It's a game that I desperately want to succeed, but one where I suspect won't.
Pros:
-The characters. The females are hot and have their own condescending personality. Greely himself isn't the sterreotypical "ugly bastard": the dude is actually just dealt an unfortunate hand in life. Your minion, Weasel, is the kindest soul that you will feel utterly horrible in disciplining. So on, so forth.
-It's all set up to where the game could be an untouched masterpiece. Stats, free roam, multiple quests, etc.
-Everyone is an ass to Greely, so it feels good to "get them back".
Cons:
-I can't believe I'm saying this, but...the scope is concerningly massive. The dev has set up too many things that will either 1. Get ignored for years, 2. Be completed in years, or 3. Serve to demotivate him and cause him to scrap the project all together. I would LOVE for his vision to be met, but I just can't see it happening.
-Constant bugs. Now, they aren't really game breaking and the game's menu has an antibug tool, but it's still annoying.
-You are constantly low on supplies or stats. Sure, this game is a "no time punishment" style of game, but you can't even forage for mushrooms without losing Willpower (the stat you'll be using the most).
-QoL things: The game slowing down every time Greely leaves the castle, the damn waterbarrel next to the water well (you know the one), etc.
-Because the game is so big while being in such an early state, you'll encounter TONS of npcs that you'll be excited for...only to realize that there is nothing. It kinda sucks, but I get it.
-Differing/inconsistent art styles and quality. The portrait looks nothing like the CG, random FPS drops, and so forth.
-Not much CGs in the game atm.
All in all: I want this game to succeed. I adore trainer games, and this one could take the cake if it's polished. However, it'll take YEARS of work to finetune this game, and every time a project has something like that...it get's dropped. I do hope this one isn't, and I'll be keeping an eye on it!