Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,153
1,173
Im playing from joy play, i start the game and crashes.
This is the log:
Code:
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/screens.rpy", line 285: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/databases/academy_upgrade_porn_popups.rpy", line 1: end of line expected.
(Perhaps you left out a " at the end of the first line.)
    """
    ** This maybe be out of date, check "game\scripts\main_classes\academy_upgrade\class_academy_upgrade_ren.py" for the most up to date arguments.
                                          ^
    Upgrade Args:
        upgrade_id (str): A unique identifier for the upgrade.
        name (str): The name of the upgrade.
        cost (int or float): The initial cost to purchase the upgrade.
        weekly_cost (int or float): The ongoing weekly maintenance cost after the upgrade is applied. Defaults to 0.
        construction_time (int): The time (in weeks) required to complete the construction of the upgrade. Defaults to 1 week.
        remaining_construction_time (int): Tracks the remaining time (in weeks) to complete construction.
        modified_variables (list of tuples): A list of variables and their values that will be modified when the upgrade is applied.
            Example: [("academy.prestige", 5)]
        hide_in_menus (bool): If True, the upgrade is hidden in the menus. Defaults to False.
        upgrade_dependencies (list of AcademyUpgrade): A list of other upgrades that must be completed before this one can be applied.
        requirements (str): A condition in string form that must be met for the upgrade to be available. Defaults to "True".
        requirement_description (str): A human-readable description of the requirements needed to unlock the upgrade.
        stat_changes (dict): A dictionary of stat changes that are applied when the upgrade is purchased. Keys are stat names, and values are the amounts by which the stats are modified.
            i.e {"corruption": 10} # Would increase girl "corruption" by a flat 10 points.
        stat_growth_multipliers (dict): A dictionary where keys are stat names and values are multipliers applied to the stat's growth rate.
            i.e {"corruption": 0.1} # Would increase girl "corruption" gains by 10%
        description (str): A description of what the upgrade does.
        purchase_notification (str): A message that is shown when the upgrade is purchased.
        unlock_notification (str): A message that is shown when the upgrade's construction is completed.
        purchased (bool): Tracks whether the upgrade has been purchased. Defaults to False.
        unlocked (bool): Tracks whether the upgrade has been unlocked. Defaults to False.
    """
File "game/scripts/databases/event_mod.rpy", line 1: end of line expected.
(Perhaps you left out a " at the end of the first line.)
    """
    ** This maybe be out of date, check "game\scripts\main_classes\event\class_event_ren.py" for the most up to date arguments.
                                          ^
    Event Args:
        name (str): Internal name, used mainly for checking if event has been completed.
        display_name (str): Name to be displayed in various menus.
        event_type (str|list): Where the event can be triggered, if a list it can trigger in any of the listed locations.
            Valid options: "home", "office", "pre_exam", "during_exam"
            i.e "during_exam" or ["home", "office"]
        requirements (str): Requirements for the event to trigger.
            i.e "girl.corruption > 50 and player.arousal >= 5"
        stages (list): List of labels the event will go through.
        min_chance_to_happen (float): Minimum chance for event to trigger.
        max_chance_to_happen (float, optional): Maximum chance for event to trigger. If 0 will always use "min_chance_to_happen". Defaults to 0.
        chance_to_happen_impacts (dict, optional): Dictionary of things that can impact chance to happen. Defaults to None.
            Weight total can exceed 1.0, the final value will be normalized based on total weight.
            If "range" is not specified to will use (0, 100) unless referencing girl.tolerance in which case it will use (0, girl.max_tolerance)
            i.e {"girl.corruption": {"weight": 0.25}, "player.arousal": {"weight": 0.25, "range": (0, 10)}}
        requirement_description (str, optional): Description to be displayed in various menus when displaying requirements. Defaults to "".
        participant_ids (list, optional): List of names of girls who will participate in the event, these should be their full names. Defaults to None.
            If None it means the event does not require any girls to trigger.
            Generic Options:
                "girl": Can use any girl currently enrolled in the academy. If "exam" is in event_type it will use "exam_girl".
                "girl_mother": Should follow "girl" in list and will use that girl's mother specifically.
                "mother": Can use any mother who's daughter is currently enrolled in the academy.
                "any": Will use either of the above.
                "exam_girl": Can use any girl who is taking or took the exam today.
                "exam_girl_left": Can use any girl who too the exam today and left class during it.
                "exam_girl_passed": Can use any girl who too the exam today and passed it.
            i.e ["Elsa Jean", "girl"] will use specific girl "Elsa Jean" and any generic girl.
            i.e ["girl", "girl_mother"] will use any generic girl and her mother specifically.
        return_label (str, optional): Label to return to when the event ends. Should remain empty unless you have a specific label you want to return to. Defaults to "".
        directory_path (str, optional): Path to directory where event is found. It is generated automatically and should be left empty. Defaults to "".
        impacts (dict, optional): Dictionary of impacts to apply to participants, class and/or player when event ends. Defaults to None.
            Valid Options:
                "participants": All the girls participating in the event.
                "class": Other girls currently in exam. This is only valid for "during_exam" event types.
                "player": Player.
            i.e {
                "participants": {"impacts": {"pressure": (5, 15)},
                "class": {"apply_chance": 50, "impacts": {"corruption": (50, 100), "fear": (50, 100)}},
                "player": {"arousal": (1, 3)}
            }
        target (str, optional): Which body part these impacts are targeted at. Defaults to None.
            This is only used with participants and is used to apply girl part sensitivity bonuses.
            Valid Options:
                "boobs", "ass", "pussy", "legs"
        one_time_event (bool, optional): If True this event will be disabled from triggering more than once. Defaults to False.
        per_participant_limit(int, optional): Will limit to how many times this event can be triggered by participant. Defaults to 0.
            This allows limiting how many times a specific girl/mother can trigger this event.
        ignore_frequency (bool, optional): Ignores EventManager event frequency limits, useful if you want your event to trigger no matter what. Defaults to False.
            Mainly used for "story" and "tutorial" events.
            This would NOT ignore "event_cooldown".
        event_cooldown (int, optional): Number of days or exam rounds (in the case of "during_exam" events) before this event can be triggered again. Defaults to 2.
        same_participant_cooldown (int, optional): Number of days or exam rounds (in the case of "during_exam" events) before the same participant can trigger this event again. Defaults to 2.
        base_time_between_stages (int, optional): Number of days or exam rounds (in the case of "during_exam" events) between each stage triggering. Defaults to 0.
        delay_after_being_queued (int, optional): Number of days or exam rounds (in the case of "during_exam" events) between the event being added to the queue and it triggering. Defaults to 0.
        reset_outfit_when_finished (bool, optional): Girl outfits are saved when an event starts, if this is True girl outfits will then be reset to saved outfit when event ends. Defaults to False.
        can_be_modified (bool, optional): Allows several event variables to be changed by the player by accessing a menu through the computer. Defaults to True.
        hide_in_menus (bool, optional): Prevents the player from seeing the event when checking girl review menu before the event triggers. Defaults to False.
            Useful if you want a secret/hidden event.
        tracked_variables (dict, optional): Allows you to pass any additional variables you would want to use during this event. Defaults to None.
            These can be referenced and added to later and should be done like a normal dictionary.
    """
File "game/scripts/databases/rule_force_sockless.rpy", line 1: end of line expected.
(Perhaps you left out a " at the end of the first line.)
    """
    ** This maybe be out of date, check "game\scripts\main_classes\rule\class_rule_ren.py" for the most up to date arguments.
                                          ^
    Rule Args:
        rule_id (str): The unique identifier for the rule.
        name (str): The name visible to the player on various menus or when being referred to by characters.
        difficulty (int): How difficult it is to unlock the rule during pta meeting voting.
        cost (int): The upfront cost to implement the rule.
        weekly_cost (int, optional): The weekly cost associated with the rule. Defaults to 0.
        discussion_label (str, optional): The label called before vote starts, should be the player discussing what the rule is or does. Defaults to "".
        modified_variables (list, optional): A list of tuples representing variables modified by the rule and the variable value change. Defaults to None.
            i.e [("exam_manager.exam_subject_buff_duration_increase", 1)] # This would increase "exam_subject_buff_duration_increase" by 1
        hide_in_menus (bool, optional): A flag to hide the rule in menus. Defaults to False.
            Useful if you a rule to be hidden until later for spoiler reasons.
        requirements (str, optional): The requirements for the rule to be voted on, this is on top of any "rule_dependencies". Defaults to "True".
        requirement_description (str, optional): Description to be displayed in various menus when displaying requirements. Defaults to "".
        rule_dependencies (list, optional): A list of rule IDs required to be unlocked before this rule. Defaults to None.
        rules_to_unlock_if_not_unlocked (list, optional): A list of rule IDs to unlock when this rule is unlocked if not already unlocked. Defaults to None.
        conflicting_rules (list, optional): A list of rule IDs that cannot be active alongside this rule. Defaults to None.
        tolerated_actions (list, optional): A list of exam action names which become tolerated when rule is active. Defaults to None.
        disallowed_clothing_types (list, optional): A list of clothing types which become disallowed when rule is active. Defaults to None.
        disallowed_clothing_tags (list, optional): A list of clothing tags which become disallowed when rule is active. Defaults to None.
        forced_clothing_types (list, optional): A list of clothing types which become forced when rule is active. Defaults to None.
        forced_clothing_tags (list, optional): A list of clothing tags which become forced when rule is active. Defaults to None.
        stat_changes (dict, optional): A dictionary of stat changes applied to all girls current enrolled in the academy and their mothers. Defaults to None.
            Uses "buff name" as key to ensure it isn't stacked multiple times.
            i.e {"Flat Bonus": {"corruption": 10, "affection": 10}}, # Would increase girl and mother "corruption" and "affection" by a flat 10 points.
        stat_growth_multipliers (dict, optional): A dictionary of stat growth multipliers applied to all girls current enrolled in the academy and their mothers. Defaults to None.
            i.e {"Growth Multiplier": {"corruption": 0.1, "arousal": 0.25}}, # Would increase girl and mother "corruption" gains by 10% and "arousal" gains by 25%
        vote_influences (dict, optional): A dictionary of vote influences applied by the rule. Defaults to None.
        apply_default_vote_influences_to_missing_fields (bool, optional): A flag to apply default vote influences to missing fields. Defaults to True.
        pta_president_vote_influences (dict, optional): A dictionary of PTA president stats and their weight, these are then used to reduce vote difficulty. Defaults to None.
            i.e {"people_skill": 0.35, "shoot_proficiency": 0.65} # Would use pta_president's "people_skill" and "shoot_proficiency" to reduce vote difficulty.
        description (str, optional): Description to be displayed in various menus. Defaults to "".
        always_active (bool, optional): A flag indicating if the rule can be deactivated after being unlocked. Defaults to True.
    """
File "game/scripts/databases/trait_oral_fixation.rpy", line 1: end of line expected.
(Perhaps you left out a " at the end of the first line.)
    """
    ** This maybe be out of date, check "game\scripts\main_classes\girl\trait\class_trait_ren.py" for the most up to date arguments.
                                          ^
    Trait Args:
        name (str): The name of the trait. A display name will be automatically generated from this.
        rarity (int, optional): The rarity level of the trait. Defaults to 5.
            Lower means more rare, so 1 is the highest rarity of randomly assignable traits.
            If rarity is below 1 but greater than 0 i.e 0.25
            It will have a chance to be added to the pool, 25% in this example.
            Traits with rarity 0 will not be randomly assigned to girls.
        is_positive (bool, optional): Indicates if the trait is positive. Defaults to True.
        sync_with_mother (bool, optional): Whether the trait should be synchronized between mother and daughter. Defaults to False.
        girl_only (bool, optional): Whether the trait can be generated by girls only. Defaults to False.
        mother_only (bool, optional): Whether the trait can be generated by mothers only. Defaults to False.
        physical_appearance_trait (bool, optional): Indicates if the trait is related physical appearance. Defaults to False.
        hide_in_menus (bool, optional): Whether the trait should be hidden in menus. Defaults to False.
        color (str, optional): The color associated with the trait. Defaults to an empty string, which will use a default color based on rarity.
        requirements (str, optional): Requirements for the trait, this allows traits to be gained and lost. Defaults to None.
            i.e "girl.corruption > 50" # Trait will be added if girl corruption is greater than 50, if it drops below it will be removed.
        remove_only(bool, option): If True "requirements" are only used to remove the trait.
            It won't be added based on requirements and will only be randomly generated when girl is created.
            i.e "girl.affection > 35" # Trait will be removed when this requirement is met
        stat_growth_multipliers (dict, optional): Multipliers for stat growth. Defaults to None, which will be initialized as an empty dictionary.
            i.e {"corruption": 0.2} # Would increase corruption gains by 20%
        base_stat_modifiers (dict, optional): Modifiers for base stats. Defaults to None, which will be initialized as an empty dictionary.
            i.e {"corruption": 10} # Would increase corruption by a flat 10 points.
        treated_as_active_rules (list, optional): List of rule ids that should be treated as active if the girl has this rule.
        treated_as_tolerated_actions (list, optional): List of action names that should be treated as though tolerated.
        description (str, optional): A description of the trait which will be displayed in various menus, this should be a short flavor text. Defaults to an empty string.
        sponsor_description (str, optional): A description of the trait which will be displayed in various menus when associated with sponsors, this should be a short flavor text. Defaults to an empty string.
        report_strings (list, optional): Report strings related to the trait. Defaults to None, which will be initialized as an empty list.
            These have a chance to be used during a mother's report call and help to give some random but unique dialogue to the girl.
    """
File "game/scripts/debug/clothing_coverage_test_screen.rpy", line 147: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/debug/clothing_test_screen.rpy", line 76: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/exam_actions/exam_action_kiss.rpy", line 1: end of line expected.
(Perhaps you left out a " at the end of the first line.)
    """
    ** This maybe be out of date, check "game\scripts\main_classes\exam\class_exam_action_ren.py" for the most up to date arguments.
                                          ^
    ExamAction Args:
        name (str): The internal name of the action.
        display_name (str): The name visible to the player on various menus or when being referred to by characters.
        label (str): The label containing the exam action itself.
        requirements (list): Requirements which need to be met for the player to be able to select it.
            i.e "player.arousal > 4"
        requirement_description (str, optional): Description to be displayed in various menus when displaying requirements. Defaults to "".
        target (any, optional): Which body part these impacts are targeted at. Defaults to None.
            This is only used with target girl and is used to apply girl part sensitivity bonuses.
            If "global_action" this will be ignored as there is no target girl.
            Valid Options:
                "boobs", "ass", "pussy", "legs"
        can_be_resisted (bool, optional): Indicates whether the action can fail. Defaults to False.
        success_impacts (dict, optional): Dictionary of impacts to apply to girl, class and/or player if action was successful. Defaults to None.
            Valid Options:
                "girl": The girl being targeted by player.
                "class": Other girls currently in exam.
                "player": Player.
            i.e {
                "girl": {"impacts": {"pressure": (5, 15)},
                "class": {"apply_chance": 50, "impacts": {"corruption": (50, 100), "fear": (50, 100)}},
                "player": {"arousal": (1, 3)}
            }
        failure_impacts (list, optional): Dictionary of impacts to apply to girl, class and/or player if action was unsuccessful. Defaults to None.
            If None, failure_impacts will default to 25% of negative impacts and 125% of positive impacts and applies discipline bonus to girl.
        global_action (bool, optional): Indicates whether the action requires a target girl or targets the whole class. Defaults to False.
        report_strings (list, optional): A list strings used for reporting the outcome of the action, a single option is picked from the list. Defaults to None.
        show_report_message (bool, optional): Indicates whether the girl will actively warn the player she reported the action during the exam. Defaults to True.
        can_make_player_cum (bool, optional): Indicates whether this action can make the player cum, it would still need to get their arousal >= 10. Defaults to False.
        can_make_girl_cum (bool, optional): Indicates whether this action can make the girl cum, it would still need to get their arousal high enough. Defaults to True.
    """
File "game/scripts/locations/academy/classroom/screen_exam_menu.rpy", line 274: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/academy/classroom/teachers_assistant/label_teachers_assistant_discussion.rpy", line 84: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/computer/girl_review/screen_girl_review_menu.rpy", line 700: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/computer/rules_overview/screen_rules_review_menu.rpy", line 83: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/computer/screen_computer_menu.rpy", line 97: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/computer/sponsor_overview/specific_sponsor/screen_specific_sponsor_overview_menu.rpy", line 197: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/settings/screen_modify_events.rpy", line 113: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/settings/screen_modify_variables.rpy", line 61: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/settings/screen_settings_menu.rpy", line 42: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/locations/shoot_studio/screen_shoot_studio_menu.rpy", line 446: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
File "game/scripts/sex_interaction/screen_sex_interaction_menu.rpy", line 290: 'continue' is not a keyword argument or valid child for the for statement.
    continue
            ^
Ren'Py Version: Ren'Py 8.0.3.22090809
Fri Aug 16 00:10:57 2024
Cheers, mate.
Are you using the Joiplay version from the Play Store? If so, that version is no longer updated. Use this version: . The renpy plugin you need is the 8.2.3 version (8.2.1 also works) to play this game but the new version of JoiPlay also has a plugin downloader you can use. If you have other Renpy games on your phone that require the Renpy 2 version then you'll need to edit this game in JoiPlay. Hold on Corrupted Academy until a menu pops up, select Edit, at the bottom in type change it to Renpy (Python3) and hit save. The game should work correctly when you start it up. Hope this helps.

EDIT: Just realized JoiPlay is no longer available on Play Store. So everyone should be getting JoiPlay from their Patreon page now or at least updating it. A lot has changed with the app.
 
Last edited:
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Reactions: BolHeX
Mar 22, 2020
303
152
I've been enjoying the game so much, I think I'm going to start a new playthrough with the new fixes in ... great work dev.

edit: With just the Evie Elfie and Kyler Quinn mods in it's crashed twice now. I'm giving up on my new playthrough.
 
Last edited:

BolHeX

Member
Nov 30, 2019
384
609
Forced Lingerie will also conflict with Enforced Uniform

View attachment 3936077
True... I added a check for this in the future where other forced "tags" are prioritized over uniform i.e "lingerie". So both will work in the future.

EDIT:
1723809115175.png
1723809299769.png
Even allows removing them since they aren't allowed.

OK I have upgraded the pta as much as I can and I have put off three rounds of 6+ candidates and Riley never returns. This sucks
If you send me your save I will fix it for you. I will be adding the "new game+" feature for the next update.

I'm actually finding the opposite to be the issue for me. I'm trying to keep the students 'Exhibition' stat suppressed so to lower their vulnerability threshold so that they are considered vulnerable at low pressure values.
So I've been visiting daily to UNTRAIN exhibition stat, as they seem to automatically gain about 5 points every day.

A similar issue for me exists for fear. which seems to decrease by a few points every day. Ideally I like to keep their fear stats at around 30~40

Also, a feature/clicky to automatically reject the students offer to remove underwear when interacting with their privates would be great for erm... collection reasons.
They actually be come "vulnerable" more easily the higher their corruption/affection. The name might be bad since they allow the actions if they are corrupted.

When they remove their underwear for you it gets stolen immediately, and they won't try take it back at the end of the exam. I thought it might be confusing since you don't get notified about it at the end of the exam.

Trivial and I just noticed it, but the number of days in school seems to be incorrect. I've just added the mods for Evie Elfie and Kyler Quinn. But I had Angel Smalls join this week, and it says she's been in school for 15 days ... she's been there 2, the other girls in the class days in school numbers seem a little off as well, but can't say by how much.
I will have a look, maybe its increasing while they have applied and pending.

I've been enjoying the game so much, I think I'm going to start a new playthrough with the new fixes in ... great work dev.
Thanks!
Also the hotfixes are all save compatible and will retroactively fix issues in existing saves if you were worried about that.
 
Last edited:

impulse32

Member
Dec 30, 2016
204
41
I downloaded a couple of mod girls, but none of their custom video's is showing. It's mostly all the generic video's. How do I fix this?
 

wirox

Newbie
Sep 18, 2017
54
171
ingame 105 80.png


Need feedback from players about mother Alison Tyler

Express poll:

Should I attach her to a daughter "Ashly Anderson v0.25" (as planned now) - give me "red heart" reaction

Or you wish to have Alison Tyler in random pool, so you can replace AI mother at your choice? - give "like" reaction


ingame 109.png
 
Last edited:

Axterx

Newbie
Jun 19, 2020
73
32
A thought on sponsorships: Feels like we're stuck at 1 for a bit on the long side, and unclear what exactly unlocks more slots. Perhaps this could be somewhat locked into the upgrade system. Say the class +2, +4, +8 could each add +1 to the max number of sponsors available, as the bigger school would be more appealing to sponsors. The message when a sponsor turns you down due to lack of available slots could be tweaked to reflect this. That would let us go from 1 to 4 through upgrades.

The 5th slot could then be tied to having a school secretary. After that room is built, an upgrade that adds +1 sponsor, similar to how the computer lab has the pop up ads upgrade. Perhaps she offers us an unsigned one at random each week, until we sign up with one. Or perhaps she makes a one week deal with a random non-sponsor each week.

Alternately, increasing the sponsor limit could be tied to a school or PTA meeting upgrade.

Or as yet another alternative, some type of "xp bar" that gets filled as I meet sponsor requests, and when it is full, I level up my sponsor ability and the government authorizes me to have another sponsor. The amount of xp required could be reduced by the government approval stat.

Curious about girls/mothers: Do they have an ethnicity type tag that is used to generate the family pairings (say a certain percentage match)? Admittedly, at the moment the choices for mothers aren't there, but that's only a mod away. Mostly just curious as to if the support is there for that. I guess the initial pairing can be set in the data, but if the girls are re-used due to lack of models, it pairs them up randomly, no? When it does that, does it try to match things in some way for a more family resemblance feel?
 
  • Like
Reactions: Xakorik

BolHeX

Member
Nov 30, 2019
384
609
I downloaded a couple of mod girls, but none of their custom video's is showing. It's mostly all the generic video's. How do I fix this?
Its hard to find videos for every action so they might not have custom videos. On the other hand if you mean the WTM converted mods their videos aren't named correctly. You will need to pester BlackMoridin about fixing that, I sent him some scripts to fix them and the photoshoots.

-snip-
Or as yet another alternative, some type of "xp bar" that gets filled as I meet sponsor requests, and when it is full, I level up my sponsor ability and the government authorizes me to have another sponsor. The amount of xp required could be reduced by the government approval stat.
I agree that it is too hard to get some extra sponsors now, I will be addressing this in the future. You XP idea is FANTASTIC, I am stealing that... Will 100% be in the version

Curious about girls/mothers: Do they have an ethnicity type tag that is used to generate the family pairings (say a certain percentage match)? Admittedly, at the moment the choices for mothers aren't there, but that's only a mod away. Mostly just curious as to if the support is there for that. I guess the initial pairing can be set in the data, but if the girls are re-used due to lack of models, it pairs them up randomly, no? When it does that, does it try to match things in some way for a more family resemblance feel?
Both the generic mother images and the custom ones without a set daughter will try pick based on traits.

Racial traits are REQUIRED to match i.e black/asian while hair colours are more of a guideline. Currently there are no asian/black generic mother images so that will be ignored.

On a side note, someone requested a seach bar for shoots and this was a pain to implement but I got it working. It is currently just a simple check, I might add support for multiple tags using commas or something i.e "pool,dildo" or something like that.

The girls in red have shoots that match this tag but are either unavailable or all the shoots are locked so are highlighted and sorted to the bottom.
1723819172073.png
 

Axterx

Newbie
Jun 19, 2020
73
32
Bug with panties:
1) Have Dakota Tyler with a picture showing her bare for panties in the pre-class view. Her description does say she is wearing transparent ones, though, but this is Emperor's new clothes levels of transparency. When I enter the class, the picture now shows the panties.

2) Girls will show "Steal her none" when it comes to panties and "Remove her none" for bras. I have both the forced Pantyless and braless rules, which were set to non-active when I picked up the "Forced Underwear" rule later. I think when I picked the "Forced Underwear" rule, that's when this issue started happening. The girls do have various underwears available in their wardrobe.

Save file attached.

On a related note, where do I set the rules to active/inactive? I expect them to be toggleable in the Rules Overview section on the computer, but that does not seem to be the case.
 
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Reactions: BigGame1551

BolHeX

Member
Nov 30, 2019
384
609
Bug with panties:
1) Have Dakota Tyler with a picture showing her bare for panties in the pre-class view. Her description does say she is wearing transparent ones, though, but this is Emperor's new clothes levels of transparency. When I enter the class, the picture now shows the panties.
Fixed on my side, thanks for the report.
1723826391290.png

2) Girls will show "Steal her none" when it comes to panties and "Remove her none" for bras. I have both the forced Pantyless and braless rules, which were set to non-active when I picked up the "Forced Underwear" rule later. I think when I picked the "Forced Underwear" rule, that's when this issue started happening. The girls do have various underwears available in their wardrobe.
Are you using the latest hotfix? There was an issue before where it showed the incorrect clothing names.

On a related note, where do I set the rules to active/inactive? I expect them to be toggleable in the Rules Overview section on the computer, but that does not seem to be the case.
Can currently only be toggled during pta meetings, I am planning on changing the rule UI on the computer so I will add toggling rules there as well.
 
Last edited:

Axterx

Newbie
Jun 19, 2020
73
32
Fixed on my side, thanks for the report.
No doubt you've probably fixed it as well, but it was also showing the naked picture for lower, rather than the "no skirt" icon.

Are you using the latest hotfix? There was an issue before where it showed the incorrect clothing names.
Wasn't. Just updated to a fresh install (wanted to have the modded girls in the mods folder, didn't have them there previously), so now am, and can confirm it is fixed.

And that said, onto some mod related stuff:
For all the people adding new girls and such, it'd be nice if they were all set to be extracted in the same location. Ideally, the mods folder itself. That way, we don't have to muck around with where we extract them or move stuff around afterwards. Currently, different people have theirs set up to extract from different places.

Also, WiRoX: Alex Grey has a "shared_photoshoots" folder. I believe that should be "_shared_photoshoots", like the others?
 
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DirteeMarvin

New Member
Game Developer
Jun 18, 2019
13
17
Are you using the latest hotfix? There was an issue before where it showed the incorrect clothing names.
Everything is called leggings for me so it's a mystery what will be removed. Playing version 2513. Love the game, thanks for sharing.
 
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BolHeX

Member
Nov 30, 2019
384
609
Everything is called leggings for me so it's a mystery what will be removed. Playing version 2513. Love the game, thanks for sharing.
I have fixed that, and a lot of other errors and crashes.

I do suggest keeping your game updated, even better would be abling the patch checking on the main menu so it will warn you if there is a new version available.
 

Wankelracer

Newbie
Jul 18, 2017
36
7
Can somebody tell me from wich video is the creampie scene where the girl in deep blue panties squirts exrtemely and where i can find this vid?
 

BolHeX

Member
Nov 30, 2019
384
609
Can somebody tell me from wich video is the creampie scene where the girl in deep blue panties squirts exrtemely and where i can find this vid?
I don't remember the source for the majority of the videos but I that one.
 
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Krew

Newbie
May 5, 2017
74
72
They actually be come "vulnerable" more easily the higher their corruption/affection. The name might be bad since they allow the actions if they are corrupted.

When they remove their underwear for you it gets stolen immediately, and they won't try take it back at the end of the exam. I thought it might be confusing since you don't get notified about it at the end of the exam.
Okay. Just to be clear here. You are saying that Affection and Corruption influences at how low on the 'pressure' stat they become 'Vulnerable'?
Because it's in my experience that if you have maxed out on their Affection and Corruption stats. Their Pressure stat stays at basically 0 regardless of what you do to them.

I'm specifically wanting them to enter a 'vulnerable' state at low pressure while still being dressed in skirt and underwear.

I want them to NOT take off their underwear before climaxing because some of the sponsor quests required panties covered in girl-cum.

... Am I just being too min-max here? Or unreasonable?

I just feel like I'm doing a lot of repetitive grinding for otherwise quite a great adaptation of the inspirational games.
 

BolHeX

Member
Nov 30, 2019
384
609
Okay. Just to be clear here. You are saying that Affection and Corruption influences at how low on the 'pressure' stat they become 'Vulnerable'?
Because it's in my experience that if you have maxed out on their Affection and Corruption stats. Their Pressure stat stays at basically 0 regardless of what you do to them.

I'm specifically wanting them to enter a 'vulnerable' state at low pressure while still being dressed in skirt and underwear.
So the do become vulnerable with lower pressure and arousal based on corruption and affection from 60/60 -> 15/15
If the pressure is not raising at all they might be reducing it too much. I will take a look at that, balance is definitely still being worked on.

I want them to NOT take off their underwear before climaxing because some of the sponsor quests required panties covered in girl-cum.
Ah I see, the removing underwear event was from before panties could be bypassed with the vulnerable state and long before the cum play stuff so I can see the problem.

I wouldn't want to make it a prompt because I hate how they break gameplay flow. I will need to think about a better solution for it.

... Am I just being too min-max here? Or unreasonable?

I just feel like I'm doing a lot of repetitive grinding for otherwise quite a great adaptation of the inspirational games.
It might be min-maxing but if you feel it is repetitive it is still an issue. I will need to think of a better system for the training in the future. Maybe hiring tutors which would allow your marking girls to get certain stat training each day, its just a UI nightmare when there are so many girls.

Perhaps a few options for different stat breakpoints i.e fear > 50: reduce fear training or corruption < 50: increase corruption training.
 
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