I was gonna comment on this but you've more or less solved the UI issue on your own, home Game Maker implements this or something similar.The scrolling in this game because of all the padding is quite annoying. I had a look at the code and it seems to be caused by a bunch of <br> tags everywhere. I removed them all and now the game looks like this. Much better I think. I suggest you do the same SilkSpice
If I opened it in notepad and removed all <br> tags? would that work? TIAThe scrolling in this game because of all the padding is quite annoying. I had a look at the code and it seems to be caused by a bunch of <br> tags everywhere. I removed them all and now the game looks like this. Much better I think. I suggest you do the same SilkSpice
You can loot caps from kills, but you are 100% correct about the issues.Post apoc games are interesting to me, and while I like the start somewhat sofar. Right now theres alot of little QoL improvements that are needed, like being able to bulk buy and sell. Seems so far you can only sell food and having to sell food 200 or 400 times clicking and scrolling just to buy a shotgun is just not something I'm gonna ever want to do all the time.
Needs to be able to have more interactions with slaves/companions even if you've assigned them to something. Having them sit pretty in the harem while eatting food with few repeatable scenes is not worth much after seeing those same repeated scenes once or twice.
Items and objects feel like empty things that barely impact the gameplay, there needs to be some more feeling of effect or usefulness to some items.
Anyways this isn't a bad start for a early game release, and hope to see it develop into something fun with its own take and lore and world building to distinguish it from other similar games.
I was gonna comment on this but you've more or less solved the UI issue on your own, home Game Maker implements this or something similar.
I've been trying to modify the index to clean up the padding and other issues, but can't find the <br> tags that appear when you inspect the browser display. Would you be able to share your changes?The scrolling in this game because of all the padding is quite annoying. I had a look at the code and it seems to be caused by a bunch of <br> tags everywhere. I removed them all and now the game looks like this. Much better I think. I suggest you do the same SilkSpice
Sorry I did not download the game to test, just edited directly in browser. If they are not present in the source file, my guess is something in the script is inserting them dynamically to every element, but I am unsure why the dev would want this.I've been trying to modify the index to clean up the padding and other issues, but can't find the <br> tags that appear when you inspect the browser display. Would you be able to share your changes?
I made a mistake in the code, it has already been fixed, as well as many other things. Soon I will upload a new version in which many problems will be fixed and there will be new content.should i be able to buy slaves or not, cos i just get an error if i try
I made a mistake in the code, it has already been fixed, as well as many other things. Soon I will upload a new version in which many problems will be fixed and there will be new content.yeah, when you go to buy slaves you get
Error: the passage "Buy_Slave" does not exist
As for the main character, I may someday make a choice between male and female, but it will be somewhere at the end of the list of tasks, because as you can see, there is still a lot of work to be done, and I'm alone and there is not much time for development.First of all, the main character of the game should be a woman, not a man.
The game has the potential to be good, but the revolver deals less damage to enemies than the knife. Not to mention that many areas are incomplete or have bugs. I think that every time a woman is enslaved, the character should talk to and train her before any tasks appear.
Also, the more the character talks to the women and earns their trust, the more sexual options could become available.
Meat could be an item that’s sold in the market.
As for Mary's Place, it should be a brothel and have two sex options: one with women of all kinds and values—like pregnant, elderly, MILFs—and the other, a cheaper option, with a trans woman instead of a man.
The raiders during the hunt should be replaced with women, giving the character two options regarding them: the first would be to rob them, and the second to rape them, but without earning any money.
Fixed.View attachment 4803634
A lack of consistency...
If you show a sign, like here, saying 'I sell my body' then the text should reflect that, not 'I am selling my body'
This is a very early version of the game, I already think that I shouldn't have released it so early, but it's my first game, so I wanted to get some feedback from players to find out what to improve, what to change, I've already redone a lot of things based on comments like yours, so thanks for the warm and constructive feedback, I'll try my best.It has potential ...
I'm aware it is still early in development, but I'd like to see the finish scenes be consistent with the current sex act and with the option of internal or external shots. Obviously, an internal vaginal finish could result in a chance of a pregnancy and additional complications for the survivors.
I'm assuming we will have different options for communication and tasks based on the different allies past professions, so doctor/nurse could be assigned to improve health and cop could be assigned security, etc.
It feels like a lot of padding and scrolling, perhaps reduce the padding and float the displays, so it adjusts to the browser size, and reduce the long scrolls to access buttons.
I'm looking forward to the next update and see where it goes.
Yes, it makes sense, I'll do it.Suggestions:
At this stage the game is highly imbalanced. All fights need an escape option at all times or the ability to actually use the back button to reset.
If areas have 'nothing to do' at the moment, leave a note for the player, similar to how you did in the settlement.
You can't change this in the browser because the game is not on pure html css js, it is “Assembled” “Compiled” into code for the browser, but in fact the code you see there is not the source code.I've been trying to modify the index to clean up the padding and other issues, but can't find the <br> tags that appear when you inspect the browser display. Would you be able to share your changes?
Nothing inserts them, it's because of a bug in the code that I don't dare to remove and redo properly because I want to spend my free time on something new, but sooner or later it will need to be fixed.Sorry I did not download the game to test, just edited directly in browser. If they are not present in the source file, my guess is something in the script is inserting them dynamically to every element, but I am unsure why the dev would want this.
Fixed.In the sex with slaves, there's a gif in the anal option that's vaginal and one in the vaginal that's anal. Literally just swapped anal (1) and vaginal (1).
I hope that I will be able to realize something similar.Make the ability to pump up the character (character levels), add skill points. Also train slaves and companions. The ability to improve and modify weapons, add different materials for construction, make a more normal interface (for example, like in apocalyptic world).
The idea is good, I wonder what will happen next
These indentations are done by the "Compiler", not me, can this be changed? You need to experiment with the code or edit the code after "compilation" - and this is double work, which I definitely will not do.The scrolling in this game because of all the padding is quite annoying. I had a look at the code and it seems to be caused by a bunch of <br> tags everywhere. I removed them all and now the game looks like this. Much better I think. I suggest you do the same SilkSpice
Yes, this is a problem with all early versions of games, they all have a feeling of incompleteness, which is not really news for early access, but still negatively affects the fate of the game, so I should have just made a slightly more refined version of the game before publishing.Post apoc games are interesting to me, and while I like the start somewhat sofar. Right now theres alot of little QoL improvements that are needed, like being able to bulk buy and sell. Seems so far you can only sell food and having to sell food 200 or 400 times clicking and scrolling just to buy a shotgun is just not something I'm gonna ever want to do all the time.
Needs to be able to have more interactions with slaves/companions even if you've assigned them to something. Having them sit pretty in the harem while eatting food with few repeatable scenes is not worth much after seeing those same repeated scenes once or twice.
Items and objects feel like empty things that barely impact the gameplay, there needs to be some more feeling of effect or usefulness to some items.
Anyways this isn't a bad start for a early game release, and hope to see it develop into something fun with its own take and lore and world building to distinguish it from other similar games.
I was gonna comment on this but you've more or less solved the UI issue on your own, home Game Maker implements this or something similar.
Not yet, when the game has more content I will add cheatsAny cheats available to ease the grind?
I don't want this, and it's not me who does it, but the compiler. The platform I'm developing on is completely new to me. I've mastered it literally during the development of this game (1 month) and I still don't understand many of the nuances, but I'm sure that little by little I'll find answers to everything, and therefore solutions to problems.Sorry I did not download the game to test, just edited directly in browser. If they are not present in the source file, my guess is something in the script is inserting them dynamically to every element, but I am unsure why the dev would want this.
By compiler, you mean Twine? I have never seen this issue before in other Twine games. You made me curious to look at your code properly, so I downloaded and opened in Twine. It appears you are writing full raw HTML for each story passage. Twine is designed to abstract away the need to write HTML, so it assumes that each passage is mostly text that you wish to be formatted in the game the way it is written in the file - i.e. <br> tags every time there is a new line in the passage file. Since you are writing raw HTML, there are a lot of new lines.These indentations are done by the "Compiler", not me, can this be changed? You need to experiment with the code or edit the code after "compilation" - and this is double work, which I definitely will not do.
I don't want this, and it's not me who does it, but the compiler. The platform I'm developing on is completely new to me. I've mastered it literally during the development of this game (1 month) and I still don't understand many of the nuances, but I'm sure that little by little I'll find answers to everything, and therefore solutions to problems.
<div class="main-menu">\
<div class="menu-content">\
<div class="logo-container">\
<h1 class="game-logo">Corpse City</h1>\
<div class="logo-subtitle">2037: The World After the Fall</div>\
</div>\
\
<div class="menu-warning">\
<div class="warning-icon">⚠</div>\
<p>WARNING! This game contains adult content (21+).<br>\
Sexual content, elements of dominance, violence, and brutality.<br>\
By continuing, you confirm that you are at least 18 years old.</p>\
</div>\
\
<nav class="menu-buttons">\
<a class="button start-button" data-passage="Play">\
<span class="button-inner">New Game</span>\
</a>\
<a class="button" data-passage="Settings">\
<span class="button-inner">Settings</span>\
</a>\
<a class="button" data-passage="About">\
<span class="button-inner">About</span>\
</a>\
</nav>\
\
<div class="world-info">\
<div class="info-title">World of 2037</div>\
<div class="info-text">\
After a biological catastrophe that wiped out 80% of the male population,
the world descended into chaos. You are one of the few who survived.
Now your fate is to decide the future of this world.
</div>\
</div>\
\
<div class="version-info">\
<span class="version">Version 0.2.1 Alpha Global Overhaul</span>\
<span class="separator">|</span>\
<span class="engine">SugarCube 2.36.1</span>\
<span class="separator">|</span>\
<a class="changelog-link" data-passage="Changelog">Changelog</a>\
</div>\
</div>\
This is very interesting information, until recently I thought that the syntax was minimally different, but I am increasingly convinced that the changes are more significant than I expected, thanks for the interesting information, I will definitely take this into account.By compiler, you mean Twine? I have never seen this issue before in other Twine games. You made me curious to look at your code properly, so I downloaded and opened in Twine. It appears you are writing full raw HTML for each story passage. Twine is designed to abstract away the need to write HTML, so it assumes that each passage is mostly text that you wish to be formatted in the game the way it is written in the file - i.e. <br> tags every time there is a new line in the passage file. Since you are writing raw HTML, there are a lot of new lines.
I would recommend learning more about how to properly write Twine files before creating more of this game, as your current technique takes more effort, and will probably cause more unexpected difficulty as you create. But if you want simple solution to this <br> issue: Simply add "\" at the end of each passage line, and Twine will not insert a <br> for that line.
Here is example of update I made to your MainMenu passage, and what it looks like now:
HTML:<div class="main-menu">\ <div class="menu-content">\ <div class="logo-container">\ <h1 class="game-logo">Corpse City</h1>\ <div class="logo-subtitle">2037: The World After the Fall</div>\ </div>\ \ <div class="menu-warning">\ <div class="warning-icon">⚠</div>\ <p>WARNING! This game contains adult content (21+).<br>\ Sexual content, elements of dominance, violence, and brutality.<br>\ By continuing, you confirm that you are at least 18 years old.</p>\ </div>\ \ <nav class="menu-buttons">\ <a class="button start-button" data-passage="Play">\ <span class="button-inner">New Game</span>\ </a>\ <a class="button" data-passage="Settings">\ <span class="button-inner">Settings</span>\ </a>\ <a class="button" data-passage="About">\ <span class="button-inner">About</span>\ </a>\ </nav>\ \ <div class="world-info">\ <div class="info-title">World of 2037</div>\ <div class="info-text">\ After a biological catastrophe that wiped out 80% of the male population, the world descended into chaos. You are one of the few who survived. Now your fate is to decide the future of this world. </div>\ </div>\ \ <div class="version-info">\ <span class="version">Version 0.2.1 Alpha Global Overhaul</span>\ <span class="separator">|</span>\ <span class="engine">SugarCube 2.36.1</span>\ <span class="separator">|</span>\ <a class="changelog-link" data-passage="Changelog">Changelog</a>\ </div>\ </div>\