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Hey everybody! Before I get into it, I want to apologize for skipping so many weekly updates - I passed a few up because we were working on the public demo update along with a marketing push, so I was focused on that, and to be honest marketing really drains me, so I ended up taking a vacation from work after that. That being said, I should've at least posted last weekend to let you all know what was up - in the future, even if I don't have any progress to report, I'll make sure to always release an update every week, as long as I am able to, even if it's just to let you know that nothing has been done and to explain why.
With that out of the way though, it's time for this week's Crisis Point: Extinction development update!
First off, we have recolored enemies! We did a lot of work on implementing enemy recolors this week. The Warped Soldier enemy's recolor work is fully completed, and the Warped Sentry isn't far off - here's a shot of one of the Warped Soldier recolors in action.
For those of you who haven't seen my previous posts on the matter, recolored enemies are currently ONLY an increase in enemy damage dealt - I do want to give them unique attacks eventually, but they will NOT be getting unique H-scenes, and their HP values won't go up either so they won't be any more difficult to take down. At the moment it's purely their damage values, so that those enemies can remain a relevant threat as Alicia gains more maximum health.
Next up is the Warped Sentry, who has received an overhaul in her riot shield's design to make it a bit more interesting (don't worry, this is just a censored version of her design, she still has her torn clothing ingame)
And here's the old design for comparison.
The shield redesign was done not only to make it look sleeker, but also to allow us to recolor it more easily - the highlight gives it a much more metallic look, which allows us to convey what it is more easily no matter what we recolor it to - and since the Sentry's most prominent design feature is her shield, I wanted to be able to recolor it so the player can easily tell what "level" of Sentry they're going up against.
Next, we have a "new" enemy! To get the bad news out of the way first, this is an idea I kinda came up with last minute - and because of the design implications it has for the Deep Soil, I'm thinking it's very likely that I'll either have to delay v0.35 a bit, or the Deep Soil rework won't be completely done in this one update like I was aiming for. I'll have further updates for you on that as development of v0.35 progresses, but for now, the good news! This is one I think a lot of fans will be happy to see, and unlike most "recolors", this enemy will essentially function as a miniboss version of the enemy it's based on - and because of that special status, it will receive new H-scenes as well.
Don't worry, she'll still have her.. signature assets.. in the actual game. It's just censored for the purpose of making a public post on Patreon ; )
Now, for why there are 4 different color schemes here, I haven't been able to decide between themto save my life. If you have a favorite, hop on by our Patreon page and
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This next bit isn't on the public Patreon post, since there's no getting around how NSFW it is, but I would've made it public there if I could. In addition to everything up above, I also went and updated the Warped Soldier's H-scenes a bit to give him and Alicia better facial animation, along with some other small touchups! Here's the new animations:
And here's the old loop for comparison:
Alright, that's about it for this week! Orexius got some time off work and he'll be coming over to my place for a while, so expect some dev streams to happen over the next two weeks! Thanks to all of you for your patience, love, and support! I'll see you all in the next weekly update!
-A42