HTML Creed Of The Rising Sun - dev.thread

Pageturn

New Member
Mar 4, 2018
3
0
Lurker developer here.

I've been working on my game for quite a long time, though mainly the amount of time spent has been planning the story and building a framework that works for me in Twine Sugarcube.

Creed Of The Rising Sun is an adult adventure game, set in space. It is inspired by an age old game called Escape Velocity, though I've almost certainly had inspiration from other adventure games as well. The game features a female protagonist

The game will feature sex, drug-use, violence, and other heavy themes and is intended for adult audiences only.

Creed Of The Rising Sun is initially designed to be text and audio based. However, if budget constraints allow, artwork will be worked into the game at some point in its development. (I might have to commission art, I'm not good at it and it takes me ungodly time to create one decent piece of art. Creating Avatars is a challenge enough. Currently I don't see myself being able to afford the money to hire someone, or the time to do it myself, so I'm concentrating on what I'm good at: Programming , audio design and writing. Although; if you are an artist and willing to work for potential income share through Subscribe Star, do let me know.)

The game is intended to be free for everyone, but subscribers will get priority access to all future versions of the game.

Development roadmap:
The first goal is to finish the main storyline. Once this is done, the game will be rather linear in progression. Though even at this point your choices will have major influence on the game world.

Once the main storyline is finished, the ground work will be laid for your choices to have dramatic effects on the world of the Creed Of The Rising sun. Your story may end up being entirely different from one play through to the next.

Download here:


I'd like to hear your thoughts, feedback and suggestions. I'm not looking for beta testers and there's not much of a story here yet to speak of (And the story may be difficult to understand without context that will be revealed in the future chapters), my main interest is knowing how do you feel about the atmosphere this first small chapter of the story conveys to you, and sure; If you spot any glaring errors, please let me know.

PS. Do play with your sounds on if possible, I try to create an atmosphere through sound design.
 
Last edited:

guest1492

Member
Apr 28, 2018
350
288
I think the atmosphere is fine. The audio seems very fitting.

Some issues
  • Opacity does not affect span elements. Either use div elements for your .delayed class or add display: block; to the css.
  • Your images (and their file sizes) are huge. I hope you try to optimize it before an official release.
  • Since you are disabling history controls, you might want to as well otherwise it will be unnecessary bloat on saves

Minor spelling mistakes
  • honest01: celan -> clean
  • Listen: rytmically -> rythmically
  • evasion01: pul -> pull
  • dream01: int -> into
  • violent01: Kick -> A kick

Personal preference, but I suggest modifying your css for .passage class:
Code:
    min-height: calc(100vh - 6em);
    padding: 1em;
 
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Pageturn

New Member
Mar 4, 2018
3
0
I think the atmosphere is fine. The audio seems very fitting.

Some issues
  • Opacity does not affect span elements. Either use div elements for your .delayed class or add display: block; to the css.
  • Your images (and their file sizes) are huge. I hope you try to optimize it before an official release.
  • Since you are disabling history controls, you might want to as well otherwise it will be unnecessary bloat on saves

Minor spelling mistakes
  • honest01: celan -> clean
  • Listen: rytmically -> rythmically
  • evasion01: pul -> pull
  • dream01: int -> into
  • violent01: Kick -> A kick

Personal preference, but I suggest modifying your css for .passage class:
Code:
    min-height: calc(100vh - 6em);
    padding: 1em;

Thank you for your feedback.
I've got to say this post is spot on here, I will pretty much be implementing all the changes and fixing all the bugs you've pointed out.

I intend to optimize the images, though my abilities in image optimization without loss of quality are un-tested. If I find my optimizations to cause too much loss of quality, I might simply release two versions.

(y)
 

Pageturn

New Member
Mar 4, 2018
3
0
I've made the fixes suggested, aside from changing the span elements. I was unable to replicate any behavior that affected the look I was trying to achieve. I'll return to it at a latter date if I figure it takes away from the feel of the game play.

I've not yet optimized the images either, but that is definitely on my to-do list.

I've finished the first 'mission' and gotten to a point of working on the more open-world gameplay. The storylines will probably remain rather linear. I want to make my main story line easy to follow, and avoid the trap of players having to guess what to do next if they miss a crucial bit of information, so my next goal is to implement some kind of a 'journal system' where you can go to jump right into the next mission, if you don't feel like exploring the game world.

There's no update to the game content available to download right now. That'll probably have to wait for another week or so. The current update only includes the bug-fixes, so it' probably not worth testing for anyone who's already tried it.

Happy with the progress so far.
 

somebodynobody

Engaged Member
May 11, 2017
3,277
4,214
Instead of over 18 or 21, just say "legal adult"

Since you have music playing you need to give a way for the player to be able to adjust volume.

Your F in the encrypted transmission seem to all be uppercase, might want to fix that.

"look out into the space" (remove the)

rhythmically

Bank Balance might want a space between CR and the digits

I would suggest try out all the other HTML games around and maybe copy UI code and ease of use for players. Example is making all "pages" only ever take up so much area, and thus never having to scroll, or allowing choices to be done with numbers on the keyboard/numpad/other buttons.

As mentioned earlier your file sizes are too large in both data and height/width. Right now the main use file type is WebP for images, WebM for video, and Opus for audio. If you are looking to be more "future proof" JpegXL for images/gifs, AV1 for videos, and Opus is still fine. No need for a 6k x 4k image. Most people are at most 2k or down to 720p so target a specific size in there.