The art is really good and easily the best part, the writing is competent if not anything special, and the basic concept is interesting - if admittedly generic (standard "lust spirit/demon/thing needs you to have sex with a bunch of people in order to siphon the lust to become more powerful"). Everything you need to have a decent fap game, right? Well no.
Problem is it's just way too grindy and repetitive. Way too many needless stats to manage in order to progress. For example to get new scenes and progress with a character you have to raise their corruption level, to do that you have to get their normalcy to 100, but in order to do that you have to get control to spend on spells to raise normalcy. Don't forget you also have to manage their mood and keep them happy. or else the stat gain is lessened. All of these things require separate actions/scenes in order to generate, and since there's a day/night cycle you might only see a character once or twice a day, it's pretty annoying to realize you don't have enough control to cast a spell, so you have to waste the next in-game day or two farming control, just to cast a few spells to get halfway up the normalcy requirement, only to then have to generate more control and so on. Then when you finally get their corruption high enough you have to do the same thing again but reskinned - now you need to raise their relationship level, but to do that you need to raise their bond, and then you also need to raise their arousal...and now I'm frustrated.
It doesn't take that long to do, to be fair, but it's just long enough to be annoying and would benefit from increased stat gains to speed the process up a little. Like straight up if every action generated twice as much normalcy/control/bond/whatever then I'd seriously consider bumping this up a star just from that.
It just gets repetitive fast, especially because each corruption and later relationship level only has a couple scenes associated with it, so you have to do the same scenes over and over again in order to farm enough of whatever stat points you're trying to raise. It kind of kills my interest in the characters and whatever story is happening because I'm basically incentivized to just skip through the same scenes over and over again, which kills any immersion and makes the LIs feel less like characters with personalities and more like generic stat blocks that occasionally have a sex scene.
Also there are some half baked RPG mechanics, you earn money which you have nothing significant to spend on- technically there are items but they almost never matter. You have levels and skills but they basically never matter. You have a party system but it basically never matters outside of a few times where you are forced to bring some party members to certain scenes.
Maybe this will all get better in time, but the game's already been out for 2 years and it shows no signs of significant progress from when it first released other than a handful of scenes here and there. in some ways it's almost gone backwards since there have been reworks of existing mechanics that frankly were fine already instead of putting time into actually progressing the game.
Problem is it's just way too grindy and repetitive. Way too many needless stats to manage in order to progress. For example to get new scenes and progress with a character you have to raise their corruption level, to do that you have to get their normalcy to 100, but in order to do that you have to get control to spend on spells to raise normalcy. Don't forget you also have to manage their mood and keep them happy. or else the stat gain is lessened. All of these things require separate actions/scenes in order to generate, and since there's a day/night cycle you might only see a character once or twice a day, it's pretty annoying to realize you don't have enough control to cast a spell, so you have to waste the next in-game day or two farming control, just to cast a few spells to get halfway up the normalcy requirement, only to then have to generate more control and so on. Then when you finally get their corruption high enough you have to do the same thing again but reskinned - now you need to raise their relationship level, but to do that you need to raise their bond, and then you also need to raise their arousal...and now I'm frustrated.
It doesn't take that long to do, to be fair, but it's just long enough to be annoying and would benefit from increased stat gains to speed the process up a little. Like straight up if every action generated twice as much normalcy/control/bond/whatever then I'd seriously consider bumping this up a star just from that.
It just gets repetitive fast, especially because each corruption and later relationship level only has a couple scenes associated with it, so you have to do the same scenes over and over again in order to farm enough of whatever stat points you're trying to raise. It kind of kills my interest in the characters and whatever story is happening because I'm basically incentivized to just skip through the same scenes over and over again, which kills any immersion and makes the LIs feel less like characters with personalities and more like generic stat blocks that occasionally have a sex scene.
Also there are some half baked RPG mechanics, you earn money which you have nothing significant to spend on- technically there are items but they almost never matter. You have levels and skills but they basically never matter. You have a party system but it basically never matters outside of a few times where you are forced to bring some party members to certain scenes.
Maybe this will all get better in time, but the game's already been out for 2 years and it shows no signs of significant progress from when it first released other than a handful of scenes here and there. in some ways it's almost gone backwards since there have been reworks of existing mechanics that frankly were fine already instead of putting time into actually progressing the game.