checheuseche
Newbie
- Feb 11, 2020
- 82
- 48
- 141
Joining in a bit with what you say, the problem is that he had a vision until about 4 months ago when he came on Patreon to tell him "the rules of Patreon" and so on! (violations among other things... are prohibited.) The idea at the beginning went to the trash because of that. And if you played it from the beginning you know that it had pressure tones, like leading to prostitution, drugs, harassers for your streams while playing or chatting, like when you went up to the other platform to the racy ones and so on. Like the pain he had due to situations that were intended to be reduced by reducing exposure or how he intended to reduce pain with "drugs".This is a very common occurrence in life sim games on here. They're often very wide in terms of features but very lacking in terms of depth of content. Stuff like adding descriptors for the minutiae of everyone's physical features is rendered pointless when those aspects of characters don't apply to the story much. Same thing with all the inclinations, which mostly just serve to modify stats and make it easier/harder to juggle the needs values.
If you look at games like Dwarf Fortress, Rimworld, or even the Sims, you'll find that the most memorable moments that players chase are the ones where a storyline is created. Systems like inclinations, needs, and the appearance descriptors should exist for the sake of telling stories, not to serve as statjuggling minigames that space out h-content. The h-content and scenes should be woven into the standard gameplay loop.
The lack of noncon scenes isn't a big issue imo, especially for games like this they break immersion since it just makes serious events like rape a mere inconvenience. What needs to be there are more scenes that build off or connect to each other. If that means pruning a bunch of dead end scenes that have planned content coming Soon™ then so be it. Just focus on a core bunch of scenes with multiple variants depending on the different game states that are relevant narratively, and build more scenes off of each other.
But from that moment on, everything changed. Then he left the plot line a bit empty, the jobs were complements but not the bases of the game. As now it is almost like the main one, and it is what is giving it life. "Money took a backseat" Like including pregnancy and things like that, which in the long run may give you some play! But it's not giving you anything. In the long term.
I think that no matter how many jobs and things they put in, they lost their way a bit. Because the vision they were going for can't be developed directly because Patreon cuts that off! And it's very blunt in that rule.
I had a lot of faith in the game, I've tried to make sense of it lately but there's no reason to work other than to buy clothes or pay your parents. And at one point with the bar job it's already more than meaningless.
The story line has to be completely reformed, and that takes time. Like changing lines of endless code that you may have already had in the future. He's putting in things, only he knows where the story line is going, because prostitution and other things with the Patreon rules limit you a lot. Coercion also limits you (that's why the lines of the class bully, as well as your roommate's boyfriend, are stopped)
Pregnancy can give you play, but to what extent?