Thanks for the detailed comment. I read all of it.
The full story for Courting Death was finished before development began, and disabling rollback and skip was part of the plan from the start. It’s not about limiting players, it’s about supporting the story’s pacing, tone, and emotional weight (I'm a bit poetic here).
I get that this might not fully come across in the short demo, and I understand it’s not everyone’s preferred playstyle. And yes, I’m aware that tools like UnRen exist. Players who want full control will always find a way, and that’s fine.
This was an intentional design choice, not an oversight. I appreciate you taking the time to share your thoughts, and I genuinely hope you give the demo a try.