Version Reviewed: v0.5.5f
Overview: Slightly less work than going to an actual college
Story: You are a college freshman who has a number of duties to accomplish from going to classes to feeding yourself to making money to send back home every week. It's a good thing you are at easy access university and everybody is DTF. The game has story elements related to some of the named characters, things like discovering the evil plans of a party throwing frat, or the proclivities of a repressed librarian, but they're fairly thinly spaced and don't affect any kind of overall storyline.
Gameplay: There are a handful of games on this site that are more grindy, but only a handful. Your basic gameplay loop is to get up, take a leak, change clothes, take a shower, get breakfast, go to class, sit through class, sit through class, sit through class, sit through class, sit through class, get lunch, go to class, sit through class, sit through class, sit through class, sit through class, do some afternoon or evening activities like making money, doing a "special assignment" for a teacher, or grinding up some skill, go home, do homework, go to bed.
This may not sound all that exciting when written out like this, but don't worry, you'll be repeating it hundreds of times. The main character has a laundry list of stats, some of which are actually important, but all of which take many many repetitions of some activity to increase. It's not always clear which activities will raise stats and which won't, the game gives very little feedback on this and the bars move so slowly that it's hard to even eyeball a difference when you do something.
As for the world, it is fully populated by a few primary characters that have custom story beats and hundreds of generated people who you know originally by hilariously long descriptions like "a slightly dressed up blonde-haired college girl with a flat-tipped nose". Figuring out where and when you can unlock the chat options that allow you to ask for their name is one of the hidden gameplay tasks in the game, and also one of the grinds as figuring out everyone's name takes hundreds of interactions. The game has a boatload of locations to explore, all of which take a little (or sometimes a lot) of time to get to. The game thankfully has a fast travel system, but it honestly should be the default since the standard section by section navigation system is woefully inadequate for the size of the map.
The game offers close to zero help in discovering the little bits of storyline that exist. You are on your own to dig them out from a moutain of grind. It also doesn't warn you if an action is useless for whatever reason, so you can waste a lot of time trying to level something up when it's locked behind a different stat or you just have not found the right time and place for some trigger. The other storyline bits involve one of several clubs that you can join. Computer gaming, swimming, football, and a couple of others. There are regular tournaments and how much you grind your stats can determine how well you do. Interestingly enough all of the tournaments happen regardless of which you choose, so you will be regularly reminded of how your school did in all of the stuff you are ignoring.
Sex content varies. For the primary characters like your best friend and the teachers it will take a long time and possible an extra dating card grind to get anywhere with them. For the randomly generated students it's hilariously easy to trigger the sex mini-game. Sometimes it's easier to start sex than it is to learn their name. The game even recognizes this, giving you a bit of extra "shame" meter if you screw someone without knowing their name.
On a side note, I rolled a male character and the game supports this, but I have a feeling it was originally developed with a female main character in mind. The clothing seems a bit heavily weighted towards women and as you walk around pervy gusts of wind are always trying to blow up my non-existant skirt. A lot of the shame and embarassment mechanics seem a bit more woman centric as well. I think the male mode is a little bit of an afterthought.
As far as the sex scenes go, they can feel rather mechanical. Apply lips to nipple. Apply hand to clit. Click go to advance one time slot. Congratulations, arousal succesfully increased by 5%. It's more of a sex battle system than a sex simulator. Some of the actions are only unlocked if you level up certain skills, but since they make little to no difference anyway that's also a disappointment. There are even opposition checks when you attempt to perform certain actions (like changing positions) and you can fail if your opponent is stronger. Annoyingly no matter how good or poorly you perform it doesn't seem to change your partner's opinion of you. Nor does it let you grind up your sex stats very much since the maxium bonus is capped at a very small value, so spending an hour holding back orgasms while you try to maximize your oral stat doesn't work.
Graphics: There are none, this is a strictly text based game. You know that lovely hand drawn art in the header for this game? It doesn't appear in the game.
Conclusion: For as highly rated as this game is I was let down by the long tedious gameplay and while the text based sex scenes you do occasionally get are well written they're spread too thin and it's just too hard to track them down. I'm rating this three stars mostly for the strength of the writing on the scenes you do get and the relatively large number of supported activities, but with the caveat that you're going to need to dedicate many hours to grinding up stats if you want to see all of the content, especially with the team activities since you can only do one at a time and they're very grindy.
Overview: Slightly less work than going to an actual college
Story: You are a college freshman who has a number of duties to accomplish from going to classes to feeding yourself to making money to send back home every week. It's a good thing you are at easy access university and everybody is DTF. The game has story elements related to some of the named characters, things like discovering the evil plans of a party throwing frat, or the proclivities of a repressed librarian, but they're fairly thinly spaced and don't affect any kind of overall storyline.
Gameplay: There are a handful of games on this site that are more grindy, but only a handful. Your basic gameplay loop is to get up, take a leak, change clothes, take a shower, get breakfast, go to class, sit through class, sit through class, sit through class, sit through class, sit through class, get lunch, go to class, sit through class, sit through class, sit through class, sit through class, do some afternoon or evening activities like making money, doing a "special assignment" for a teacher, or grinding up some skill, go home, do homework, go to bed.
This may not sound all that exciting when written out like this, but don't worry, you'll be repeating it hundreds of times. The main character has a laundry list of stats, some of which are actually important, but all of which take many many repetitions of some activity to increase. It's not always clear which activities will raise stats and which won't, the game gives very little feedback on this and the bars move so slowly that it's hard to even eyeball a difference when you do something.
As for the world, it is fully populated by a few primary characters that have custom story beats and hundreds of generated people who you know originally by hilariously long descriptions like "a slightly dressed up blonde-haired college girl with a flat-tipped nose". Figuring out where and when you can unlock the chat options that allow you to ask for their name is one of the hidden gameplay tasks in the game, and also one of the grinds as figuring out everyone's name takes hundreds of interactions. The game has a boatload of locations to explore, all of which take a little (or sometimes a lot) of time to get to. The game thankfully has a fast travel system, but it honestly should be the default since the standard section by section navigation system is woefully inadequate for the size of the map.
The game offers close to zero help in discovering the little bits of storyline that exist. You are on your own to dig them out from a moutain of grind. It also doesn't warn you if an action is useless for whatever reason, so you can waste a lot of time trying to level something up when it's locked behind a different stat or you just have not found the right time and place for some trigger. The other storyline bits involve one of several clubs that you can join. Computer gaming, swimming, football, and a couple of others. There are regular tournaments and how much you grind your stats can determine how well you do. Interestingly enough all of the tournaments happen regardless of which you choose, so you will be regularly reminded of how your school did in all of the stuff you are ignoring.
Sex content varies. For the primary characters like your best friend and the teachers it will take a long time and possible an extra dating card grind to get anywhere with them. For the randomly generated students it's hilariously easy to trigger the sex mini-game. Sometimes it's easier to start sex than it is to learn their name. The game even recognizes this, giving you a bit of extra "shame" meter if you screw someone without knowing their name.
On a side note, I rolled a male character and the game supports this, but I have a feeling it was originally developed with a female main character in mind. The clothing seems a bit heavily weighted towards women and as you walk around pervy gusts of wind are always trying to blow up my non-existant skirt. A lot of the shame and embarassment mechanics seem a bit more woman centric as well. I think the male mode is a little bit of an afterthought.
As far as the sex scenes go, they can feel rather mechanical. Apply lips to nipple. Apply hand to clit. Click go to advance one time slot. Congratulations, arousal succesfully increased by 5%. It's more of a sex battle system than a sex simulator. Some of the actions are only unlocked if you level up certain skills, but since they make little to no difference anyway that's also a disappointment. There are even opposition checks when you attempt to perform certain actions (like changing positions) and you can fail if your opponent is stronger. Annoyingly no matter how good or poorly you perform it doesn't seem to change your partner's opinion of you. Nor does it let you grind up your sex stats very much since the maxium bonus is capped at a very small value, so spending an hour holding back orgasms while you try to maximize your oral stat doesn't work.
Graphics: There are none, this is a strictly text based game. You know that lovely hand drawn art in the header for this game? It doesn't appear in the game.
Conclusion: For as highly rated as this game is I was let down by the long tedious gameplay and while the text based sex scenes you do occasionally get are well written they're spread too thin and it's just too hard to track them down. I'm rating this three stars mostly for the strength of the writing on the scenes you do get and the relatively large number of supported activities, but with the caveat that you're going to need to dedicate many hours to grinding up stats if you want to see all of the content, especially with the team activities since you can only do one at a time and they're very grindy.