the first game was about exploring a world at your peril, slowly losing your humanity and morality and turning into a hybrid of various different creatures that smashed everything in it's path, physically or sexually and turned their camping grounds into a hub of various lovers, friends, and slaves. it was considered one of the best smutty text adventure games of it's time.
However there was a Achilles heel, namely it relied on freelance writers to well, write content for the game, but the developer got in a scandal that caused these writers to distance themselves from the dev and development slowed to a crawl, effectively killed the game.
So, after working on another project, TITS aka "CoC in space." CoC2 was finally in development, so what was the problem? most people at first were happy for more CoC but there was several design issues in-game and outside of it. Rather then just your Player versus the world, instead you gather a party of other characters who are essentially the OCs and self-inserts of the writers, it didn't seem that bad in concept, your camp followers are actually following you now, but this is where the "outside" game decisions kicks in.
the current developer for CoC2, Savin, made it blatant that if you wanted to write for the game that you would have to be in for the long haul. your character wouldn't be implemented unless you stayed around, and the writers that did, tended to be considerably attached to their characters, leading to one of the big red flags for the story where your first companion insisted they should be allowed to have sex with other people besides your player character, which immediately ruins the common player fantasy of a one-sided polyamorous relationship in their favor AKA a harem.
The prioritization of the writer's own characters over the player themselves caused a lot of friction in the community and quickly led to writers insulting the players in-game, with one writer insisting one of their characters wasn't allowed to have sex with player and then went on to commission art of that character having sex with other people just to rub salt on the wound.
this combined with the amount of fetishes such as incest being forbidden due to Patreon rules caused further division which finally cumulated when a party member, a femboy sorcerer, was demoted from party member to camp follower because the writer moved on and the other writers had no interest on working on content for the sorcerer. This was the breaking point for the community and why your seeing more low scores than usual from all parts of the internet. even the slablands community finally moved on.
If you reached the bottom of this review, i'll make it simple, the game is fine if your okay with NTR and the story's disregard for the player, but once your committed to the game and see what's going on behind the scenes. your opinion of the game might sour considerably as I demonstrated by talking almost only about the drama between the devs and writers and the fanbase.
However there was a Achilles heel, namely it relied on freelance writers to well, write content for the game, but the developer got in a scandal that caused these writers to distance themselves from the dev and development slowed to a crawl, effectively killed the game.
So, after working on another project, TITS aka "CoC in space." CoC2 was finally in development, so what was the problem? most people at first were happy for more CoC but there was several design issues in-game and outside of it. Rather then just your Player versus the world, instead you gather a party of other characters who are essentially the OCs and self-inserts of the writers, it didn't seem that bad in concept, your camp followers are actually following you now, but this is where the "outside" game decisions kicks in.
the current developer for CoC2, Savin, made it blatant that if you wanted to write for the game that you would have to be in for the long haul. your character wouldn't be implemented unless you stayed around, and the writers that did, tended to be considerably attached to their characters, leading to one of the big red flags for the story where your first companion insisted they should be allowed to have sex with other people besides your player character, which immediately ruins the common player fantasy of a one-sided polyamorous relationship in their favor AKA a harem.
The prioritization of the writer's own characters over the player themselves caused a lot of friction in the community and quickly led to writers insulting the players in-game, with one writer insisting one of their characters wasn't allowed to have sex with player and then went on to commission art of that character having sex with other people just to rub salt on the wound.
this combined with the amount of fetishes such as incest being forbidden due to Patreon rules caused further division which finally cumulated when a party member, a femboy sorcerer, was demoted from party member to camp follower because the writer moved on and the other writers had no interest on working on content for the sorcerer. This was the breaking point for the community and why your seeing more low scores than usual from all parts of the internet. even the slablands community finally moved on.
If you reached the bottom of this review, i'll make it simple, the game is fine if your okay with NTR and the story's disregard for the player, but once your committed to the game and see what's going on behind the scenes. your opinion of the game might sour considerably as I demonstrated by talking almost only about the drama between the devs and writers and the fanbase.