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Creating a VN

Modzso

Nephle on board!
Game Developer
Feb 26, 2018
103
56
I'm not good at guessing cup size. I'd say big, but not cartoon big. Probably large C cup, maybe small D cup.
Hmm I prefer small or medium, but I can not find out it from this picture. :) I had enough of those extra large unhuman breast size - no offense against them, but that is not my case - games. Please make it a game where she has a small and medium size breasts. Or even you can choose what sized you want. :) I really want to see a game where you can choose the breast size. :)
Okay i stop here, this may be a bit too much. :coldsweat:
 

Chatterbox

Active Member
Game Developer
May 28, 2018
560
3,544
They're not huge. Next time I render her, I'll drop a tighter shirt on her and you can judge for yourself. I think you'll like what she has.
 

Evic

Member
May 25, 2018
205
2,067
I really haven't assigned bedrooms to the characters yet. I have quite a few available, and will definitely keep that in mind. The posters I can get. The mess....not sure how to create that yet.
dForce with a few basic primitives and fabric shaders work wonders for anything you don't need to show off in great detail. I frequently use a small cube with about 6-12 divisions per ft depending on how detailed you need it to be. Cubes & spheres work well since they're not paper-thin like a plane primitive but you can use plains too if you use decent textures and the right displacement map but you'll want to only use a few with displacement maps to avoid killing your render time.

The second image in the following link is a quick example, the "dress" at her feet is just a cube primitive using dForce and a metallic blue car paint shader.

A lot of clothing assets also work well as props. Shoes & hats are easy since you can just convert them to a prop, anything you want to use dForce on will depend on the base model since dForce can freak out on models with mixed materials that weren't designed to be used with dForce. Just put them into the scene without having your character selected and use the scene identification settings to change it from wardrobe to a prop, apply a dynamic surface to it and simulate until you get the results you're looking for. You can move items around after the simulation has run but it isn't always easy so plan ahead.
 

LazyTigerStudio

Newbie
Game Developer
May 19, 2018
38
32
The second image in the following link is a quick example, the "dress" at her feet is just a cube primitive using dForce and a metallic blue car paint shader.
This is a great idea! Thanks for the tip. I've used primitives for sheets and such but a "dress" on the floor didn't cross my mind and it looks really good.
D,
 

Evic

Member
May 25, 2018
205
2,067
This is a great idea! Thanks for the tip. I've used primitives for sheets and such but a "dress" on the floor didn't cross my mind and it looks really good.
D,
You're welcome, just play around with the rotation of the primitive before you apply dForce to it and you can get things that don't just look like deflated cubes :)

Also, you can use other primitives (spheres work great) that don't have a dynamic surface applied to have your other items "slide" off them into better shapes.

Evic, that is a great idea! I'll have to try that out.
Good luck with it, you have some great renders so I'm happy to help and it should be cool to see what you can come up with.
 

LazyTigerStudio

Newbie
Game Developer
May 19, 2018
38
32
Also, you can use other primitives (spheres work great) that don't have a dynamic surface applied to have your other items "slide" off them into better shapes.
Thanks again! Another great idea. One of those things you read and instantly think, "Yeah that makes total sense why didn't I think of that". I'm definitely going to use both of these tips in the future Evic.