This review is on version 0.19.9.
"Corrupted Kingdoms" is a game I have been following for a long time, and one I have mixed feelings about.
There's no denying the overall quality of presentation. It's a rare case where it feels as though the game uses "Koikatsu" renders not because they're easily accessible, but because it's genuinely what the developer liked and wanted. Beyond even that, however, the interface, music selections, settings, plotlines...they're all, by and large, very good.
But, while I have heaps to praise about this game, from plot details to content variation, I find myself becoming increasingly disillusioned with it, and there's no better way to explain why than to look at the lie plastered on the front page:
「You are the hero - or possibly villain - of this tale」
The game has abandoned its focus, and it can be seen sorely in almost every aspect of the game.
I want to start by saying this game has effectively become kinetic throughout the development of Arc 2. There is no choice for the player to define themselves, you are as Arc has written you. The premise of "Awakening" and "Shattering", which originally seemed to promise control and morality, has largely been abandoned - any grey area is in the MC's use of his powers on passerby.
The notion of "passerby" brings me to my next point: the character count. "Corrupted Kingdoms" has a portion in the UI that tracks your "progress" with characters, presumably the intended main ones...but the sheer number of characters has gotten out of hand. The UI has never been updated to reflect the current reality, but you would need to double or even triple it to account for the cast of repeating characters, nevermind the one-offs. Now, to be completely fair, the divide (with a couple exceptions) is by all indicators a matter of quest instances, those shown have multiple quest sequences to complete...though personally I believe that's a bit rubbish, I'd like it to account for all characters because the feature literally exists to track characters. But mostly all of this is a problem with "focus", because so very many of these characters are feature-incomplete while the game chugs along.
It just feels like the scope has gotten so grand that the content has suffered for it. Particularly like a character? Get stuffed, here's another one...or two...or three. And you know what? I like getting to meet such a huge cast of characters...I just hate not getting to meet them again. It may sound rude to such a high-level project, but if you're going to add a character, they need effort directed towards them, not whatever you feel like doing now.
Act 3 has exacerbated these problems even further, and has reformulated itself into an almost entirely different game with even less focus on character interaction. It's beginning to feel so front-heavy as to almost be a bait-and-switch. There was a time when this game was a clear 5 star from me, but increasingly I've felt my interest, and as a result my opinion, continually lowering.
Now, don't get me wrong, "Corrupted Kingdoms" is still good, especially when considering the standard for games of this type...but don't be fooled by the fancy taglines or the story's beginning: While it does have some neat lore, this is a collector game and little else. It's terrifically sad when it used to be more.
Edit (0.20.9): I want to add a quick addendum for the dev. Given your statement regarding the situation with Patreon, this appears to be a good opportunity to address some of the game's shortcomings as you'll be reworking vast swathes of it anyway.
"Corrupted Kingdoms" is a game I have been following for a long time, and one I have mixed feelings about.
There's no denying the overall quality of presentation. It's a rare case where it feels as though the game uses "Koikatsu" renders not because they're easily accessible, but because it's genuinely what the developer liked and wanted. Beyond even that, however, the interface, music selections, settings, plotlines...they're all, by and large, very good.
But, while I have heaps to praise about this game, from plot details to content variation, I find myself becoming increasingly disillusioned with it, and there's no better way to explain why than to look at the lie plastered on the front page:
「You are the hero - or possibly villain - of this tale」
The game has abandoned its focus, and it can be seen sorely in almost every aspect of the game.
I want to start by saying this game has effectively become kinetic throughout the development of Arc 2. There is no choice for the player to define themselves, you are as Arc has written you. The premise of "Awakening" and "Shattering", which originally seemed to promise control and morality, has largely been abandoned - any grey area is in the MC's use of his powers on passerby.
The notion of "passerby" brings me to my next point: the character count. "Corrupted Kingdoms" has a portion in the UI that tracks your "progress" with characters, presumably the intended main ones...but the sheer number of characters has gotten out of hand. The UI has never been updated to reflect the current reality, but you would need to double or even triple it to account for the cast of repeating characters, nevermind the one-offs. Now, to be completely fair, the divide (with a couple exceptions) is by all indicators a matter of quest instances, those shown have multiple quest sequences to complete...though personally I believe that's a bit rubbish, I'd like it to account for all characters because the feature literally exists to track characters. But mostly all of this is a problem with "focus", because so very many of these characters are feature-incomplete while the game chugs along.
It just feels like the scope has gotten so grand that the content has suffered for it. Particularly like a character? Get stuffed, here's another one...or two...or three. And you know what? I like getting to meet such a huge cast of characters...I just hate not getting to meet them again. It may sound rude to such a high-level project, but if you're going to add a character, they need effort directed towards them, not whatever you feel like doing now.
Act 3 has exacerbated these problems even further, and has reformulated itself into an almost entirely different game with even less focus on character interaction. It's beginning to feel so front-heavy as to almost be a bait-and-switch. There was a time when this game was a clear 5 star from me, but increasingly I've felt my interest, and as a result my opinion, continually lowering.
Now, don't get me wrong, "Corrupted Kingdoms" is still good, especially when considering the standard for games of this type...but don't be fooled by the fancy taglines or the story's beginning: While it does have some neat lore, this is a collector game and little else. It's terrifically sad when it used to be more.
Edit (0.20.9): I want to add a quick addendum for the dev. Given your statement regarding the situation with Patreon, this appears to be a good opportunity to address some of the game's shortcomings as you'll be reworking vast swathes of it anyway.