(Review is as of Release 46b)
I'm giving it a 4 based on the fact that it does what it sets out to do, even though in its current form it's kind of not for me.
For starters, and this can't be stressed enough: while the game presents itself as more of a management sim, it is absolutely a puzzle game. Not only does the game hide this fact from you, but it also never tells you if you're putting the pieces together correctly.
It's daunting early on and the included text document only sort of clears things up. I say "only sort of" because of my previous comment about how the game never tells you if you're putting the pieces together correctly. Played correctly, this game is a "select the right options and make the numbers go brrrrrr" kind of experience. Hey, I like the Disgaea series, you may think. I'm fine with numbers going brrrrrr. But here's the problem: the game takes place over a number of days, and while you understand what your goal ultimately is, what you don't know is how close you are to achieving that goal. Did you actually do a good enough job of making the numbers go brrrrrr last turn? The good news is that if you think you didn't, as long as you don't complete the day, you can reset and start over. Owing to the fact that it's a puzzle game, there is no randomness: if you play it the same way, you will get the same result. But the bad news is, you don't really have an idea of just how well (or poorly) you're doing. And if you start poorly, you might as well give up, because you will pay for it in the end: the game is not exactly forgiving, and only gets more and more unforgiving as you progress. This is ultimately the biggest flaw in the game: even reading the text documents and some of the guides other users have posted (which is also a tacit admission that the included documentation does not do a good enough job of explaining how the game works and, more importantly, how to not suck at it) does not actually tell you if you're doing well enough in your game to progress. The game also occasionally freezes, particularly if you do too good of a job of making the numbers go brrrrrr.
I'm still giving it a 4 for a few reasons: first, the dev clearly has a vision in mind and it's one that some people absolutely do enjoy; and second, said dev is very active and seems very dedicated to improving the game.
I'm giving it a 4 based on the fact that it does what it sets out to do, even though in its current form it's kind of not for me.
For starters, and this can't be stressed enough: while the game presents itself as more of a management sim, it is absolutely a puzzle game. Not only does the game hide this fact from you, but it also never tells you if you're putting the pieces together correctly.
It's daunting early on and the included text document only sort of clears things up. I say "only sort of" because of my previous comment about how the game never tells you if you're putting the pieces together correctly. Played correctly, this game is a "select the right options and make the numbers go brrrrrr" kind of experience. Hey, I like the Disgaea series, you may think. I'm fine with numbers going brrrrrr. But here's the problem: the game takes place over a number of days, and while you understand what your goal ultimately is, what you don't know is how close you are to achieving that goal. Did you actually do a good enough job of making the numbers go brrrrrr last turn? The good news is that if you think you didn't, as long as you don't complete the day, you can reset and start over. Owing to the fact that it's a puzzle game, there is no randomness: if you play it the same way, you will get the same result. But the bad news is, you don't really have an idea of just how well (or poorly) you're doing. And if you start poorly, you might as well give up, because you will pay for it in the end: the game is not exactly forgiving, and only gets more and more unforgiving as you progress. This is ultimately the biggest flaw in the game: even reading the text documents and some of the guides other users have posted (which is also a tacit admission that the included documentation does not do a good enough job of explaining how the game works and, more importantly, how to not suck at it) does not actually tell you if you're doing well enough in your game to progress. The game also occasionally freezes, particularly if you do too good of a job of making the numbers go brrrrrr.
I'm still giving it a 4 for a few reasons: first, the dev clearly has a vision in mind and it's one that some people absolutely do enjoy; and second, said dev is very active and seems very dedicated to improving the game.