VN Ren'Py Courting Death [v0.1.0 Demo] [meteorbeta]

ffive

Devoted Member
Jun 19, 2022
8,861
21,600
This was an intentional design choice, not an oversight. I appreciate you taking the time to share your thoughts, and I genuinely hope you give the demo a try.
While i understand it was intentional design choice, i feel like you don't understand this design choice was a mistake and won't let you achieve its supposed goal. You won't create "story pacing, tone and emotional weight" this way. The only thing you will actually create is frustration in players who do make use of the rollback, and no real impact in terms of pacing and tone on people who don't use it.
 

JoeTheMC84

Well-Known Member
Dec 1, 2021
1,866
8,163
Thanks for the detailed comment. I read all of it.
The full story for Courting Death was finished before development began, and disabling rollback and skip was part of the plan from the start. It’s not about limiting players, it’s about supporting the story’s pacing, tone, and emotional weight (I'm a bit poetic here).

I get that this might not fully come across in the short demo, and I understand it’s not everyone’s preferred playstyle. And yes, I’m aware that tools like UnRen exist. Players who want full control will always find a way, and that’s fine.

This was an intentional design choice, not an oversight. I appreciate you taking the time to share your thoughts, and I genuinely hope you give the demo a try.
I appreciate that you read my comment. Though I feel like you didn't address it much. Which is fair, you don't owe me a conversation. But if you'd like to have one:

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As I said before, wish you nothing but the best, so I hope that if you stick to your choice, which you are of course more than free to do, then I hope you find an audience that is willing to stick with it.
 
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