3.20 star(s) 11 Votes

ArtemisFowler

New Member
Aug 6, 2017
1
6
124
I've enjoyed seeing the progression from this artist's first game and his most recent. I think there is real talent and vision here and that it just needs to be applied in the right way. That being said, I'll keep this review as short as I can:
The horror genre relies upon a combination of mystery, suspense, and surprise. Even in naughtier games, this effect is necessary to both the gameplay quality and experience.

Corrupt Cave had some elements of mystery about it, because the maps felt like you could become lost in them on your first playthrough. Suspense was lacking a bit due to urgency of completion being tied to enemy walking routes. But surprise was there somewhat by how each map was introduced, and how a handful of enemies worked. It was a poor quality game but a reasonably nice H experience and I don't think it tried to be more than it was. It was a first attempt, and I respect that genuine effort and time were put into it. The game reflects this in the varied levels and excursion into features that were obviously new to Deveria Studios.

Corrupt Descent was a huge upgrade from its predecessor. The tone, the goals, and the gameplay were all part of a tried and true formula (Lethal Company), but this was a welcome change of pace and it succeeded in its mission. The enemies were a bit lacking in capability to engage the player, but they were more or less complete in their animations and style. Though rough around the edges. Each map offered suspense through its pressing for the player to go out and find fuel, as well as items to afford a way out. So a player always had the possibility of becoming lost, let alone avoiding the increasingly spawning enemies. And unlike Lethal Company, there was an ending. And many 'bad ends' that made the game a better erotic game. I personally really like this game and still go back to it once in a while because it does offer replayability. Enemy paths are not pre-set over pre-generated terrain, every map is generated differently, and items all appear in different areas each time. I have a feeling that allowing players to customize settings on map generation, giving more randomized variety like different enemy hair colors / part sizes and audio bits, and making each of the enemies more surprising and capable/threatening on the map would go a long, long way.

Corrupt Depths was a holistically different experience than Corrupt Descent. I saw what it tried to be: A simple linear chase game with some background storytelling elements. And it does exactly that. I think the animations are reasonably well done, though I am still left wanting a tad bit more variety. Just a couple more that aren't simply vaginal (though I understand that is a safe bet for an animation that everyone can enjoy). The first two maps are really cool and have lots of potential, and feel like puzzle or note elements were perhaps going to be worked in at some point. But the extremely predictable enemy paths and slow, predictable chases fall short of encouraging any kind of suspense or surprise. The lack of surprise is what is truly disappointing about Corrupt Depths. The ending has a story surprise, sure, but the actual gameplay of Corrupt Depths includes nothing worth being surprised or scared over. I really wanted to love this game. But I cannot help but come away feeling as if there was a lack of ambition here. It would have been enough if enemies would suddenly stop to listen and increase their aggro range, break from their paths once in a while to do something, or if the maps were more labyrinthine and maze-like with some added background stories to tell. It would have been even better if some audio were given to enemy chases for a handful of enemies like in prior games. And I believe the player needs a greater urgency to complete each map quickly. A reason to go forward rather than to wait patiently for enemy paths to complete. There just needs to be more risk, danger, and horror.

I think Deveria Studios has ample vision and creativity. I just think they need to master the art of forming a realistic vision, and then making it into reality. Focus on your core gameplay elements and stick to improving those. If you can do that, you can make more than a reasonable H tour: You can make a good H game that everyone will want.
 

kumarin

Engaged Member
Feb 19, 2022
2,596
4,537
387
in english please, what how where ?
about "endroom" ? at dungeon, just type "endroom" + (1 any character). with debug console, you can view a meesage "[Error : Unity Log] CheatTeleport not found in Dungeon/EndRoom(Clone)"
1752887604460.png
 

mikulobe233

Newbie
Aug 16, 2019
19
12
69
I had two issues: lust and fear. This game cured my fear… now I just have lust left.


This is the third game in the series. The area is huge, but I think the only item available at the start is the compass that points to the exit. If you miss it, the difficulty increases significantly.


As for the CG scenes, they're still the same — the camera rotates around, and there's still no first-person perspective.


The sound effect when you're discovered always catches me off guard — I get startled every time.


Each area has a save point, but you have to run quite a bit to find one. The save alcoves also restore health, but using them still increases the white bar. The most practical method seems to be struggling to the limit, then waiting for the healing to finish before breaking free.
 

dinopara

Active Member
Apr 1, 2021
750
616
126
I believe you are talking about this game? There is a thread for it here on F95 but im not sure if I'm allowed to link it.
aw putz it's his only game but it's pretty good even though it's censored, also no ci-en posts mentioning if dev is cooking anything else :cry:
 
Jun 1, 2024
18
11
23
Not gonna lie, being dragged off to sexy doom while dangling full mast is a form of foreplay I never realized I needed.

And I would complain about the ghost girl not having a special animation but being thrown away after she's sucked the life out of you like a capri sun is peak.

That said, I think I like Corrupt Descent more. While I appreciate the mechanical and technical improvements in Depths, I just prefer the enemy design, variety, and unpredictability of Descent more.
 

Scary_Dairy

Newbie
Aug 27, 2020
19
18
38
i loved the second game. This was fun too! But way too easy. I think adding a hard mode would be nice, one where Enemy's dont break line of sight as easy, open lockers when you hide in them, hear your foot steps (at least when running) and get rid of the red DBD stain they have so you wont know directly where they are looking. The enemy types in the other game was super nice too, there was good variety here but having different enemies do different things to hinder your progress was really cool to see. you could chop this down to just be a porn game but part of the fun (for me) is its a HORROR porn game. I like running away being scared and tensing up. I also like to have the enemy EARN my capture. giving yourself away isnt as fun. anyways tons of potential like the other games! looking great other than the one minor difficulty complaint
 

AHornyLad99

Newbie
Dec 14, 2020
40
43
77
does anyone know of other games that are exactly like this (besides the other 2 from this same creator). I cant get enough of these titles! thanks
 
3.20 star(s) 11 Votes