I'm not sure what the full game will entail, but for a Demo it's okay - for a full game I would expect a lot more out of it.
The game itself is relatively buggy and the gameplay is trivialized by how broken the dodge roll is. I struggled quite a bit until I realized that the dodge roll lets you simply dodge right through opponents, taking any urgency to move or otherwise reposition out of the equation.
The game knows what it wants to be, and that's full-blown gore focus - and I can respect that. There are too many devs that think adding zombies and monsters and then doing nothing grotesque with them is a good idea, and it's led to H-games with 1/5 star ratings all across the board, so I'm glad this dev isn't shying away from committing to the bit.
That being said, I'd still have to rate this a 3/5. The art is good, the gameplay is average and the map itself is rather unexciting and dull; sometimes you'll come across rooms that you think have something new for you to discover only to find out there are only 2 sorts of interactables in the game: Buttons and Keycards.
The final boss is downright irrelevant as you can walk past them to be met with a "Thanks for playing ❤". There is no door holding you back from simply walking past the final boss as you have to press a button to activate them, which you can simply choose not to. You could also just press the button, walk to the left of the arena and close the door... it doesn't really do much to help you beat the boss, but it's a tad ridiculous that the final boss area is open for you to simply leave and re-enter as you see fit.
The final boss itself can't attack you quick enough for you to knife it to death, resulting in a Tom & Jerry sequence of you hitting the boss over the head and cancelling every attack it tries to pull off. Your knife is guaranteed to stagger the boss and by the time they recover to start a new attack they're already staggering again from another knife attack.
What would make me rate this a 4/5?
- Greater polishing of the full game, including an actual ramp-up in difficulty by nerfing dodge rolls and most importantly bug fixing. I couldn't finish the Demo legitimately because I restarted the game after beating the last boss, which brought me to a black screen with the HUD on. I was softlocked pretty much.
What would make me rate this even a 5/5?
- More enemies / more scenes with existing enemies in addition with the aforementioned points.
The game itself is relatively buggy and the gameplay is trivialized by how broken the dodge roll is. I struggled quite a bit until I realized that the dodge roll lets you simply dodge right through opponents, taking any urgency to move or otherwise reposition out of the equation.
The game knows what it wants to be, and that's full-blown gore focus - and I can respect that. There are too many devs that think adding zombies and monsters and then doing nothing grotesque with them is a good idea, and it's led to H-games with 1/5 star ratings all across the board, so I'm glad this dev isn't shying away from committing to the bit.
That being said, I'd still have to rate this a 3/5. The art is good, the gameplay is average and the map itself is rather unexciting and dull; sometimes you'll come across rooms that you think have something new for you to discover only to find out there are only 2 sorts of interactables in the game: Buttons and Keycards.
The final boss is downright irrelevant as you can walk past them to be met with a "Thanks for playing ❤". There is no door holding you back from simply walking past the final boss as you have to press a button to activate them, which you can simply choose not to. You could also just press the button, walk to the left of the arena and close the door... it doesn't really do much to help you beat the boss, but it's a tad ridiculous that the final boss area is open for you to simply leave and re-enter as you see fit.
The final boss itself can't attack you quick enough for you to knife it to death, resulting in a Tom & Jerry sequence of you hitting the boss over the head and cancelling every attack it tries to pull off. Your knife is guaranteed to stagger the boss and by the time they recover to start a new attack they're already staggering again from another knife attack.
What would make me rate this a 4/5?
- Greater polishing of the full game, including an actual ramp-up in difficulty by nerfing dodge rolls and most importantly bug fixing. I couldn't finish the Demo legitimately because I restarted the game after beating the last boss, which brought me to a black screen with the HUD on. I was softlocked pretty much.
What would make me rate this even a 5/5?
- More enemies / more scenes with existing enemies in addition with the aforementioned points.