I'm trying to create an HDRI from an existing indoor scene.
Goal is to use it as a "background", not lightning!
The scene got many lights and many reflective props, so render times are killing me.
So I removed all props which could interact with the figures I will put in the scene, set aspect ration to 2:1 with 8000:4000 pixels, set cam to spherical, render settings to do a canvas render, and progressive rendering to 24h, 15000 max samples, render quality 100.
Cam is set up at the place where I want it to be, no DOF.
When I render this with a normal lense, it's looking good.
When I render it with spherical lense and use the created HDRI (have to adjust the HDRI to -12 - -14 in gimp) it's doing what I expect.
I can put other props and figures in there, set up (aditional) lightning, whatever i want.
But the background (here the walls, with pictures and so on) are looking blurred.
Any idea what I'm doing wrong?
TIA
Goal is to use it as a "background", not lightning!
The scene got many lights and many reflective props, so render times are killing me.
So I removed all props which could interact with the figures I will put in the scene, set aspect ration to 2:1 with 8000:4000 pixels, set cam to spherical, render settings to do a canvas render, and progressive rendering to 24h, 15000 max samples, render quality 100.
Cam is set up at the place where I want it to be, no DOF.
When I render this with a normal lense, it's looking good.
When I render it with spherical lense and use the created HDRI (have to adjust the HDRI to -12 - -14 in gimp) it's doing what I expect.
I can put other props and figures in there, set up (aditional) lightning, whatever i want.
But the background (here the walls, with pictures and so on) are looking blurred.
Any idea what I'm doing wrong?
TIA
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