- Dec 26, 2018
- 85
- 377
This is a very common occurrence in life sim games on here. They're often very wide in terms of features but very lacking in terms of depth of content. Stuff like adding descriptors for the minutiae of everyone's physical features is rendered pointless when those aspects of characters don't apply to the story much. Same thing with all the inclinations, which mostly just serve to modify stats and make it easier/harder to juggle the needs values.This might be in the realm of just making shit up, but sometimes I feel like the devs get off to the systems they're building more than the porn. I feel like there's so many avenues they've created that are ripe with just slotting in more porn, but they want to make more systems instead.
If you look at games like Dwarf Fortress, Rimworld, or even the Sims, you'll find that the most memorable moments that players chase are the ones where a storyline is created. Systems like inclinations, needs, and the appearance descriptors should exist for the sake of telling stories, not to serve as statjuggling minigames that space out h-content. The h-content and scenes should be woven into the standard gameplay loop.
The lack of noncon scenes isn't a big issue imo, especially for games like this they break immersion since it just makes serious events like rape a mere inconvenience. What needs to be there are more scenes that build off or connect to each other. If that means pruning a bunch of dead end scenes that have planned content coming Soon™ then so be it. Just focus on a core bunch of scenes with multiple variants depending on the different game states that are relevant narratively, and build more scenes off of each other.