Well, it's still 'work' in progress. The game has a proper 'event-system' in place, as far as I've seen in code. It's just a matter of adding additional events with the proper conditions (or a combination of those), e.g. player_butt_visible, player_wearing_glasses or player_nipple_visible, for the npcs to react to the pcs clothes or lack thereof, his actions and behavior.
The balancing act in the end is not to overwhelm the player with too many events triggering at every step he takes...
Exactly, the events/scenes just need to be expanded. The author(s) of the game 'will have'/'should have' a list of events with proper event names, trigger conditions, event narration, trigger results etc. in their possession.
Adding additional events without this 'list' and proper knowledge of the 'event system' itself is a pain in the butt, especially due to the html/javascript nature of the game and the resulting 'code mashup'.
For example:
There's an event in which you encounter a cat on campus. If you played the game a little, you should have seen. It's called EventCampusEncounterCat
in code.
It's a very simple event. Adding such an event is simple, yet, writing the 'event-code' itself, due to its (html/javascript) nature itself, is a pain (in my eyes)...