to have made amazing private games and it's a real pity they're not making them public. One 3D one I've seen felt so realistic and exploring a giantesses entire digestive system using UE4 with physics and everything. Similar to For Academic Purposes but 100x better.

Nobody wants to work for free, those of us who want to make cool shit for everybody and what's in our heads and just survive to do it, are looked at with distain and given the 'paywaller' label.
Didn't know you commented here, but we already spoke on Discord. I've removed all 223 F95 links out of respect for the size games developers who have all contacted me about their games now and previously; it's not just Dachi here, but about 5 different devs overall. If any of you want to still find the F95 threads for each game, you can simply find it yourself. Everything else on the list will be staying the same. This is a size game list for easy finding of giantess games; it was never intended to be a pirate game page in the first place. I am only using F95 as a platform for it.
To be clear, you're coping out of your mind if you think you will have a significantly higher income if somehow magically piracy didn't exist, while adding invasive crap to your game is more likely to dissuade potential paying customers or worse, incentivize crackers to lock on to your game as big "fuck you" (as is happening currently to a certain dev of the genre). Not to throw shade or anything, but people that aren't as butthurt about piracy (e.g. TMP devs, GG devs...) are doing several times better on patreon compared to you, so empirically you're just wrong about piracy being a "bs" marketing vehicule, you just have too much of a stick stuck up your ass that you shot yourself in the foot by "gatekeeping" your game for so long that barely anyone who is interested in the genre here sees it or even knows about it.
I don't want the comments to start converging into whether piracy is right or wrong, or this and that. That isn't what I made the list for. Just enjoy all the size games ladies and gentlemen, and support the developers if you want the continued development of their games!
 

Daichi777gts

New Member
Mar 30, 2023
9
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23
To be clear, you're coping out of your mind if you think you will have a significantly higher income if somehow magically piracy didn't exist, while adding invasive crap to your game is more likely to dissuade potential paying customers or worse, incentivize crackers to lock on to your game as big "fuck you" (as is happening currently to a certain dev of the genre). Not to throw shade or anything, but people that aren't as butthurt about piracy (e.g. TMP devs, GG devs...) are doing several times better on patreon compared to you, so empirically you're just wrong about piracy being a "bs" marketing vehicule, you just have too much of a stick stuck up your ass that you shot yourself in the foot by "gatekeeping" your game for so long that barely anyone who is interested in the genre here sees it or even knows about it.
Thanks for proving my points about the shit we go through mate. It's always amazed me how someone becomes your overnight financial manager while possessing psychic ability to see your situation, all in order to justify excuses to not feel bad on wanting or getting others to do the wrong thing. It's almost as if it's reiterating that we're not even treated as human for simply wanting to make games for people like you to enjoy :unsure:

I don't fucking want customers, I want fans or I obviously wouldn't be a dev. I earned over 100k a year prior to this shit. Yet to be able to focus and build the world in my head for everyone to enjoy, I have to make money to pay basic necessities, then whatever else I can put towards assets/hiring freelancers and commercial licensing to get shit I need to do so. I'm not here to make fucking money, I'm here to survive, maybe live a little, and make shit for you to jack off to.

People aren't 'butthurt' because everyone who cares has sadly quit our community. Think I'm wrong? Name multiple game devs who stay past the 1st year, 3rd year, or finish line mark for their project. I don't need some nobody pretending to be my financial manager and saying I should be 'honoured' for having my stuff uploaded. Lest of all when they don't realize I don't advertise so I can focus on finishing my project in peace instead of wasting my fucking time doing things like you've said. More than half our community has some form of anxiety or mental disadvantage, and that is why you're upset when someone like me doesn't back down to conflict instead of just agreeing and going along with it like they do. They agree, they have no choice or get abused like your comments just done, then they just go dark/quit.

I couldn't give a fuck I'm not making a ton of money, but I do care about my motivation to make something cool. A McDonalds worker gets more pay, days off, and less abuse than we do. Then you cry why content drought and for us to get a real job. If I were a 3D animator, sure I have no choice for piracy and they're piss easy to get supporters and what not and actually live off. Game dev? FUCK NO. We have the hardest role, need to have multiple skill sets, have to pay licensing fees for a simple image, and we're uploaded within the hour after 1000 hours of work. All for less than what a coffee costs? In the end, more someone has spare, the more they can put into the game and world they're creating. It's not rocket science, and you don't have to worry about someone reselling your shit and making more than you did to put it together.

If you don't like the truth, tough luck mate. If I'm ever in need of a financial manager I'll let you know. You'd have a stick up your arse if your literal life was affected by this. But let's keep this thread on games like Gamma asked.
 
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UNGABUNGASUPREME

New Member
May 9, 2024
10
11
81
Thanks for proving my points about the shit we go through mate. It's always amazed me how someone becomes your overnight financial manager while possessing psychic ability to see your situation, all in order to justify excuses to not feel bad on wanting or getting others to do the wrong thing. It's almost as if it's reiterating that we're not even treated as human for simply wanting to make games for people like you to enjoy :unsure:

I don't fucking want customers, I want fans or I obviously wouldn't be a dev. I earned over 100k a year prior to this shit. Yet to be able to focus and build the world in my head for everyone to enjoy, I have to make money to pay basic necessities, then whatever else I can put towards assets/hiring freelancers and commercial licensing to get shit I need to do so. I'm not here to make fucking money, I'm here to survive, maybe live a little, and make shit for you to jack off to.

People aren't 'butthurt' because everyone who cares has sadly quit our community. Think I'm wrong? Name multiple game devs who stay past the 1st year, 3rd year, or finish line mark for their project. I don't need some nobody pretending to be my financial manager and saying I should be 'honoured' for having my stuff uploaded. Lest of all when they don't realize I don't advertise so I can focus on finishing my project in peace instead of wasting my fucking time doing things like you've said. More than half our community has some form of anxiety or mental disadvantage, and that is why you're upset when someone like me doesn't back down to conflict instead of just agreeing and going along with it like they do. They agree, they have no choice or get abused like your comments just done, then they just go dark/quit.

I couldn't give a fuck I'm not making a ton of money, but I do care about my motivation to make something cool. A McDonalds worker gets more pay, days off, and less abuse than we do. Then you cry why content drought and for us to get a real job. If I were a 3D animator, sure I have no choice for piracy and they're piss easy to get supporters and what not and actually live off. Game dev? FUCK NO. We have the hardest role, need to have multiple skill sets, have to pay licensing fees for a simple image, and we're uploaded within the hour after 1000 hours of work. All for less than what a coffee costs? In the end, more someone has spare, the more they can put into the game and world they're creating. It's not rocket science, and you don't have to worry about someone reselling your shit and making more than you did to put it together.

If you don't like the truth, tough luck mate. If I'm ever in need of a financial manager I'll let you know. You'd have a stick up your arse if your literal life was affected by this. But let's keep this thread on games like Gamma asked.
I read all of your previous messages and man that genuinely sounds terrible. I suck ass at motivational comforting messages but I genuinely hope you get through whatever your pushing through man. Cause I might not understand fully what you're going through but I understand enough.

I saw that others said you have a game in the works, can I see it? I would like to support you in some way. You should always treasure a game dev.
 

MorallyLucky

Active Member
Apr 12, 2020
802
1,049
267
Thanks for proving my points about the shit we go through mate. It's always amazed me how someone becomes your overnight financial manager while possessing psychic ability to see your situation, all in order to justify excuses to not feel bad on wanting or getting others to do the wrong thing. It's almost as if it's reiterating that we're not even treated as human for simply wanting to make games for people like you to enjoy :unsure:

I don't fucking want customers, I want fans or I obviously wouldn't be a dev. I earned over 100k a year prior to this shit. Yet to be able to focus and build the world in my head for everyone to enjoy, I have to make money to pay basic necessities, then whatever else I can put towards assets/hiring freelancers and commercial licensing to get shit I need to do so. I'm not here to make fucking money, I'm here to survive, maybe live a little, and make shit for you to jack off to.

People aren't 'butthurt' because everyone who cares has sadly quit our community. Think I'm wrong? Name multiple game devs who stay past the 1st year, 3rd year, or finish line mark for their project. I don't need some nobody pretending to be my financial manager and saying I should be 'honoured' for having my stuff uploaded. Lest of all when they don't realize I don't advertise so I can focus on finishing my project in peace instead of wasting my fucking time doing things like you've said. More than half our community has some form of anxiety or mental disadvantage, and that is why you're upset when someone like me doesn't back down to conflict instead of just agreeing and going along with it like they do. They agree, they have no choice or get abused like your comments just done, then they just go dark/quit.

I couldn't give a fuck I'm not making a ton of money, but I do care about my motivation to make something cool. A McDonalds worker gets more pay, days off, and less abuse than we do. Then you cry why content drought and for us to get a real job. If I were a 3D animator, sure I have no choice for piracy and they're piss easy to get supporters and what not and actually live off. Game dev? FUCK NO. We have the hardest role, need to have multiple skill sets, have to pay licensing fees for a simple image, and we're uploaded within the hour after 1000 hours of work. All for less than what a coffee costs? In the end, more someone has spare, the more they can put into the game and world they're creating. It's not rocket science, and you don't have to worry about someone reselling your shit and making more than you did to put it together.

If you don't like the truth, tough luck mate. If I'm ever in need of a financial manager I'll let you know. You'd have a stick up your arse if your literal life was affected by this. But let's keep this thread on games like Gamma asked.
My point in making that post is not to shit on you, it's to give you a reality check. Piracy has at best a 10% impact on your revenue because most pirates are people that are either 1) don't have money to pay you, 2) literally can't pay you due to laws/regulations in their home countries, some could even get in trouble for trying to circumvent it. The 10% that you're getting back are probably already people that subscribe to you, but you're just making them churn out more money. Most "pirates" you complain about constantly are people like me that do subscribe to content creators, they're just not gonna subscribe to every single content creator on the planet because we're not made out of money. Some people buy a subscription for streaming services like netflix or hulu, but very few pay for ALL of them at once, instead they opt for piracy or sharing.

Aside from that, you're just putting words in my mouth. I never implied anything about game dev being an easy job, or complained about a lack of content (in fact, i think the amount of content in the giantess genre is appropriate for how niche it is).

To conclude, piracy is rarely the problem, other factors are infinitely more significant in deciding whether you are successful or not. In fact, in your case, you're one of the few devs that locks their software with crap so people can't pirate (which seemingly is working as I have not seen any of your game versions floating around that aren't free version): how come you're still complaining about piracy affecting your revenue? Clearly it's not the piracy impacting your margins, my man, time to look elsewhere.
 

GammaReborn

Active Member
Jun 22, 2020
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Please guys take this somewhere else! This is a size game list. Its not a thread to bring your arguments from outside our little community here. I already know about the long lasting fighting between Dachi and a bunch of users on other threads and websites which has been going on for a long time, but if you guys continue it bring it here simply because Dachi commented on my thread, then I'll just get staff to deal with it. It is off-topic for the thread. Go to dms or Dachi's profile or somewhere else if you have to. I'm not going to deal with such bullshit from either side, as I don't want an argument to start going pages long.
 
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Daichi777gts

New Member
Mar 30, 2023
9
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23
I read all of your previous messages and man that genuinely sounds terrible. I suck ass at motivational comforting messages but I genuinely hope you get through whatever your pushing through man. Cause I might not understand fully what you're going through but I understand enough.

I saw that others said you have a game in the works, can I see it? I would like to support you in some way. You should always treasure a game dev.
Thank you for your kind words, it's people like you in the community who remind me time to time there are a lot of good normal people too. It's one reason I push myself to continue and has helped. For other games I have seen or play tested it's unfortunately not up to me. I've asked why they don't even show screenshots as they should be proud, and because I want to see it full on developed and play more. But they said before that they don't want the attention or the begging. I'll ask them again next they're on and see if they've changed their mind or if the project is still going. It's been a few years since I last heard any info on it.

My point in making that post is not to shit on you, it's to give you a reality check. Piracy has at best a 10% impact on your revenue because most pirates are people that are either 1) don't have money to pay you, 2) literally can't pay you due to laws/regulations in their home countries, some could even get in trouble for trying to circumvent it. The 10% that you're getting back are probably already people that subscribe to you, but you're just making them churn out more money. Most "pirates" you complain about constantly are people like me that do subscribe to content creators, they're just not gonna subscribe to every single content creator on the planet because we're not made out of money. Some people buy a subscription for streaming services like netflix or hulu, but very few pay for ALL of them at once, instead they opt for piracy or sharing.

Aside from that, you're just putting words in my mouth. I never implied anything about game dev being an easy job, or complained about a lack of content (in fact, i think the amount of content in the giantess genre is appropriate for how niche it is).

To conclude, piracy is rarely the problem, other factors are infinitely more significant in deciding whether you are successful or not. In fact, in your case, you're one of the few devs that locks their software with crap so people can't pirate (which seemingly is working as I have not seen any of your game versions floating around that aren't free version): how come you're still complaining about piracy affecting your revenue? Clearly it's not the piracy impacting your margins, my man, time to look elsewhere.
Keep the thread to games like Gamma requested. Not try to make propaganda about piracy and make it look ok especially in our tiny community. Don't expect me to listen either when you reply without reading properly, don't have the evidence or experience to back anything up, never done marketing or finance before, and never done something remotely similar for a job.

You want to continue, do it in discord or something. Not here.
 
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omfgmule

Member
Aug 17, 2017
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Is there any new games where you play as the giantess? They used to be common they feel so rare now
 

GammaReborn

Active Member
Jun 22, 2020
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Is there any new games where you play as the giantess? They used to be common they feel so rare now
I believe there are, I've just forgotten the names of most of them. Not many games are like that nowadays. It's quite rare, like you said. Some I do remember are Tsumi Umi Sushi, 5 Minute GTS Story, and all of Kyoko Oshiro's games. I know there are more on the list that I recall, but I don't remember the exact names. There are just too many games for me to remember them all.
 
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