Strec

Active Member
Feb 20, 2018
607
390
I am aware, I am probably going to move it over to a time based system like exams. But your idea of labeling it as "energy" is a good idea, also opens the possibility of raising the player's energy stat.
Don't jump to quick to "easy solutions" please, adding more and more grind to limit the players action must be the last choice for a game to remain fun.

As said in my previous post the problem is the whole "corruption" system : it's for now only an "orgasm counter" and it's to linear.

This example is a perfect illustration as the corruption gain is the same if you caress a girl's breasts for the first time or if you caress them for 1 hour. Just change this, it's not matter of time but a matter of surprise or habit, like for a game, making it boring or fun.
Same for the context. It's not the same if you caress a girl discretly during an exam or after a planned fuck party.

Note too that it have no sense to speak of "corruption" because a girl have an orgasm. The real corruption of the girl is making her accepting to get nude and lying on the bed, the remaining is only physical :)

To resume, just reduce the "corruption" gained on a repeated action (even make it almost null after repeating the same action for a number of time during a session) and increase the "corruption" gain on the first action of each type in a session. Corrupting a girl is having her accepting your dick in her ass, not orgasming because you finger their breast for 3 hours :p

Technicaly :
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wirox

Newbie
Sep 18, 2017
54
171
Presenting new mother - Nicole Aniston

Line 1.png

She has 10 photoshoots

Line 2.png

50 personal vids for most actions

Line 3.png

0.31 version allowed the creation of a personal story Events:

Line 4.png



Enjoy!

(Small version is also available)
 

1tomadeira

Engaged Member
May 25, 2017
3,287
9,979
maybe possible add preg/impregnation content? so many activities with "sterile" girls :)
That's extremely hard to do with real porn. Barely any girls (fortunely) don't risk their mental health and engage with porn while pregnant. I guess the father wouldn't also like that, if I had to take a guess.

So yeah, with real porn that's hard. Of course this is a game, but the gallery is still based on real porn.

The only thing that is applicable would be dialogue, like them saying they got pregnant or showing the pregnancy test. But don't expect actual galleries with pregnant girls. At the very least you would need AI to edit, but that would discourage all mod creators due the work needed in editing.
 
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Strec

Active Member
Feb 20, 2018
607
390
That's extremely hard to do with real porn. Barely any girls (fortunely) don't risk their mental health and engage with porn while pregnant. I guess the father wouldn't also like that, if I had to take a guess.

So yeah, with real porn that's hard. Of course this is a game, but the gallery is still based on real porn.

The only thing that is applicable would be dialogue, like them saying they got pregnant or showing the pregnancy test. But don't expect actual galleries with pregnant girls. At the very least you would need AI to edit, but that would discourage all mod creators due the work needed in editing.
I'll add that due to the hard work needed to simulate and show pregnancy it must give an interest for a game.

Pregnancy is one of my fetish but seriously I don't see what it would add to the gameplay of this game.
 

Strec

Active Member
Feb 20, 2018
607
390
There is a balance problem concerning the academy funds, income is too low and some cost are too high.

I understand some items asking for up-front cost as they can need some material investment but I can't understand why the dress code rules need a high up-front cost !? Remove them or at least reduce them a lot :)

The second problem is the fact that player can't invest money in the academy. After all he is very concerned on it's evolution. I propose an option for the player to be able to give money to academy in exchange of government opinion points (or at least of reputation).
Another option would be an option for the player to pay himself for the academy upgrades (or at least for the clinic as he is the main one concerned).

edit: did not see the transfer fund option
 
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GamerDaddy

Well-Known Member
Feb 6, 2023
1,977
1,186
There is a balance problem concerning the academy funds, income is too low and some cost are too high.

I understand some items asking for up-front cost as they can need some material investment but I can't understand why the dress code rules need a high up-front cost !? Remove them or at least reduce them a lot :)

The second problem is the fact that player can't invest money in the academy. After all he is very concerned on it's evolution. I propose an option for the player to be able to give money to academy in exchange of government opinion points (or at least of reputation).
Another option would be an option for the player to pay himself for the academy upgrades (or at least for the clinic as he is the main one concerned).
screenshot0001.png
 
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1tomadeira

Engaged Member
May 25, 2017
3,287
9,979
I'll add that due to the hard work needed to simulate and show pregnancy it must give an interest for a game.

Pregnancy is one of my fetish but seriously I don't see what it would add to the gameplay of this game.
I also do like pregnancy if well implemented, but I do agree with you, hence why I said only dialogue based or something like that would fit a bit, at least in terms of corruption and affection. But if anything similar was to be implemented, it would be on game end, not on the flow of the game.

Even incest would fit better as a trait for one or two girls, and even that probably wouldn't be great due the supposed needs of text changes in game.

I like those 2 fetishes if well implemented, but sometimes people need to think if it fits the theme, or at the very least, if it would be easy to apply.
 

UnusualAlias

New Member
Dec 23, 2018
10
12
There is a balance problem concerning the academy funds, income is too low and some cost are too high.

I understand some items asking for up-front cost as they can need some material investment but I can't understand why the dress code rules need a high up-front cost !? Remove them or at least reduce them a lot :)

The second problem is the fact that player can't invest money in the academy. After all he is very concerned on it's evolution. I propose an option for the player to be able to give money to academy in exchange of government opinion points (or at least of reputation).
Another option would be an option for the player to pay himself for the academy upgrades (or at least for the clinic as he is the main one concerned).
I don't agree with that analysis on funding at all. Sponsors pay well once you push the snowball down the hill a bit and there's not a whole lot to actually spend on at the moment. I'd argue that the larger issue with funding is caused by the transitional state of sponsors at the moment. Things work if you know you should be taking all the extra requests possible, but it's not obvious you need to be doing that and not everyone is going to play to plunder as much underwear as possible or go hard on photoshoots which are the two best ways to push sponsor relarionships along faster. Once things are fixed in place and there's a bit more of a push to engage with sponsors proactively, things should level out.
 

Strec

Active Member
Feb 20, 2018
607
390
I don't agree with that analysis on funding at all. Sponsors pay well once you push the snowball down the hill a bit and there's not a whole lot to actually spend on at the moment. I'd argue that the larger issue with funding is caused by the transitional state of sponsors at the moment. Things work if you know you should be taking all the extra requests possible, but it's not obvious you need to be doing that and not everyone is going to play to plunder as much underwear as possible or go hard on photoshoots which are the two best ways to push sponsor relarionships along faster. Once things are fixed in place and there's a bit more of a push to engage with sponsors proactively, things should level out.
Agree with that for the mid/end game but currently I think the start is frustrating due to lack of funds, forcing you to be a panty chaser.

I persist to think that dress code rules would be less costly because the core of the game is at first to corrupt NPCs. At the beginning corrupting students would be easy and as counterpart the mother corruption could be harder.

For now you can correctly corrupt the girls, too easily corrupt the mothers and finally bump a wall because you can't install dress code rules due to lack of money. The process need to be more smooth, easy at start and more and more harder as you progress in the game.
 

UnusualAlias

New Member
Dec 23, 2018
10
12
Agree with that for the mid/end game but currently I think the start is frustrating due to lack of funds, forcing you to be a panty chaser.

I persist to think that dress code rules would be less costly because the core of the game is at first to corrupt NPCs. At the beginning corrupting students would be easy and as counterpart the mother corruption could be harder.

For now you can correctly corrupt the girls, too easily corrupt the mothers and finally bump a wall because you can't install dress code rules due to lack of money. The process need to be more smooth, easy at start and more and more harder as you progress in the game.
I think that's fair, it's generally week 2 and week 3 where there are problems. Though with the changes this time, I found myself pushing down the free-use policies ahead of the dress code policies, mostly for the extra garment confiscations per day, which was possible because I wasn't having issues corrupting anyone. Though that in turn is a consequence of being able to perform certain actions infinitely in the sex minigame at the moment and being able to fully corrupt people in one session. All of which means the only issues I had with the cost of uniform policies, when I got around to them, was forgetting to transfer funds in ahead of a meeting and having to reload.
 
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BolHeX

Member
Nov 30, 2019
383
609
0.312e Released:
Added:

  • Added 'shoes' layer and clothing support.
  • Added image button to show when update is available.
  • Added toggle to hide 'remove' and 'strip' video tags in girl rating menu.
  • Added PC icon to set computer backgrounds, this has been a feature no one ever found

Changes:
  • Improved event availablity tooltips.
  • Improved performance of 'modify_events_menu'.
  • Improved performance of 'shoot studio' menu.
  • Improved performance of 'shoot' menu.
  • Improved performance of 'sex interaction' menu.
  • Improved performance of 'girl_ratings_menu' screen.
  • Improved performance of 'pta meeting' screens.
  • Improved performance of 'show_ubuy_menu'.
  • Improved performance of 'new_game_plus'.
  • Made 'fuck_thighs' available unless legs are covered, which does not currently include long pants.

Fixed:
  • Fixed error when analyzing girl shoots causing errors when viewing girl ratings.
  • Fixed girls appearing in exam outro screen that shouldn't.
  • Fixed girl subject progress not being displayed when assigning homework from girl review menu.
  • Fixed possible error with 'office_event_mother_missed_tuition_payment' if girl and mother share ids(mod issue).
  • Fixed shared events and shoots possibly being removed after reloading saves.
  • Fixed girl rating not counting shared shoots.
  • Fixed possible error causing incorrect girl being selected after an event because 'temporary_girl' was not being cleared.
  • Fixed transparency on some lower clothing images causing strange layering issues.
I am still working on improving the save bloat but needed to release this to fix some annoying bugs.
I have read through your comments and I am making notes.
 

King Dong

Member
Jun 19, 2017
181
129
Ok, in my opinion all the systems that let you do things as many times as you want feel "exploitable" when it comes to game balance, and as a result make the game feel really "grindy" (FAR too many clicks per game day). I think almost all of them should get limits (or heavy diminishing returns) depending on which system we are talking about. Then their numbers can be balanced based on those limits to adjust the progression systems which involve them. Below are a few examples, and "Simple Solutions" within the current systems (if you open the door to solutions outside the systems, or system redesigns, then it becomes less worth while to talk about the current issues, and better to simply focus on designing less problematic systems). Also, I know that there are murmurs of Sponsors getting "Reworked", Exams getting "Redesigned", and that Home Visits are a "Placeholder" currently. So, I have high hopes these things will be better in the future, but I will still give some simple short term solutions that can be implemented as "Stop gaps" to improve the current state of the game so the bigger plans can take the time they need so they can arrive in their best state.

1. Home Visits - Currently this is the biggest "offender" when it comes to "grind", and somehow it becomes the most important system for girl/mother progression. As soon as you can get your foot in the door you can "Confiscate some clothing" (without actually taking anything) for Affection EXP at a cost of 15 minutes, "Train attribute" (Corruption until "How about a kiss", or "Fun", then Naturism/Affection til maxed) at a cost of 15 minutes, and "How about a kiss?" at no time cost for Corruption EXP (until you get one sex scene which lets you max corruption, OR just grind this for free). THEN you still have the Mother's 0 time cost Fear reduction, 0 time cost Corruption EXP from "Kiss" (once unlocked), and again if you ever get a sex scene from a random event, "Free Use Law" dialogue option, "Fun" dialogue option, ect. you can max Corruption in one go...or just grind "Kiss" at no time cost. Not to mention if you skip one 15 minutes action on any of your first 6 visits you can visit all 7 of your early game girls EVERY DAY after class. That makes for one class, and 7 home visits 5 days a week!

Simple Solution - Limit number of Home Visits per day (right in the phone where it says "Arranging Home Visit" there could be "X/Y" where X is how many you have done and Y is the limit). Instead replace stat grind, for girls, with "Passive Stat Gain" through the "Homework" system by adding more varied options targeting each stat.

2. Sex Actions - Currently Lick Ass/Pussy (use whichever is higher sensitivity for increasing Arousal), and Grope Boobs/Thighs (use whichever is higher sensitivity for decreasing pressure, keeping in mind that orgasms' also lower pressure), are the only two buttons you need until you choose how to end the session (something that makes the player orgasm)(and I guess technically clicking remove for any clothing at the start).

Simple Solution - Diminishing Returns, Each action starts at 100% efficacy and reduce through repeated use (something like 100 > 50 > 25 > 10 from there on, OR 100 > 70 > 40 >10, ect.) OR you can make it only be reduced if used in the last "X" amount of actions (Example: 10% if last action, 25% if used in the last three actions, 50% if used in the last five actions, otherwise 100%, or something along those lines). If this takes too much work to be considered a "Simple Solution" just add a Timer/Turn-Counter/ect. for now.

3. Sponsor Request - Currently you can ask for additional request as many times as you want, you receive the same about of Reputation (not Sponsor Relationship) for something that takes 1 girl/panty/ect. as 4 girls/panties/ect., you can complete as many as you want in a given week. All of these leads to different issues.

Simple Solution - Cap on the number you can "Fulfill" each week (scaling with Sponsor Relationship), AND Reputation equal to the "Requested Amount" (for girls and Panties). This would lead to you wanting to complete the hardest ones you could, work with many different sponsors, and place a goal for each week of "Hitting Max Fulfillment"(more so if there was like a bonus for doing so).

4. Academy Rules/PTA - Honestly the PTA feels like it should be more a way to "Inform" the mothers about changes based on player progression (like Tuition Increases based on Academy Prestige, Dress Code updates based on having a certain number of girls at a certain level of naturism/affection, and introduction of new "Acts" to the "Free-Use Law" based on having a certain number of girls at a certain level of Corruption)(Girl/Mother Request/Escorts would just combine the two needing both a certain number of girls/mothers at a certain stat level AND Requiring the appropriate Act of the Free-Use Law). Of course, there would still be PTA Votes on things that made since to vote on like spending school funding to add additional subjects to the curriculum, getting approval to spend funding on increasing the size of the classrooms (more students), and adding facilities/assigning space to extra curricular activities like Photo/Video Club. I said all of this to say that this feel like a good place for a big change, but I will still offer a...

Simple Solution - Replace "Difficulty" on Dress Code and Free-Use Law with a Reputation requirement (and just set difficulty to 0 when met, for now), start the game with "Enforce Uniform" unlocked (and remove the "Forced Outerless" requirement), and adjust difficulty on "Max Students", "Additional Exam Subjects", and "Photo/Video Club" keeping in mind they are the only things that really require a vote at this point (if you implement the other changes I suggested). I would also revisit up front cost for "Dress Code" related stuff since it isn't really logical, and is (apparently) an issue for some. Enforce Uniform could have a weekly cost, but still have the option to deactivate it, since it would be like the school is providing the uniforms.

For a simple "Dress Code" rework you could have two subsections "Enforced Uniform" and "Banned Items". Anything under the "Enforced Uniform" could have a weekly cost, and anything under the "Banned Items" you could confiscate. This would allow for progressing "Enforced Uniform" from "No enforcement" to "School Uniform" to "Lingerie" (in the current system) with "Forced Underwear" being more of a special rule. Where as, "Banned Items" would cover all the "Forced Xless" rules.

5. Exam Actions - Currently you only need enough Affection from this to get invited to the HEAVILY exploitable "Home Visits" system, and then it just becomes a panty collection mini game.

Simple Solution - Lock actions behind the progression of the "Free-Use" Academy Rules (unlocking the actions instead of making them tolerated with said rules), and just let the stats determine the report chance (instead of the chance of success IMO). This will give a feeling of progression vs literally being able to just get a girls pants, and panties, off and just sticking it in...all while in the first class ever.

OK, honestly I could go on and on talking about every system in the game, but that doesn't seem productive. I noticed multiple people pointing out issues with this or that, and making suggestion. So, I just thought I would give my two cents as well since I just played the first month again, purposely not unlocking the Photo/Video Shot stuff, and managed to get 7 girls to 100/100/100 Affection/Naturism/Corruption all while collecting a horde of panties for the sponsors. I also had enough money to do all the Academy Upgrades (minus "Campus-Wide Renovations" and the clinic stuff) when I added 4 of those 7 to Alumni to progress the main story goals, and prepare for my second wave of students (and my eventual dive into Photo/Video shoots after my experimentation with the early/early-mid game ends).

All in all I really have high hopes for this game, and I'm (mostly) enjoying my time with it now. I would love to see the development style shift from "Hotfixes > Tweak Current Systems = Add New Systems/Features" to "Hotfixes > Add Simple Solutions to Current Systems = Develop a "Development Road Map" (Possibly make it public, but without dates, just a priority list for systems/features to be updated/added) > Add New Systems/Features".

Finally, sorry about the wall of text. Thanks to anyone that took the time to read it all, just know that your time is valuable and I appreciate you using it to read my thoughts. :D
 
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King Dong

Member
Jun 19, 2017
181
129
Presenting new mother - Nicole Aniston

View attachment 4156156

She has 10 photoshoots

View attachment 4156157

50 personal vids for most actions

View attachment 4156159

0.31 version allowed the creation of a personal story Events:

View attachment 4156160



Enjoy!

(Small version is also available)
I tried to use this, but she didn't get assigned (with 100% assign chance), then I noticed that she has "Little Caprice" set as her daughter (I'm not using her right now) so I changed ("daughter_id": "little_caprice",) to ("daughter_id": "random",), but still no luck getting her assigned to a new girl. I have a fresh set of 5 coming in and less then that mothers that aren't used. I was really trying to curate what I get. After a few tries she never shows up. Thoughts?
 
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wirox

Newbie
Sep 18, 2017
54
171
I tried to use this, but she didn't get assigned (with 100% assign chance), then I noticed that she has "Little Caprice" set as her daughter (I'm not using her right now) so I changed ("daughter_id": "little_caprice",) to ("daughter_id": "random",), but still no luck getting her assigned to a new girl. I have a fresh set of 5 coming in and less then that mothers that aren't used. I was really trying to curate what I get. After a few tries she never shows up. Thoughts?
Since the game is in development stage, all mothers I've created are initially tied to girls (to avoid possible errors)

1. The first wave of mothers were strongly attached - by last name:
Kyler Quinn - Jasmine Quinn, Eva Elfie - Diana Elfie, Lana Rhoades - Stella Rhoades

2. After a period of stability testing the mothers were also connected, but there was still the possibility of changing the daughter:
Claire Castel, Alison Tyler, Daya Knight (lack options)

3. Players who gathered 20+ schoolgirls in the game - asked to create more mothers to replace AI generated ones.
Sophie Dee and Nicole Aniston are not for the random pool. Their main purpose - to replace existing AI mothers in actual game and inherit their progress.

That's why before the game launch it's recommended to change daugher ID to a girl, who already has AI mother in your actual game
 
Last edited:

King Dong

Member
Jun 19, 2017
181
129
Since the game is in development stage, all mothers I've created are initially tied to girls (to avoid possible errors)

1. The first wave of mothers were strongly attached - by last name:
Kyler Quinn - Jasmine Quinn, Eva Elfie - Diana Elfie, Lana Rhoades - Stella Rhoades

2. After a period of stability testing the mothers were also connected, but there was still the possibility of changing the daughter:
Claire Castel, Alison Tyler, Daya Knight (lack options)

3. Players who gathered 20+ schoolgirls in the game - asked to create more mothers to replace AI generated ones.
Sophie Dee and Nicole Aniston are not for the random pool. Their main purpose - to replace existing AI mothers in actual game and inherit their progress.

That's why before the game launch it's recommended to change daugher ID to a girl, who already has AI mother in your actual game
Do you know what needs to be done to to make one work in the random pool? Because Sophie Dee actually works for random in my game (and was one of my starting girls moms, one of the ones I already made an alumni), but for some reason Nicole doesn't. I've actually download all of your mods (well all of the non WTM ported one's actually) and tested them. They all work for me except Nicoles (and Coco Lovecock (Dee Williams) (Mr. Ox) which I couldn't get to work for whatever reason). I don't leave them all installed. Instead I copy the one's I want to use when I use them.
 
Last edited:

BolHeX

Member
Nov 30, 2019
383
609
Do you know what needs to be done to to make one work in the random pool? Because Sophie Dee actually works for random in my game (and was one of my starting girls moms, one of the ones I already made an alumni), but for some reason Nicole doesn't. I've actually download all of your mods (well all of the non WTM ported one's actually) and tested them. They all work for me except Nicoles (and Coco Lovecock (Dee Williams) (Mr. Ox) which I couldn't get to work for whatever reason). I don't leave them all installed. Instead I copy the one's I want to use when I use them.
Changing "daughter_id" to "random" like you showed above should work. There are so checks to avoid girls and mother having mismatched races and it tries to keep hair colours similar.

I think changing the daughter_id won't work for existing saves, since I also track the "original" id for girls with random daughters. So this might need a new game.
 

King Dong

Member
Jun 19, 2017
181
129
Changing "daughter_id" to "random" like you showed above should work. There are so checks to avoid girls and mother having mismatched races and it tries to keep hair colours similar.

I think changing the daughter_id won't work for existing saves, since I also track the "original" id for girls with random daughters. So this might need a new game.
OK, I have two installs of the game right now. "Build 1" is just a 0.311 fresh install with all girls and mothers removed that I use to test mods before adding to "Build 2". Build 2 is the lasted Hotfix and has all the Girls/Mothers that I'm using in my current game (the rest are stored elsewhere until I want to use them).

Build 1 I can do a fresh save with Nicole (set to random) + a girl and get her at the start.

Build 2 I can do a fresh save with Nicole (set to random) + a girl and get her at the start.
Build 2 I can use my save from just before picking up 5 new girls, and if Nicole is assigned to one of them she works.
Build 2 I CAN NOT use my save from just before picking up 5 new girls, and have Nicole set to random or she won't work.

So, the take away is that if you want to use a newly released mother in the random pool of your current game you can't do so even by setting her to random. You must use her with the assigned girl (OR assign one yourself) or the new mother will never be assigned.

I say all of this just to let you know incase you wanted to make adding new random mothers a thing. Currently that doesn't work, and all mothers added after starting a save NEED to be assigned or they do nothing.
 

BolHeX

Member
Nov 30, 2019
383
609
OK, I have two installs of the game right now. "Build 1" is just a 0.311 fresh install with all girls and mothers removed that I use to test mods before adding to "Build 2". Build 2 is the lasted Hotfix and has all the Girls/Mothers that I'm using in my current game (the rest are stored elsewhere until I want to use them).

Build 1 I can do a fresh save with Nicole (set to random) + a girl and get her at the start.

Build 2 I can do a fresh save with Nicole (set to random) + a girl and get her at the start.
Build 2 I can use my save from just before picking up 5 new girls, and if Nicole is assigned to one of them she works.
Build 2 I CAN NOT use my save from just before picking up 5 new girls, and have Nicole set to random or she won't work.

So, the take away is that if you want to use a newly released mother in the random pool of your current game you can't do so even by setting her to random. You must use her with the assigned girl (OR assign one yourself) or the new mother will never be assigned.

I say all of this just to let you know incase you wanted to make adding new random mothers a thing. Currently that doesn't work, and all mothers added after starting a save NEED to be assigned or they do nothing.
So like I said there is a specific check when updating mother configs that if they are assigned to a girl and the new girl is "random" it maintains the real girl ID to avoid mothers being unassigned/incorrectly assigned.

I added a check for this very niche case though, so now it only does the above if she has been generated. So in the next hotfix you will be able to change daughter_ids for existing saves.
 
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