RPGM - Crimson Veil [v5.5.1] [MKRUdesign]

  1. 2.00 star(s)

    88Michele88

    Bad decision in game system:
    Why?
    1) This game is based GAME OVER only. There we can't save our friend without get turnad or without kill her. No way I'm gonna kill my friend i prefer get turned in vampire in days saving her mind.

    2) There are only one main route, Vampire Hunter forever good guys whohave noe mercyto monstr, vampires. Killeing friends who turned vampire you are HERO. Killing friend you ave live misareble. No mercy by enemy. The no gonna live us away. Too bad.

    3) Don't main route: Vampire Route is no main route = Too bad., I hoed this will be second Main Route based on our choise. But this is only Side Quest.

    4) Vampire Route: Choise Afetr defeat the Hunters 2 choise only, I hopet on to more choise, like spare life (living her alone). Also no choise to make after turning the enemy in vampire (Send them to serc to in information on ours objetive o make e them spy for us).
    Help human to go theri destinationlike a gir who wont goher boyfrind's home.) There way to make the place in the town better.

    5) No way to rebouild HQ in ruin, to make hour base and place to stay for vampires.

    Good decision in game:
    Vampire Route, I can play as vampire: Cool.
  2. 5.00 star(s)

    Rein

    Crimson Veil is a rare, precious gem - no doubt a product of both love and hard work. Despite, as of version 1.2, being an entirely one man project, MKRUdesign has proven himself to be a master of all: He combines fun writing with excellent usage of the RPGMaker engine, and supplements it with his own character and scene artworks. And while the artwork might not be S-grade, it is more than adequate for what it needs to do.


    Definitely a game to look out for. I sincerely hope MKRU continues his hard work, and creates a product he’ll be proud of.
  3. 5.00 star(s)

    SuperMaxo

    Review of 1.2 Demo version

    Well, that was fun. Battles can be surprisingly hard (you really need to spend all your money in order to have the most useful stuff), but the writing is superior (pretty much every object has something worth reading), some perks are well hidden, and, if you follow the main advice given by the helpful girl at the start (which is: SAVE!), you can see all the bad endings (which have the only CG's for now, except for a minor mirror scene).

    This is a RPGM game that uses the game engine intelligently and rewardingly. Will definitely keep an eye on this game to see where it goes from there (I mean, this already feels like it's a pretty big foe you've beaten by the end of the demo)