- Jun 6, 2020
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Did find the time to make a quick crack tho: https://f95zone.to/threads/sexting-my-gf-ch-4-v1-0-pre-alpha-2-unzippedgames.248195/post-18101283could you please have a try at cracking it?
Did find the time to make a quick crack tho: https://f95zone.to/threads/sexting-my-gf-ch-4-v1-0-pre-alpha-2-unzippedgames.248195/post-18101283could you please have a try at cracking it?
Here is a hintI've tried everything: searched for 'patreon', checked all methods for 'version', 'encrypt', 'key'.
Edit: "Sorry, I didn't undestand your progress when answered at first, remaking the answer..."Thanks for all the tutorials, uncle!
I've been slappin' my brains trying to disable the patreon access (via custom code or boolean=true) for this game:
https://f95zone.to/threads/inn-another-world-v0-07b-dagotto.104553
unsuccessfully...
I've tried everything: searched for 'patreon', checked all methods for 'version', 'encrypt', 'key'.
From the structure of the csharp dll, I can see the whole cheat menu is hidden behind a successful patreon code, but latest versions have a different code, and a possible method of offline generation of a code escapes me.
Is there anyway to just enable the gUI presence of the cheat menu somehow? Make it appear by default when playing the game sequence?
While this should be `Plugin.cs`. It's a minor thing but someone who is not very familiar with programming might not know where to look.On your right you can see "Solution Exploerer" window. Double click onProgram.csto open it
Glad to hear that, fixed the typoAwesome stuff. I really enjoyed it and your content is amazing! I have no understanding of Unity but I was able to understand everything. Good work.
Just one small thing to point out. In your last tutorial you have written:
While this should be `Plugin.cs`. It's a minor thing but someone who is not very familiar with programming might not know where to look.
Not with C# though. I've been a full stack developer for around 3 years, and now I am a certified blue-teamer + a master's degree in Cyber Security so I am not new to decompiling and reverse engineering. But I have 0 knowledge of game development mechanics as that is a completely different realm from what I do.Glad to hear that, fixed the typo
Did you have any experience with programming/C# tho?
I had some issues earlier about netstandard versions and I figured that it was an issue within my packages: NETStandard.lib using 2.0 when the original game's assembly is using 2.1. I thought I needed to download something again, or change the target framework (which actually has no correlation with what I'm trying to achieve) but it was, in fact, an issue with my version. Here's what you would get trying to build a solution when your version is lower than the one you should have.
View attachment 5295271
So I scrapped everything again and went back to getting dotnet to create my folder, except that this time, I would run it using NETStandard2.1 as my version... except, this happens when you first open Visual Studio with the plugin's solution.
View attachment 5295283
Figured I needed to change my SDK, small issue: I have already an SDK that supports .NETStandard2.1. I go over to change the target framework.
View attachment 5295285
Nothing. I don't really know why my frameworks aren't presented as options here but I'll leave it at that for now. Eventually I'll find out why I'm not able to see my target frameworks but I didn't have enough time.
dotnet new bep6plugin_unity_mono -T netstandard2.1 -n NameOne day... Hopefully when I finally release the il2cpp guideExcellent crack (not literal) guide fello Uncle Eugene! Will you be adding a table of content to the first post for easier navigation to the various sections?