- Mar 9, 2023
- 6
- 1
Hi everyone, Stygian here this is my first post/thread here so I hope I didn't mess anything up while doing this.
My primary language is not English so if anything is off that's why.
I'm currently in the process of designing the data structure and creating the base systems for my game in Unity! (No title yet just ideas)
Take everything I'm going to tell here with a grain of salt as there are many features that can be changed, specially with your comments.
Color coded percentage of how defined features are right now: 99% | 80% | 60% | 40%
The information here may be a bit all over the place but I tried my best to not stray from each topic.
Motivation to create this game:
My favorite adult games are: Era Games, Free Cities, Strive for Power, Jack-o-Nine-Tails, Lilith's Throne, Portals of Phereon, Degrees of Lewdity... and many others like this ones.
The problem is that I want something bigger and deeper with more features, and not be mainly focused in slavery as many of the games above are! >_>
I'm in the middle of a programing course and I think I already have the skills to start creating the game I so desire.
Game synopsis:
The game takes place in a low fantasy world very equal to our own, but in the medieval ages.
There will be X number of continents each with a unique race fully disconnected with each other by oceans.
The races are still to be defined but I already have ideas for some very interesting (Each race will have very different body features(internally and externally) but overall they will be very human like). There may be room for monsters and tentacles later!
The game will start when the world races meet each other for the first time and discover they are sexual and reproductive compatible (Lore will explain this with more deep)
The player will start for now always as a human in their respective continent, this may change later, but the first release will this will be the case for sure.
Time system in the game is defined by a date like our own "HH:MM:SS DD/MM/YYYY", it will advance a X amount depending on the actions the player takes, if the player doesn't take any action, time is stopped and every calculation is frozen, every system be it sex, combat, exploration, sleeping, socializing, all characters body functions will work with this time system interchangeably and at same time.
There will be combat and I plan to make it hard(not random) and rewarding but as optional as possible. (deaths are possible and common)
EVERY character in the world will be mechanical equivalent to the player (for example if I allowed bodyswap/mindswap mechanic you could change your body to that of a NPC and still function normally).
Characters that accompany the player can be randomly generate or unique and those characters will show more information about their bodies/minds depending on the relationship with the player.
The random generation of characters will depend on current quantity of them alive, their fertility and time progression
There will be diplomacy, conflict, wars, and battles where every npc loss will be felt in the world demographics (there may be race extinctions affecting even more)
The game focuses on the following features:
Relationship building with other characters with many variables to take in account, this will be a very deep system as I want characters to feel "alive" and have their own likes/dislikes and objectives/dreams and their own background.
The sex system will be very descriptive of what is happening and will have many different actions to take (or not if you are bond, submissive and breedable)
Focus of the game is pregnancy with complex genetics between unique races and allows hybrids(of multiple races).
Hybrids wont have a unique name but will have a description of what race specific features they have and a overall % of each race genetics
All character bodies will have stats related to their body(internal and external) and mind(skills, likes, relationships...)
The body stats are way too many to specify everything here but here are some examples
muscle mass, body fat%, height, weight, penis length, girth, type....(many others)
calories consumed(as time passes) and depending on other body features/states, hunger related to calories, sleep need....(many others)
stats of cum, thickness, sperm, count, current sperm production, current semen production.....(many others)
vaginal characteristics/state, womb characteristics/state, current number of ovum's still in the ovaries....(many others)
Why text based?
The game is being made in unity and will be mainly text based for two reason:
1 -> I'm no artist and can only create basic things like: tiles of a map with little detail (example of a tile: green background, grass, road)
I can still use a lot of free(I'm broke) assets from unity store but it's very hard to find anything suitable for this game.
2 -> This game will be VERY complex with bodies of EVERY character, even non random generated ones or the player, being able to change in stature/form/fat/muscle biologically(growing) and other ways still to define like maybe by drinking potions(alchemy?), other thing is that the sex system will be very descriptive of what is happening with each character body and so it is better represented in the form of text. (no walls of text though I promise!)
Yes if I somehow start making money with this project I may hire an artist but even then it will be hard to meet the requirements of this game although still a future option.
What I have done:
Time system and all related calculations now just need to apply time cost to every other function that involves time progression
Genetic system and gene inheritance calculations (the structure is done but as body features are add i need to add a gene and their calculations)
Genetics system right now works in a way that if one of your ancestor had blue eyes there will be ALWAYS(decreasing to 0.000...) be a chance of a descendant getting blue eyes too.
So if you want to keep you lineage pure choose your partners right. (there will be ways of knowing what genes they have with gameplay features but it will be defined later)
Family tree system, now this one means that all blood related character know what they are to a specific member in their family tree but I have yet too decide if I want to show this visually in the game or not as it is fairly simple but can be overwhelming with 5 or more generations.
The family tree is adapted for:
A character can have many fathers but only one mother (I wont tell you yet why I want this allowed but you are free to try to guess in the comments )
A character can be both mother and father (futanari!)
Any number of generations of ancestors, descendants and collaterals but wont take in consideration "in laws" as I don't consider that blood related
What I'm doing now:
Characters body system (as I said in the game focus topic, this and genetics are probably the most complex part of the game)
What I'm planning on doing next:
Characters mind system
Characters relationships
Conclusion
In the first release the player will only be able to be male and there will be only one unique character, all other characters will be randomly generated at this point.
The focus of the first release will be testing the following systems: time/body/mind/relationship/sex/pregnancy and after those things are fine tuned the game will be able to progress with a defined main objective(that is not just fucking) and the lore of the world and its races will be expanded.
I think I said everything I wanted to share about this project.
This will be a long journey but I hope to release something during the next month, luckily even this month.
Feel free to share your questions, opinions and/or ideas, I'm really curious.
My primary language is not English so if anything is off that's why.
I'm currently in the process of designing the data structure and creating the base systems for my game in Unity! (No title yet just ideas)
Take everything I'm going to tell here with a grain of salt as there are many features that can be changed, specially with your comments.
Color coded percentage of how defined features are right now: 99% | 80% | 60% | 40%
The information here may be a bit all over the place but I tried my best to not stray from each topic.
Motivation to create this game:
My favorite adult games are: Era Games, Free Cities, Strive for Power, Jack-o-Nine-Tails, Lilith's Throne, Portals of Phereon, Degrees of Lewdity... and many others like this ones.
The problem is that I want something bigger and deeper with more features, and not be mainly focused in slavery as many of the games above are! >_>
I'm in the middle of a programing course and I think I already have the skills to start creating the game I so desire.
Game synopsis:
The game takes place in a low fantasy world very equal to our own, but in the medieval ages.
There will be X number of continents each with a unique race fully disconnected with each other by oceans.
The races are still to be defined but I already have ideas for some very interesting (Each race will have very different body features(internally and externally) but overall they will be very human like). There may be room for monsters and tentacles later!
The game will start when the world races meet each other for the first time and discover they are sexual and reproductive compatible (Lore will explain this with more deep)
The player will start for now always as a human in their respective continent, this may change later, but the first release will this will be the case for sure.
Time system in the game is defined by a date like our own "HH:MM:SS DD/MM/YYYY", it will advance a X amount depending on the actions the player takes, if the player doesn't take any action, time is stopped and every calculation is frozen, every system be it sex, combat, exploration, sleeping, socializing, all characters body functions will work with this time system interchangeably and at same time.
There will be combat and I plan to make it hard(not random) and rewarding but as optional as possible. (deaths are possible and common)
EVERY character in the world will be mechanical equivalent to the player (for example if I allowed bodyswap/mindswap mechanic you could change your body to that of a NPC and still function normally).
Characters that accompany the player can be randomly generate or unique and those characters will show more information about their bodies/minds depending on the relationship with the player.
The random generation of characters will depend on current quantity of them alive, their fertility and time progression
There will be diplomacy, conflict, wars, and battles where every npc loss will be felt in the world demographics (there may be race extinctions affecting even more)
The game focuses on the following features:
Relationship building with other characters with many variables to take in account, this will be a very deep system as I want characters to feel "alive" and have their own likes/dislikes and objectives/dreams and their own background.
The sex system will be very descriptive of what is happening and will have many different actions to take (or not if you are bond, submissive and breedable)
Focus of the game is pregnancy with complex genetics between unique races and allows hybrids(of multiple races).
Hybrids wont have a unique name but will have a description of what race specific features they have and a overall % of each race genetics
All character bodies will have stats related to their body(internal and external) and mind(skills, likes, relationships...)
The body stats are way too many to specify everything here but here are some examples
muscle mass, body fat%, height, weight, penis length, girth, type....(many others)
calories consumed(as time passes) and depending on other body features/states, hunger related to calories, sleep need....(many others)
stats of cum, thickness, sperm, count, current sperm production, current semen production.....(many others)
vaginal characteristics/state, womb characteristics/state, current number of ovum's still in the ovaries....(many others)
Why text based?
The game is being made in unity and will be mainly text based for two reason:
1 -> I'm no artist and can only create basic things like: tiles of a map with little detail (example of a tile: green background, grass, road)
I can still use a lot of free(I'm broke) assets from unity store but it's very hard to find anything suitable for this game.
2 -> This game will be VERY complex with bodies of EVERY character, even non random generated ones or the player, being able to change in stature/form/fat/muscle biologically(growing) and other ways still to define like maybe by drinking potions(alchemy?), other thing is that the sex system will be very descriptive of what is happening with each character body and so it is better represented in the form of text. (no walls of text though I promise!)
Yes if I somehow start making money with this project I may hire an artist but even then it will be hard to meet the requirements of this game although still a future option.
What I have done:
Time system and all related calculations now just need to apply time cost to every other function that involves time progression
Genetic system and gene inheritance calculations (the structure is done but as body features are add i need to add a gene and their calculations)
Genetics system right now works in a way that if one of your ancestor had blue eyes there will be ALWAYS(decreasing to 0.000...) be a chance of a descendant getting blue eyes too.
So if you want to keep you lineage pure choose your partners right. (there will be ways of knowing what genes they have with gameplay features but it will be defined later)
Family tree system, now this one means that all blood related character know what they are to a specific member in their family tree but I have yet too decide if I want to show this visually in the game or not as it is fairly simple but can be overwhelming with 5 or more generations.
The family tree is adapted for:
A character can have many fathers but only one mother (I wont tell you yet why I want this allowed but you are free to try to guess in the comments )
A character can be both mother and father (futanari!)
Any number of generations of ancestors, descendants and collaterals but wont take in consideration "in laws" as I don't consider that blood related
What I'm doing now:
Characters body system (as I said in the game focus topic, this and genetics are probably the most complex part of the game)
What I'm planning on doing next:
Characters mind system
Characters relationships
Conclusion
In the first release the player will only be able to be male and there will be only one unique character, all other characters will be randomly generated at this point.
The focus of the first release will be testing the following systems: time/body/mind/relationship/sex/pregnancy and after those things are fine tuned the game will be able to progress with a defined main objective(that is not just fucking) and the lore of the world and its races will be expanded.
I think I said everything I wanted to share about this project.
This will be a long journey but I hope to release something during the next month, luckily even this month.
Feel free to share your questions, opinions and/or ideas, I'm really curious.