Update to this, found a tail :> (and another one for facesitting scenes that won't get in the way)
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Yeah I’ll see if I can change that around for this model, I was going to modify some changes to it anyways to get all the backgrounds the same anywaysI think her feet are a bit small on that 3D model but I guess that comes with the models of the program?
Anyway, I'm glad you are not using AI and I hope stuff works out for you.
Dam, that looks really good!Side by side of the first idea (kinda) of what it is going to look like! One big thing to note is that since the images are much smaller and I can actually do this, I am going to have multiple images that are going to shift around rather than the current zoom style. It will be less static on screen but also different as well, I'm not saying I won't use zooms at all though! This is all mostly concept but it's pretty close to getting there :>
Personally, I really like when the root of the tail is further down, like, where the "normal" spine would end.Update to this, found a tail :> (and another one for facesitting scenes that won't get in the way)
I am getting somewhat close to being ready to release the remake version :> Finished all the visuals last week and done 2 remade scenes so far (visuals wise) and for the tail I don't think I would be able to find a tail like what you are describing :0 that is the best looking one I could find.I wasn't online for the past 2 weeks.
Dam, that looks really good!
Personally, I really like when the root of the tail is further down, like, where the "normal" spine would end.
The tail coming out under the skirt, even lifting it up a bit, would be really nice.
That would probably be a nightmare to portray, tho. It would probably clip with the skirt or something.
I have absolutely no Idea how Koikatsu works. I guess getting rid of unwanted human ears isn't trivial ether.
Anyway, that looks way better than I anticipated! You are doing great work!
I get the art change comment. I had a falling out with the previous artist and needed to have the game in one style without a random switch up in the middle. I learned Koikatsu and figured out all I needed to continue working on this game as I wasn’t done with it story wise, personally I preferred the 2d art as well but this is just what needed to be done to actually continue making the game with new art. There is also the money discussion because I have been spending most of my income on the art before soooooooooo- just a lot of factors :0This was pretty enjoyable, and I like that it's a bit more on the softer side as far as femdom games are concerned.
As for the art change, I'm not too impressed, but I'm sure the dev had their reasons for the switch. I would hope though that in the future they can maybe use koikatsu to add some actual animations to make up for the loss of expressiveness from the 2D art. Either way, I appreciate that the old art is still accessible in-game.
It’s possible for the female protagonist but I’m not too sure how much variations I can really do for it? It would be trade offs for new content just in how much time I have to work on it :0This looks interesting. Since it appears that you are still on the early stages and making changes, any chance of adding a female or a futa protagonist?
Absolutely understandable reasoning. You work with what you have, and it's cool that you picked up koikatsu when you were met with a hurdleI get the art change comment. I had a falling out with the previous artist and needed to have the game in one style without a random switch up in the middle. I learned Koikatsu and figured out all I needed to continue working on this game as I wasn’t done with it story wise, personally I preferred the 2d art as well but this is just what needed to be done to actually continue making the game with new art. There is also the money discussion because I have been spending most of my income on the art before soooooooooo- just a lot of factors :0