Others Crisis Point: Extinction [v0.47] [Anon42]

4.50 star(s) 35 Votes

Artix0

Active Member
Modder
Jun 26, 2017
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they and the lead VA didn't want it in the first place, but felt it "had to be there" because "that's how these games are." Then they removed it.
Huh, that's really interesting! What a weird misconception for them to have had.

I mean, A, that is obviously not 'how these games are'.

But also, B, if all NSFW games were somehow 'like that' as a general rule... if they didn't like that, just be the one to break the mould? Make the game you want rather than conforming.

I'm glad they've made the game they want now (or at least part of it), just a shame they ever felt like they had to do anything other than what they wanted to.
 
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Ol_Stone_Ears

Member
Jun 5, 2021
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The dev removed non-consent stuff because they and the lead VA didn't want it in the first place, but felt it "had to be there" because "that's how these games are." Then they removed it. And it's not glitching through enemies by playing with yourself and initiating the ero animations: It's the primary way to recharge health.
I think they might be referring to certain enemies, like the soldier shield lady or the crystal dragons, being designed as sort of "walls" that need to be dealt with in some way to get past, but are usually pretty easy to just kinda fuck them and scoot by. But like, yeah, that's my favourite way of "dealing" with them, so...
 

frostpaw

Member
Jan 11, 2018
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And if you play on "Hard", you won't recharge health for fucking them.
Additionally I think Anon said, he planned different endings related to how much you fucked.
 

arkublai

Member
Sep 6, 2017
163
382
I was completely sure this game was already released for some reason, probably because its in development for 10 years. I guess we are having another something something fragments situation here.
 

Zappyboi

Member
Oct 1, 2018
143
162
I was completely sure this game was already released for some reason, probably because its in development for 10 years. I guess we are having another something something fragments situation here.
Regrettably, yes, this was a god send when I was nine years younger, and now nearly decade later, it still remains incomplete. I admit I lack knowledge about game development or the involved, but I believe that unless it is an exceptionally large project with online multiplayer and server requirements, ten years for a single game seems excessive.
 

godfreyparke

Newbie
Jun 1, 2024
24
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For a team of one to three people who dont have a ton of experience, ten years is a long but not that long. The dev has struggled with some shit so that adds time as well.

Think this dev is caught in a pretty common trap: Start making a game without much experience, get pretty far/finish the game building skills while you do so, then want to redo the whole game to get the quality up to your new skill level, rinse and repeat. Its an endless loop if you dont catch yourself.
 
4.50 star(s) 35 Votes